## Summary Phase #3b (final roadmap item), stacked on #2470. Compacts the index trailer from 20 to 8 bytes/chunk. Trammel: 19.2 MB → 17.9 MB. Roadmap total: 565 MB → 17.9 MB (−96.8%). ## Details - Trailer stores `{ u32 packedKey = (ChunkX << 16) | ChunkY, u32 recordLength }` per chunk, in record write order; the file offset is dropped and reconstructed by cumulative recordLength from HeaderSize. - No record reordering, no varint; fixed-stride, TryReadChunk unchanged. - Also simplifies the accumulated `.swb` code comments across the stack. - Format v8; v7 files rejected and re-baked once. ## Tests v8 multi-chunk round-trip (cumulative offset reconstruction) + the v6/v7 suite; full pathfinding suite green; Release build clean.
29 lines
814 B
C#
29 lines
814 B
C#
namespace Server.PathAlgorithms;
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public abstract class PathAlgorithm
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{
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private static readonly Direction[] _calcDirections =
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{
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Direction.Up,
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Direction.North,
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Direction.Right,
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Direction.West,
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Direction.North,
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Direction.East,
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Direction.Left,
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Direction.South,
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Direction.Down
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};
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public abstract bool CheckCondition(Mobile m, Map map, Point3D start, Point3D goal);
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public abstract Direction[] Find(Mobile m, Map map, Point3D start, Point3D goal);
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public static Direction GetDirection(int xSource, int ySource, int xDest, int yDest)
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{
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var x = xDest + 1 - xSource;
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var y = yDest + 1 - ySource;
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var v = y * 3 + x;
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return v is < 0 or >= 9 ? Direction.North : _calcDirections[v];
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}
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}
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