## Summary Migrates the Old Guild System (pre-AOS guild stones) gumps from the legacy `Gump` class to `DynamicGump`, following the same pattern used for the Quest gump migration in #2416. All concrete gumps now have private constructors gated by static `DisplayTo` entry points (empty-gump rule), and `Singleton => true` is set across the board so reopening a sibling dialog automatically closes the previous one. **Migrated gumps:** - `GuildGump` - main guild dialog - `GuildmasterGump` - guildmaster functions - `GuildCharterGump` - charter and website display - `GuildWarGump` - warfare status (kept as player-facing) - `GuildWarAdminGump` - war menu (retained as player-facing - reachable from `GuildmasterGump`'s WAR button by guildmasters) - `GuildChangeTypeGump` - Standard/Order/Chaos selection **Abstract bases:** `GuildListGump` and `GuildMobileListGump` keep their shared list-rendering chrome inside a single concrete `BuildLayout` on the abstract class and expose a `protected abstract void BuildHeader(ref DynamicGumpBuilder builder)` hook for subclasses (replacing the old `Design()` override). This mirrors the abstract-base treatment used for the ML quest base in the quest-gump migration PR. **Concrete subclasses migrated alongside the abstract bases:** - `GuildListGump` subclasses: `GuildAcceptWarGump`, `GuildDeclarePeaceGump`, `GuildDeclareWarGump`, `GuildRejectWarGump`, `GuildRescindDeclarationGump` - `GuildMobileListGump` subclasses: `DeclareFealtyGump`, `GrantGuildTitleGump`, `GuildAdminCandidatesGump`, `GuildCandidatesGump`, `GuildDismissGump`, `GuildRosterGump` **Cliloc rule:** Every gump bakes per-instance dynamic content (guild names, member names, war declarations, candidate lists), which would defeat `StaticGump<T>` caching. Per the cliloc rule, all are `DynamicGump`. **External callers updated:** the prompt files (`GuildAbbrvPrompt`, `GuildCharterPrompt`, `GuildDeclareWarPrompt`, `GuildNamePrompt`, `GuildTitlePrompt`, `GuildWebsitePrompt`), `RecruitTarget`, the `Guildstone` item, and the New Guild System `GuildInfoGump`'s Order/Chaos handler all now go through static `DisplayTo` entry points instead of `new XGump(...)`.
119 lines
3.7 KiB
C#
119 lines
3.7 KiB
C#
using Server.Guilds;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GuildWarGump : DynamicGump
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{
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private readonly Guild _guild;
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public override bool Singleton => true;
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private GuildWarGump(Guild guild) : base(20, 30) => _guild = guild;
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public static void DisplayTo(Mobile from, Guild guild)
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{
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if (from?.NetState == null || guild == null)
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{
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return;
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}
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GuildGump.EnsureClosed(from);
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from.SendGump(new GuildWarGump(guild));
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.SetNoMove();
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builder.AddPage();
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builder.AddBackground(0, 0, 550, 440, 5054);
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builder.AddBackground(10, 10, 530, 420, 3000);
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builder.AddHtmlLocalized(20, 10, 500, 35, 1011133); // <center>WARFARE STATUS</center>
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builder.AddButton(20, 400, 4005, 4007, 1);
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builder.AddHtmlLocalized(55, 400, 300, 35, 1011120); // Return to the main menu.
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builder.AddPage(1);
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builder.AddButton(375, 375, 5224, 5224, 0, GumpButtonType.Page, 2);
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builder.AddHtmlLocalized(410, 373, 100, 25, 1011066); // Next page
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builder.AddHtmlLocalized(20, 45, 400, 20, 1011134); // We are at war with:
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var enemies = _guild.Enemies;
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if (enemies.Count == 0)
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{
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builder.AddHtmlLocalized(20, 65, 400, 20, 1013033); // No current wars
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}
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else
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{
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for (var i = 0; i < enemies.Count; ++i)
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{
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builder.AddHtml(20, 65 + i * 20, 300, 20, enemies[i].Name);
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}
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}
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builder.AddPage(2);
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builder.AddButton(375, 375, 5224, 5224, 0, GumpButtonType.Page, 3);
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builder.AddHtmlLocalized(410, 373, 100, 25, 1011066); // Next page
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builder.AddButton(30, 375, 5223, 5223, 0, GumpButtonType.Page, 1);
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builder.AddHtmlLocalized(65, 373, 150, 25, 1011067); // Previous page
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builder.AddHtmlLocalized(20, 45, 400, 20, 1011136); // Guilds that we have declared war on:
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var declared = _guild.WarDeclarations;
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if (declared.Count == 0)
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{
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builder.AddHtmlLocalized(20, 65, 400, 20, 1018012); // No current invitations received for war.
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}
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else
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{
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for (var i = 0; i < declared.Count; ++i)
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{
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builder.AddHtml(20, 65 + i * 20, 300, 20, declared[i].Name);
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}
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}
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builder.AddPage(3);
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builder.AddButton(30, 375, 5223, 5223, 0, GumpButtonType.Page, 2);
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builder.AddHtmlLocalized(65, 373, 150, 25, 1011067); // Previous page
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builder.AddHtmlLocalized(20, 45, 400, 20, 1011135); // Guilds that have declared war on us:
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var invites = _guild.WarInvitations;
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if (invites.Count == 0)
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{
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builder.AddHtmlLocalized(20, 65, 400, 20, 1013055); // No current war declarations
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}
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else
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{
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for (var i = 0; i < invites.Count; ++i)
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{
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builder.AddHtml(20, 65 + i * 20, 300, 20, invites[i].Name);
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}
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}
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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var from = state.Mobile;
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if (GuildGump.BadMember(from, _guild))
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{
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return;
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}
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if (info.ButtonID == 1)
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{
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GuildGump.DisplayTo(from, _guild);
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}
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}
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}
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}
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