## Summary Migrates the Old Guild System (pre-AOS guild stones) gumps from the legacy `Gump` class to `DynamicGump`, following the same pattern used for the Quest gump migration in #2416. All concrete gumps now have private constructors gated by static `DisplayTo` entry points (empty-gump rule), and `Singleton => true` is set across the board so reopening a sibling dialog automatically closes the previous one. **Migrated gumps:** - `GuildGump` - main guild dialog - `GuildmasterGump` - guildmaster functions - `GuildCharterGump` - charter and website display - `GuildWarGump` - warfare status (kept as player-facing) - `GuildWarAdminGump` - war menu (retained as player-facing - reachable from `GuildmasterGump`'s WAR button by guildmasters) - `GuildChangeTypeGump` - Standard/Order/Chaos selection **Abstract bases:** `GuildListGump` and `GuildMobileListGump` keep their shared list-rendering chrome inside a single concrete `BuildLayout` on the abstract class and expose a `protected abstract void BuildHeader(ref DynamicGumpBuilder builder)` hook for subclasses (replacing the old `Design()` override). This mirrors the abstract-base treatment used for the ML quest base in the quest-gump migration PR. **Concrete subclasses migrated alongside the abstract bases:** - `GuildListGump` subclasses: `GuildAcceptWarGump`, `GuildDeclarePeaceGump`, `GuildDeclareWarGump`, `GuildRejectWarGump`, `GuildRescindDeclarationGump` - `GuildMobileListGump` subclasses: `DeclareFealtyGump`, `GrantGuildTitleGump`, `GuildAdminCandidatesGump`, `GuildCandidatesGump`, `GuildDismissGump`, `GuildRosterGump` **Cliloc rule:** Every gump bakes per-instance dynamic content (guild names, member names, war declarations, candidate lists), which would defeat `StaticGump<T>` caching. Per the cliloc rule, all are `DynamicGump`. **External callers updated:** the prompt files (`GuildAbbrvPrompt`, `GuildCharterPrompt`, `GuildDeclareWarPrompt`, `GuildNamePrompt`, `GuildTitlePrompt`, `GuildWebsitePrompt`), `RecruitTarget`, the `Guildstone` item, and the New Guild System `GuildInfoGump`'s Order/Chaos handler all now go through static `DisplayTo` entry points instead of `new XGump(...)`.
209 lines
6.9 KiB
C#
209 lines
6.9 KiB
C#
using System;
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using Server.Factions;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Guilds
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{
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public class GuildInfoGump : BaseGuildGump
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{
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private readonly bool m_IsResigning;
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public GuildInfoGump(PlayerMobile pm, Guild g, bool isResigning = false) : base(pm, g)
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{
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m_IsResigning = isResigning;
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PopulateGump();
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}
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public override void PopulateGump()
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{
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var isLeader = IsLeader(player, guild);
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base.PopulateGump();
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AddHtmlLocalized(96, 43, 110, 26, 1063014, 0xF); // My Guild
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AddImageTiled(65, 80, 160, 26, 0xA40);
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AddImageTiled(67, 82, 156, 22, 0xBBC);
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AddHtmlLocalized(70, 83, 150, 20, 1062954, 0x0); // <i>Guild Name</i>
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AddHtml(233, 84, 320, 26, guild.Name);
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AddImageTiled(65, 114, 160, 26, 0xA40);
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AddImageTiled(67, 116, 156, 22, 0xBBC);
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AddHtmlLocalized(70, 117, 150, 20, 1063025, 0x0); // <i>Alliance</i>
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if (guild.Alliance?.IsMember(guild) == true)
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{
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AddHtml(233, 118, 320, 26, guild.Alliance.Name);
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AddButton(40, 120, 0x4B9, 0x4BA, 6); // Alliance Roster
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}
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if (Guild.OrderChaos && isLeader)
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{
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AddButton(40, 154, 0x4B9, 0x4BA, 100); // Guild Faction
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}
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AddImageTiled(65, 148, 160, 26, 0xA40);
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AddImageTiled(67, 150, 156, 22, 0xBBC);
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AddHtmlLocalized(70, 151, 150, 20, 1063084, 0x0); // <i>Guild Faction</i>
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GuildType gt;
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Faction f;
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if ((gt = guild.Type) != GuildType.Regular)
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{
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AddHtml(233, 152, 320, 26, gt.ToString());
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}
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else if ((f = Faction.Find(guild.Leader)) != null)
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{
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AddHtml(233, 152, 320, 26, f.ToString());
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}
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AddImageTiled(65, 196, 480, 4, 0x238D);
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var s = guild.Charter.DefaultIfNullOrEmpty("The guild leader has not yet set the guild charter.");
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AddHtml(65, 216, 480, 80, s, true, true);
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if (isLeader)
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{
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AddButton(40, 251, 0x4B9, 0x4BA, 4); // Charter Edit button
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}
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s = guild.Website.DefaultIfNullOrEmpty("Guild website not yet set.");
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AddHtml(65, 306, 480, 30, s, true);
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if (isLeader)
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{
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AddButton(40, 313, 0x4B9, 0x4BA, 5); // Website Edit button
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}
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AddCheck(65, 370, 0xD2, 0xD3, player.DisplayGuildTitle, 0);
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AddHtmlLocalized(95, 370, 150, 26, 1063085, 0x0); // Show Guild Title
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AddBackground(450, 370, 100, 26, 0x2486);
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AddButton(455, 375, 0x845, 0x846, 7);
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AddHtmlLocalized(480, 373, 60, 26, 3006115, m_IsResigning ? 0x5000 : 0); // Resign
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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base.OnResponse(sender, info);
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var pm = (PlayerMobile)sender.Mobile;
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if (!IsMember(pm, guild))
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{
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return;
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}
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pm.DisplayGuildTitle = info.IsSwitched(0);
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switch (info.ButtonID)
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{
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// 1-3 handled by base.OnResponse
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case 4:
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{
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if (IsLeader(pm, guild))
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{
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pm.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max):
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pm.BeginPrompt(
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SetCharter_Callback,
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true
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); // Have the same callback handle both canceling and deletion cause the 2nd callback would just get a text of ""
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}
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break;
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}
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case 5:
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{
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if (IsLeader(pm, guild))
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{
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pm.SendLocalizedMessage(1013072); // Enter the new website for the guild (50 characters max):
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pm.BeginPrompt(
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SetWebsite_Callback,
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true
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); // Have the same callback handle both canceling and deletion cause the 2nd callback would just get a text of ""
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}
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break;
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}
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case 6:
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{
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// Alliance Roster
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if (guild.Alliance?.IsMember(guild) == true)
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{
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pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, guild, guild.Alliance));
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}
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break;
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}
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case 7:
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{
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// Resign
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if (!m_IsResigning)
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{
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pm.SendLocalizedMessage(1063332); // Are you sure you wish to resign from your guild?
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pm.SendGump(new GuildInfoGump(pm, guild, true));
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}
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else
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{
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guild.RemoveMember(pm, 1063411); // You resign from your guild.
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}
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break;
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}
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case 100: // Custom code to support Order/Chaos in the new guild system
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{
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// Guild Faction
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if (Guild.OrderChaos && IsLeader(pm, guild))
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{
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GuildChangeTypeGump.DisplayTo(pm, guild);
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}
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break;
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}
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}
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}
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public void SetCharter_Callback(Mobile from, string text)
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{
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if (!IsLeader(from, guild))
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{
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return;
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}
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var charter = text.AsSpan().Trim().FixHtml();
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if (charter.Length > 50)
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{
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from.SendLocalizedMessage(1070774, "50"); // Your guild charter cannot exceed ~1_val~ characters.
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}
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else
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{
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guild.Charter = charter;
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from.SendLocalizedMessage(1070775); // You submit a new guild charter.
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}
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}
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public void SetWebsite_Callback(Mobile from, string text)
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{
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if (!IsLeader(from, guild))
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{
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return;
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}
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var site = text.AsSpan().Trim().FixHtml();
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if (site.Length > 50)
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{
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from.SendLocalizedMessage(1070777, "50"); // Your guild website cannot exceed ~1_val~ characters.
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}
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else
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{
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guild.Website = site;
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from.SendLocalizedMessage(1070778); // You submit a new guild website.
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}
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}
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}
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}
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