ModernUO/Projects/UOContent/Gumps/Guilds/New Guild System/GuildInfoGump.cs
Kamron Batman 15e506ffc2
perf: Migrate Old Guild System gumps to DynamicGump (#2420)
## Summary

Migrates the Old Guild System (pre-AOS guild stones) gumps from the legacy `Gump` class to `DynamicGump`, following the same pattern used for the Quest gump migration in #2416. All concrete gumps now have private constructors gated by static `DisplayTo` entry points (empty-gump rule), and `Singleton => true` is set across the board so reopening a sibling dialog automatically closes the previous one.

**Migrated gumps:**
- `GuildGump` - main guild dialog
- `GuildmasterGump` - guildmaster functions
- `GuildCharterGump` - charter and website display
- `GuildWarGump` - warfare status (kept as player-facing)
- `GuildWarAdminGump` - war menu (retained as player-facing - reachable from `GuildmasterGump`'s WAR button by guildmasters)
- `GuildChangeTypeGump` - Standard/Order/Chaos selection

**Abstract bases:** `GuildListGump` and `GuildMobileListGump` keep their shared list-rendering chrome inside a single concrete `BuildLayout` on the abstract class and expose a `protected abstract void BuildHeader(ref DynamicGumpBuilder builder)` hook for subclasses (replacing the old `Design()` override). This mirrors the abstract-base treatment used for the ML quest base in the quest-gump migration PR.

**Concrete subclasses migrated alongside the abstract bases:**
- `GuildListGump` subclasses: `GuildAcceptWarGump`, `GuildDeclarePeaceGump`, `GuildDeclareWarGump`, `GuildRejectWarGump`, `GuildRescindDeclarationGump`
- `GuildMobileListGump` subclasses: `DeclareFealtyGump`, `GrantGuildTitleGump`, `GuildAdminCandidatesGump`, `GuildCandidatesGump`, `GuildDismissGump`, `GuildRosterGump`

**Cliloc rule:** Every gump bakes per-instance dynamic content (guild names, member names, war declarations, candidate lists), which would defeat `StaticGump<T>` caching. Per the cliloc rule, all are `DynamicGump`.

**External callers updated:** the prompt files (`GuildAbbrvPrompt`, `GuildCharterPrompt`, `GuildDeclareWarPrompt`, `GuildNamePrompt`, `GuildTitlePrompt`, `GuildWebsitePrompt`), `RecruitTarget`, the `Guildstone` item, and the New Guild System `GuildInfoGump`'s Order/Chaos handler all now go through static `DisplayTo` entry points instead of `new XGump(...)`.
2026-04-26 10:44:11 -07:00

209 lines
6.9 KiB
C#

using System;
using Server.Factions;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public class GuildInfoGump : BaseGuildGump
{
private readonly bool m_IsResigning;
public GuildInfoGump(PlayerMobile pm, Guild g, bool isResigning = false) : base(pm, g)
{
m_IsResigning = isResigning;
PopulateGump();
}
public override void PopulateGump()
{
var isLeader = IsLeader(player, guild);
base.PopulateGump();
AddHtmlLocalized(96, 43, 110, 26, 1063014, 0xF); // My Guild
AddImageTiled(65, 80, 160, 26, 0xA40);
AddImageTiled(67, 82, 156, 22, 0xBBC);
AddHtmlLocalized(70, 83, 150, 20, 1062954, 0x0); // <i>Guild Name</i>
AddHtml(233, 84, 320, 26, guild.Name);
AddImageTiled(65, 114, 160, 26, 0xA40);
AddImageTiled(67, 116, 156, 22, 0xBBC);
AddHtmlLocalized(70, 117, 150, 20, 1063025, 0x0); // <i>Alliance</i>
if (guild.Alliance?.IsMember(guild) == true)
{
AddHtml(233, 118, 320, 26, guild.Alliance.Name);
AddButton(40, 120, 0x4B9, 0x4BA, 6); // Alliance Roster
}
if (Guild.OrderChaos && isLeader)
{
AddButton(40, 154, 0x4B9, 0x4BA, 100); // Guild Faction
}
AddImageTiled(65, 148, 160, 26, 0xA40);
AddImageTiled(67, 150, 156, 22, 0xBBC);
AddHtmlLocalized(70, 151, 150, 20, 1063084, 0x0); // <i>Guild Faction</i>
GuildType gt;
Faction f;
if ((gt = guild.Type) != GuildType.Regular)
{
AddHtml(233, 152, 320, 26, gt.ToString());
}
else if ((f = Faction.Find(guild.Leader)) != null)
{
AddHtml(233, 152, 320, 26, f.ToString());
}
AddImageTiled(65, 196, 480, 4, 0x238D);
var s = guild.Charter.DefaultIfNullOrEmpty("The guild leader has not yet set the guild charter.");
AddHtml(65, 216, 480, 80, s, true, true);
if (isLeader)
{
AddButton(40, 251, 0x4B9, 0x4BA, 4); // Charter Edit button
}
s = guild.Website.DefaultIfNullOrEmpty("Guild website not yet set.");
AddHtml(65, 306, 480, 30, s, true);
if (isLeader)
{
AddButton(40, 313, 0x4B9, 0x4BA, 5); // Website Edit button
}
AddCheck(65, 370, 0xD2, 0xD3, player.DisplayGuildTitle, 0);
AddHtmlLocalized(95, 370, 150, 26, 1063085, 0x0); // Show Guild Title
AddBackground(450, 370, 100, 26, 0x2486);
AddButton(455, 375, 0x845, 0x846, 7);
AddHtmlLocalized(480, 373, 60, 26, 3006115, m_IsResigning ? 0x5000 : 0); // Resign
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
base.OnResponse(sender, info);
var pm = (PlayerMobile)sender.Mobile;
if (!IsMember(pm, guild))
{
return;
}
pm.DisplayGuildTitle = info.IsSwitched(0);
switch (info.ButtonID)
{
// 1-3 handled by base.OnResponse
case 4:
{
if (IsLeader(pm, guild))
{
pm.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max):
pm.BeginPrompt(
SetCharter_Callback,
true
); // Have the same callback handle both canceling and deletion cause the 2nd callback would just get a text of ""
}
break;
}
case 5:
{
if (IsLeader(pm, guild))
{
pm.SendLocalizedMessage(1013072); // Enter the new website for the guild (50 characters max):
pm.BeginPrompt(
SetWebsite_Callback,
true
); // Have the same callback handle both canceling and deletion cause the 2nd callback would just get a text of ""
}
break;
}
case 6:
{
// Alliance Roster
if (guild.Alliance?.IsMember(guild) == true)
{
pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, guild, guild.Alliance));
}
break;
}
case 7:
{
// Resign
if (!m_IsResigning)
{
pm.SendLocalizedMessage(1063332); // Are you sure you wish to resign from your guild?
pm.SendGump(new GuildInfoGump(pm, guild, true));
}
else
{
guild.RemoveMember(pm, 1063411); // You resign from your guild.
}
break;
}
case 100: // Custom code to support Order/Chaos in the new guild system
{
// Guild Faction
if (Guild.OrderChaos && IsLeader(pm, guild))
{
GuildChangeTypeGump.DisplayTo(pm, guild);
}
break;
}
}
}
public void SetCharter_Callback(Mobile from, string text)
{
if (!IsLeader(from, guild))
{
return;
}
var charter = text.AsSpan().Trim().FixHtml();
if (charter.Length > 50)
{
from.SendLocalizedMessage(1070774, "50"); // Your guild charter cannot exceed ~1_val~ characters.
}
else
{
guild.Charter = charter;
from.SendLocalizedMessage(1070775); // You submit a new guild charter.
}
}
public void SetWebsite_Callback(Mobile from, string text)
{
if (!IsLeader(from, guild))
{
return;
}
var site = text.AsSpan().Trim().FixHtml();
if (site.Length > 50)
{
from.SendLocalizedMessage(1070777, "50"); // Your guild website cannot exceed ~1_val~ characters.
}
else
{
guild.Website = site;
from.SendLocalizedMessage(1070778); // You submit a new guild website.
}
}
}
}