ModernUO/Projects/UOContent/Mobiles/Vendors/BaseVendor.cs

1580 lines
46 KiB
C#

using System;
using System.Collections.Generic;
using Server.Collections;
using Server.ContextMenus;
using Server.Engines.BulkOrders;
using Server.Factions;
using Server.Gumps;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
using Server.Regions;
using Server.Logging;
using Server.Systems.FeatureFlags;
namespace Server.Mobiles
{
public enum VendorShoeType
{
None,
Shoes,
Boots,
Sandals,
ThighBoots
}
public abstract class BaseVendor : BaseCreature, IVendor
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(BaseVendor));
private const int MaxSell = 500;
private static readonly TimeSpan InventoryDecayTime = TimeSpan.FromHours(1.0);
private readonly List<IBuyItemInfo> _buyInfo = new();
private readonly List<IShopSellInfo> _sellInfo = new();
private static bool _enableVendorBuyOPL;
private static bool _vendorInvulnerable;
public static void Configure()
{
// Turn off to remove tooltips while buying items
// CUO is not compatible with this turned off
// Also items may require a string description for their name to show up properly.
// See SBAnimalTrainer for an example
_enableVendorBuyOPL = ServerConfiguration.GetSetting("opl.enableForVendorBuy", true);
_vendorInvulnerable = ServerConfiguration.GetSetting("vendor.isInvulnerable", Core.LBR);
}
public static void Initialize()
{
// This is technically more work than making timers, but we don't to deplete the timer pool immediately.
foreach (var m in World.Mobiles.Values)
{
if (m is BaseVendor bv)
{
bv.CheckMorph();
}
}
}
public BaseVendor(string title = null) : base(AIType.AI_Vendor, FightMode.None, 2)
{
LoadSBInfo();
Title = title;
InitBody();
InitOutfit();
SetSpeed(0.5, 2.0);
// these packs MUST exist, or the client will crash when the packets are sent
Container pack = new Backpack { Layer = Layer.ShopBuy, Movable = false, Visible = false };
AddItem(pack);
pack = new Backpack { Layer = Layer.ShopResale, Movable = false, Visible = false };
AddItem(pack);
LastRestock = Core.Now;
}
public BaseVendor(Serial serial)
: base(serial)
{
}
protected abstract List<SBInfo> SBInfos { get; }
public override bool CanTeach => true;
public override bool BardImmune => true;
public override bool PlayerRangeSensitive => true;
public virtual bool IsActiveVendor => true;
public virtual bool IsActiveBuyer => IsActiveVendor; // response to vendor SELL
public virtual bool IsActiveSeller => IsActiveVendor; // response to vendor BUY
public virtual NpcGuild NpcGuild => NpcGuild.None;
public override bool IsInvulnerable => _vendorInvulnerable;
public virtual DateTime NextTrickOrTreat { get; set; }
public override bool ShowFameTitle => false;
public Container BuyPack
{
get
{
if (FindItemOnLayer(Layer.ShopBuy) is not Container pack)
{
pack = new Backpack { Layer = Layer.ShopBuy, Visible = false };
AddItem(pack);
}
return pack;
}
}
public virtual bool IsTokunoVendor => Map == Map.Tokuno;
public virtual VendorShoeType ShoeType => VendorShoeType.Shoes;
public DateTime LastRestock { get; set; }
public virtual TimeSpan RestockDelay => TimeSpan.FromHours(1);
public virtual void Restock()
{
LastRestock = Core.Now;
var buyInfo = GetBuyInfo();
foreach (var bii in buyInfo)
{
bii.OnRestock();
}
}
public virtual bool OnBuyItems(Mobile buyer, List<BuyItemResponse> list)
{
if (!IsActiveSeller)
{
return false;
}
if (!buyer.CheckAlive())
{
return false;
}
if (!CheckVendorAccess(buyer))
{
Say(501522); // I shall not treat with scum like thee!
return false;
}
UpdateBuyInfo();
var info = GetSellInfo();
var totalCost = 0;
var validBuy = new List<BuyItemResponse>(list.Count);
var fromBank = false;
var fullPurchase = true;
var controlSlots = buyer.FollowersMax - buyer.Followers;
foreach (var buy in list)
{
var ser = buy.Serial;
var amount = buy.Amount;
if (ser.IsItem)
{
var item = World.FindItem(ser);
if (item == null)
{
continue;
}
var gbi = LookupDisplayObject(item);
if (gbi != null)
{
if (!ProcessSinglePurchase(buy, gbi, validBuy, ref controlSlots, ref fullPurchase, ref totalCost))
{
return false;
}
}
else if (item != BuyPack && item.IsChildOf(BuyPack))
{
if (amount > item.Amount)
{
amount = item.Amount;
}
if (amount <= 0)
{
continue;
}
foreach (var ssi in info)
{
if (ssi.IsSellable(item) && ssi.IsResellable(item))
{
totalCost += ssi.GetBuyPriceFor(item) * amount;
validBuy.Add(buy);
break;
}
}
}
}
else if (ser.IsMobile)
{
var mob = World.FindMobile(ser);
if (mob == null)
{
continue;
}
var gbi = LookupDisplayObject(mob);
if (gbi != null && !ProcessSinglePurchase(buy, gbi, validBuy, ref controlSlots, ref fullPurchase, ref totalCost))
{
return false;
}
}
} // foreach
if (fullPurchase && validBuy.Count == 0)
{
SayTo(buyer, 500190); // Thou hast bought nothing!
}
else if (validBuy.Count == 0)
{
SayTo(buyer, 500187); // Your order cannot be fulfilled, please try again.
}
if (validBuy.Count == 0)
{
return false;
}
var bought = buyer.AccessLevel >= AccessLevel.GameMaster;
var cont = buyer.Backpack;
if (!bought && cont != null)
{
if (cont.ConsumeTotal(typeof(Gold), totalCost))
{
bought = true;
}
else if (totalCost < 2000)
{
SayTo(buyer, 500192); // Begging thy pardon, but thou canst not afford that.
}
}
if (!bought && totalCost >= 2000)
{
if (Banker.Withdraw(buyer, totalCost))
{
bought = true;
fromBank = true;
}
else
{
SayTo(buyer, 500191); // Begging thy pardon, but thy bank account lacks these funds.
}
}
if (!bought)
{
return false;
}
buyer.PlaySound(0x32);
cont = buyer.Backpack ?? buyer.BankBox;
foreach (var buy in validBuy)
{
var ser = buy.Serial;
var amount = buy.Amount;
if (amount < 1)
{
continue;
}
if (ser.IsItem)
{
var item = World.FindItem(ser);
if (item == null)
{
continue;
}
var gbi = LookupDisplayObject(item);
if (gbi != null)
{
ProcessValidPurchase(amount, gbi, buyer, cont);
}
else
{
if (amount > item.Amount)
{
amount = item.Amount;
}
foreach (var ssi in info)
{
if (!ssi.IsSellable(item) || !ssi.IsResellable(item))
{
continue;
}
var buyItem = amount >= item.Amount ? item : LiftItemDupe(item, item.Amount - amount) ?? item;
if (cont?.TryDropItem(buyer, buyItem, false) != true)
{
buyItem.MoveToWorld(buyer.Location, buyer.Map);
}
break;
}
}
}
else if (ser.IsMobile)
{
var mob = World.FindMobile(ser);
if (mob == null)
{
continue;
}
var gbi = LookupDisplayObject(mob);
if (gbi != null)
{
ProcessValidPurchase(amount, gbi, buyer, cont);
}
}
} // foreach
if (fullPurchase)
{
if (buyer.AccessLevel >= AccessLevel.GameMaster)
{
SayTo(buyer, true, "I would not presume to charge thee anything. Here are the goods you requested.");
}
else if (fromBank)
{
SayTo(
buyer,
1151638, // The total of your purchase is ~1_val~ gold, which has been drawn from your bank account. My thanks for the patronage.
totalCost.ToString()
);
}
else
{
SayTo(
buyer,
1151639, // The total of your purchase is ~1_val~ gold. My thanks for the patronage.
totalCost.ToString()
);
}
}
else
{
if (buyer.AccessLevel >= AccessLevel.GameMaster)
{
SayTo(
buyer,
true,
"I would not presume to charge thee anything. Unfortunately, I could not sell you all the goods you requested."
);
}
else if (fromBank)
{
SayTo(
buyer,
true,
$"The total of thy purchase is {totalCost} gold, which has been withdrawn from your bank account. My thanks for the patronage. Unfortunately, I could not sell you all the goods you requested."
);
}
else
{
SayTo(
buyer,
true,
$"The total of thy purchase is {totalCost} gold. My thanks for the patronage. Unfortunately, I could not sell you all the goods you requested."
);
}
}
return true;
}
public virtual bool OnSellItems(Mobile seller, List<SellItemResponse> list)
{
if (!IsActiveBuyer)
{
return false;
}
if (!seller.CheckAlive())
{
return false;
}
if (!CheckVendorAccess(seller))
{
Say(501522); // I shall not treat with scum like thee!
return false;
}
seller.PlaySound(0x32);
var info = GetSellInfo();
var buyInfo = GetBuyInfo();
var GiveGold = 0;
var Sold = 0;
foreach (var resp in list)
{
if (resp.Item.RootParent != seller || resp.Amount <= 0 || !resp.Item.IsStandardLoot() ||
!resp.Item.Movable || resp.Item is Container container && container.Items.Count != 0)
{
continue;
}
foreach (var ssi in info)
{
if (ssi.IsSellable(resp.Item))
{
Sold++;
break;
}
}
}
if (Sold > MaxSell)
{
SayTo(seller, true, $"You may only sell {MaxSell} items at a time!");
return false;
}
if (Sold == 0)
{
return true;
}
foreach (var resp in list)
{
if (resp.Item.RootParent != seller || resp.Amount <= 0 || !resp.Item.IsStandardLoot() ||
!resp.Item.Movable || resp.Item is Container container && container.Items.Count != 0)
{
continue;
}
foreach (var ssi in info)
{
if (!ssi.IsSellable(resp.Item))
{
continue;
}
var amount = resp.Amount;
if (amount > resp.Item.Amount)
{
amount = resp.Item.Amount;
}
if (ssi.IsResellable(resp.Item))
{
var found = false;
foreach (var bii in buyInfo)
{
if (bii.Restock(resp.Item, amount))
{
resp.Item.Consume(amount);
found = true;
break;
}
}
if (!found)
{
var cont = BuyPack;
if (amount < resp.Item.Amount)
{
var item = LiftItemDupe(resp.Item, resp.Item.Amount - amount);
if (item != null)
{
item.SetLastMoved();
cont.DropItem(item);
}
else
{
resp.Item.SetLastMoved();
cont.DropItem(resp.Item);
}
}
else
{
resp.Item.SetLastMoved();
cont.DropItem(resp.Item);
}
}
}
else
{
if (amount < resp.Item.Amount)
{
resp.Item.Amount -= amount;
}
else
{
resp.Item.Delete();
}
}
GiveGold += ssi.GetSellPriceFor(resp.Item) * amount;
break;
}
}
if (GiveGold > 0)
{
while (GiveGold > 60000)
{
seller.AddToBackpack(new Gold(60000));
GiveGold -= 60000;
}
seller.AddToBackpack(new Gold(GiveGold));
seller.PlaySound(0x0037); // Gold dropping sound
if (ContentFeatureFlags.BulkOrders && SupportsBulkOrders(seller))
{
var bulkOrder = CreateBulkOrder(seller, false);
if (bulkOrder is LargeBOD largeBod)
{
seller.SendGump(new LargeBODAcceptGump(largeBod));
}
else if (bulkOrder is SmallBOD smallBod)
{
seller.SendGump(new SmallBODAcceptGump(smallBod));
}
}
}
return true;
}
public virtual bool IsValidBulkOrder(Item item) => false;
public virtual Item CreateBulkOrder(Mobile from, bool fromContextMenu) => null;
public virtual bool SupportsBulkOrders(Mobile from) => false;
public virtual TimeSpan GetNextBulkOrder(Mobile from) => TimeSpan.Zero;
public virtual void OnSuccessfulBulkOrderReceive(Mobile from)
{
}
public abstract void InitSBInfo();
protected void LoadSBInfo()
{
LastRestock = Core.Now;
for (var i = 0; i < _buyInfo.Count; ++i)
{
if (_buyInfo[i] is GenericBuyInfo buy)
{
buy.DeleteDisplayEntity();
}
}
SBInfos.Clear();
InitSBInfo();
_buyInfo.Clear();
_sellInfo.Clear();
for (var i = 0; i < SBInfos.Count; i++)
{
var sbInfo = SBInfos[i];
_buyInfo.AddRange(sbInfo.BuyInfo);
_sellInfo.Add(sbInfo.SellInfo);
}
}
public virtual bool GetGender() => Utility.RandomBool();
public virtual void InitBody()
{
InitStats(100, 100, 25);
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
if (Female = GetGender())
{
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
}
public virtual int GetRandomHue()
{
return Utility.Random(5) switch
{
0 => Utility.RandomBlueHue(),
1 => Utility.RandomGreenHue(),
2 => Utility.RandomRedHue(),
3 => Utility.RandomYellowHue(),
_ => Utility.RandomNeutralHue() // 4
};
}
public virtual int GetShoeHue() => Utility.RandomDouble() < 0.1 ? 0 : Utility.RandomNeutralHue();
public virtual void CheckMorph()
{
if (CheckGargoyle())
{
return;
}
if (CheckNecromancer())
{
return;
}
CheckTokuno();
}
public virtual bool CheckTokuno()
{
if (Map != Map.Tokuno)
{
return false;
}
var n = NameList.GetNameList(Female ? "tokuno female" : "tokuno male");
if (!n.ContainsName(Name))
{
TurnToTokuno();
}
return true;
}
public virtual void TurnToTokuno()
{
Name = NameList.RandomName(Female ? "tokuno female" : "tokuno male");
}
public virtual bool CheckGargoyle()
{
var map = Map;
if (map != Map.Ilshenar)
{
return false;
}
if (!Region.IsPartOf("Gargoyle City"))
{
return false;
}
if (Body != 0x2F6 || (Hue & 0x8000) == 0)
{
TurnToGargoyle();
}
return true;
}
public virtual bool CheckNecromancer()
{
var map = Map;
if (map != Map.Malas)
{
return false;
}
if (!Region.IsPartOf("Umbra"))
{
return false;
}
if (Hue != 0x83E8)
{
TurnToNecromancer();
}
return true;
}
public override void OnAfterSpawn()
{
CheckMorph();
}
protected override void OnMapChange(Map oldMap)
{
base.OnMapChange(oldMap);
CheckMorph();
LoadSBInfo();
}
public virtual int GetRandomNecromancerHue()
{
return Utility.Random(20) switch
{
0 => 0,
1 => 0x4E9,
_ => Utility.RandomList(0x485, 0x497)
};
}
public virtual void TurnToNecromancer()
{
for (var i = 0; i < Items.Count; ++i)
{
var item = Items[i];
if (item is BaseClothing or BaseWeapon or BaseArmor or BaseTool)
{
item.Hue = GetRandomNecromancerHue();
}
}
HairHue = 0;
FacialHairHue = 0;
Hue = 0x83E8;
}
public virtual void TurnToGargoyle()
{
for (var i = 0; i < Items.Count; ++i)
{
var item = Items[i];
if (item is BaseClothing)
{
item.Delete();
}
}
HairItemID = 0;
FacialHairItemID = 0;
Body = 0x2F6;
Hue = Utility.RandomBrightHue() | 0x8000;
Name = NameList.RandomName("gargoyle vendor");
CapitalizeTitle();
}
public virtual void CapitalizeTitle()
{
Title = Title.Capitalize();
}
public virtual int GetHairHue() => Race.RandomHairHue();
public virtual void InitOutfit()
{
AddItem(
Utility.Random(3) switch
{
0 => new FancyShirt(GetRandomHue()),
1 => new Doublet(GetRandomHue()),
_ => new Shirt(GetRandomHue()) // 2
}
);
AddItem(
ShoeType switch
{
VendorShoeType.Shoes => new Shoes(GetShoeHue()),
VendorShoeType.Boots => new Boots(GetShoeHue()),
VendorShoeType.Sandals => new Sandals(GetShoeHue()),
_ => new ThighBoots(GetShoeHue()) // ThighBoots
}
);
var hairHue = GetHairHue();
Utility.AssignRandomHair(this, hairHue);
Utility.AssignRandomFacialHair(this, hairHue);
if (Female)
{
AddItem(
Utility.Random(6) switch
{
0 => new ShortPants(GetRandomHue()),
1 => new Kilt(GetRandomHue()),
2 => new Kilt(GetRandomHue()),
_ => new Skirt(GetRandomHue()) // 3-5
}
);
}
else
{
AddItem(Utility.RandomBool() ? new LongPants(GetRandomHue()) : new ShortPants(GetRandomHue()));
}
PackGold(100, 200);
}
private static readonly Serial _COFFEE = (Serial)0x7FC0FFEE;
public virtual void VendorBuy(Mobile from)
{
if (!IsActiveSeller || !from.CheckAlive())
{
return;
}
if (!ContentFeatureFlags.VendorPurchase)
{
from.SendMessage(0x22, "Vendor purchases are temporarily disabled.");
return;
}
if (!CheckVendorAccess(from))
{
Say(501522); // I shall not treat with scum like thee!
return;
}
if (Core.Now - LastRestock > RestockDelay)
{
Restock();
}
UpdateBuyInfo();
var buyInfo = GetBuyInfo();
var sellInfo = GetSellInfo();
var list = new List<BuyItemState>(buyInfo.Length);
var cont = BuyPack;
using var opls = PooledRefQueue<ObjectPropertyList>.Create(_enableVendorBuyOPL ? buyInfo.Length : 0);
for (var idx = 0; idx < buyInfo.Length; idx++)
{
var buyItem = buyInfo[idx];
if (buyItem.Amount <= 0 || list.Count >= 250)
{
continue;
}
if (buyItem is not GenericBuyInfo gbi)
{
return;
}
var disp = gbi.GetDisplayEntity();
list.Add(
new BuyItemState(
buyItem.Name,
cont.Serial,
disp?.Serial ?? _COFFEE,
buyItem.Price,
buyItem.Amount,
buyItem.ItemID,
buyItem.Hue
)
);
if (disp is IObjectPropertyListEntity obj)
{
opls.Enqueue(obj.PropertyList);
}
}
var playerItems = cont.Items;
for (var i = playerItems.Count - 1; i >= 0; --i)
{
if (i >= playerItems.Count)
{
continue;
}
var item = playerItems[i];
if (item.LastMoved + InventoryDecayTime <= Core.Now)
{
item.Delete();
}
}
for (var i = 0; i < playerItems.Count; ++i)
{
var item = playerItems[i];
var price = 0;
string name = null;
foreach (var ssi in sellInfo)
{
if (ssi.IsSellable(item))
{
price = ssi.GetBuyPriceFor(item);
name = ssi.GetNameFor(item);
break;
}
}
if (name != null && list.Count < 250)
{
list.Add(new BuyItemState(name, cont.Serial, item.Serial, price, item.Amount, item.ItemID, item.Hue));
opls.Enqueue(item.PropertyList);
}
}
// one (not all) of the packets uses a byte to describe number of items in the list. Osi = dumb.
// if (list.Count > 255)
// Console.WriteLine( "Vendor Warning: Vendor {0} has more than 255 buy items, may cause client errors!", this );
if (list.Count <= 0)
{
return;
}
list.Sort(new BuyItemStateComparer());
SendPacksTo(from);
var ns = from.NetState;
if (ns.CannotSendPackets())
{
return;
}
from.NetState.SendVendorBuyContent(list);
from.NetState.SendVendorBuyList(this, list);
from.NetState.SendDisplayBuyList(Serial);
from.NetState.SendMobileStatus(from); // make sure their gold amount is sent
while (opls.Count > 0)
{
from.NetState?.Send(opls.Dequeue().Buffer);
}
SayTo(from, 500186); // Greetings. Have a look around.
}
public virtual void SendPacksTo(Mobile from)
{
var pack = FindItemOnLayer(Layer.ShopBuy);
if (pack == null)
{
pack = new Backpack { Layer = Layer.ShopBuy, Movable = false, Visible = false };
AddItem(pack);
}
from.NetState.SendEquipUpdate(pack);
pack = FindItemOnLayer(Layer.ShopSell);
if (pack != null)
{
from.NetState.SendEquipUpdate(pack);
}
pack = FindItemOnLayer(Layer.ShopResale);
if (pack == null)
{
pack = new Backpack { Layer = Layer.ShopResale, Movable = false, Visible = false };
AddItem(pack);
}
from.NetState.SendEquipUpdate(pack);
}
public virtual void VendorSell(Mobile from)
{
if (!IsActiveBuyer || !from.CheckAlive())
{
return;
}
if (!ContentFeatureFlags.VendorSell)
{
from.SendMessage(0x22, "Vendor sales are temporarily disabled.");
return;
}
if (!CheckVendorAccess(from))
{
Say(501522); // I shall not treat with scum like thee!
return;
}
var pack = from.Backpack;
if (pack == null)
{
return;
}
var info = GetSellInfo();
var set = new HashSet<SellItemState>(new SellItemStateComparer());
foreach (var ssi in info)
{
foreach (var item in pack.FindItems())
{
if (!item.InTypeList(ssi.Types))
{
continue;
}
if (item is Container container && container.Items.Count != 0)
{
continue;
}
if (item.IsStandardLoot() && item.Movable && ssi.IsSellable(item))
{
set.Add(new SellItemState(item, ssi.GetSellPriceFor(item), ssi.GetNameFor(item)));
}
}
}
if (set.Count > 0)
{
SendPacksTo(from);
from.NetState.SendVendorSellList(Serial, set);
}
else
{
Say(true, "You have nothing I would be interested in.");
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
/* TODO: Thou art giving me? and fame/karma for gold gifts */
var smallBod = dropped as SmallBOD;
var largeBod = dropped as LargeBOD;
if (!ContentFeatureFlags.BulkOrders || !(smallBod != null || largeBod != null))
{
return base.OnDragDrop(from, dropped);
}
var pm = from as PlayerMobile;
if (Core.ML && pm?.NextBODTurnInTime > Core.Now)
{
SayTo(from, 1079976); // You'll have to wait a few seconds while I inspect the last order.
return false;
}
if (!IsValidBulkOrder(dropped))
{
SayTo(from, 1045130); // That order is for some other shopkeeper.
return false;
}
if (smallBod?.Complete == false || largeBod?.Complete == false)
{
SayTo(from, 1045131); // You have not completed the order yet.
return false;
}
Item reward;
int gold, fame;
if (smallBod != null)
{
smallBod.GetRewards(out reward, out gold, out fame);
}
else
{
largeBod.GetRewards(out reward, out gold, out fame);
}
from.SendSound(0x3D);
SayTo(from, 1045132); // Thank you so much! Here is a reward for your effort.
if (reward != null)
{
from.AddToBackpack(reward);
}
if (gold > 1000)
{
from.AddToBackpack(new BankCheck(gold));
}
else if (gold > 0)
{
from.AddToBackpack(new Gold(gold));
}
Titles.AwardFame(from, fame, true);
OnSuccessfulBulkOrderReceive(from);
if (Core.ML && pm != null)
{
pm.NextBODTurnInTime = Core.Now + TimeSpan.FromSeconds(10.0);
}
dropped.Delete();
return true;
}
private GenericBuyInfo LookupDisplayObject(object obj)
{
var buyInfo = GetBuyInfo();
for (var i = 0; i < buyInfo.Length; ++i)
{
if (buyInfo[i] is GenericBuyInfo gbi && gbi.GetDisplayEntity() == obj)
{
return gbi;
}
}
return null;
}
private static bool ProcessSinglePurchase(
BuyItemResponse buy, GenericBuyInfo bii, List<BuyItemResponse> validBuy,
ref int controlSlots, ref bool fullPurchase, ref int totalCost
)
{
var amount = buy.Amount;
if (amount > bii.Amount)
{
amount = bii.Amount;
}
if (amount <= 0)
{
return false;
}
var slots = bii.ControlSlots * amount;
if (controlSlots >= slots)
{
controlSlots -= slots;
}
else
{
fullPurchase = false;
return false;
}
var totalCostLong = (long)totalCost + bii.Price * amount;
if (totalCostLong > int.MaxValue)
{
logger.Error(
"BaseVendor int overflow for Name/cliloc: {BuyName} ItemId: {BuyItemId} totalCost: {TotalCost} adding: {BuyPrice} * {BuyAmount}",
bii.Name,
bii.ItemID,
totalCostLong,
bii.Price,
bii.Amount
);
return false;
}
validBuy.Add(buy);
totalCost = (int)totalCostLong;
return true;
}
private static void ProcessValidPurchase(int amount, GenericBuyInfo bii, Mobile buyer, Container cont)
{
if (amount > bii.Amount)
{
amount = bii.Amount;
}
if (amount < 1)
{
return;
}
bii.Amount -= amount;
var o = bii.GetEntity();
if (o is Item item)
{
if (item.Stackable)
{
item.Amount = amount;
if (cont?.TryDropItem(buyer, item, false) != true)
{
item.MoveToWorld(buyer.Location, buyer.Map);
}
}
else
{
item.Amount = 1;
if (cont?.TryDropItem(buyer, item, false) != true)
{
item.MoveToWorld(buyer.Location, buyer.Map);
}
for (var i = 1; i < amount; i++)
{
if (bii.GetEntity() is Item newItem)
{
newItem.Amount = 1;
if (cont?.TryDropItem(buyer, newItem, false) != true)
{
newItem.MoveToWorld(buyer.Location, buyer.Map);
}
}
}
}
}
else if (o is Mobile m)
{
m.Direction = (Direction)Utility.Random(8);
m.MoveToWorld(buyer.Location, buyer.Map);
m.PlaySound(m.GetIdleSound());
if (m is BaseCreature bc)
{
bc.SetControlMaster(buyer);
bc.ControlOrder = OrderType.Stop;
}
for (var i = 1; i < amount; ++i)
{
if (bii.GetEntity() is Mobile newMobile)
{
newMobile.Direction = (Direction)Utility.Random(8);
newMobile.MoveToWorld(buyer.Location, buyer.Map);
if (newMobile is BaseCreature newBc)
{
newBc.SetControlMaster(buyer);
newBc.ControlOrder = OrderType.Stop;
}
}
}
}
}
public virtual bool CheckVendorAccess(Mobile from) =>
Region.GetRegion<GuardedRegion>()?.CheckVendorAccess(this, from) != false ||
Region != from.Region && from.Region.GetRegion<GuardedRegion>()?.CheckVendorAccess(this, from) != false;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
var sbInfos = SBInfos;
for (var i = 0; i < sbInfos?.Count; ++i)
{
var sbInfo = sbInfos[i];
var buyInfo = sbInfo.BuyInfo;
for (var j = 0; j < buyInfo?.Count; ++j)
{
var gbi = buyInfo[j];
var maxAmount = gbi.MaxAmount;
var doubled = maxAmount switch
{
40 => 1,
80 => 2,
160 => 3,
320 => 4,
640 => 5,
999 => 6,
_ => 0
};
if (doubled > 0)
{
writer.WriteEncodedInt(1 + j * sbInfos.Count + i);
writer.WriteEncodedInt(doubled);
}
}
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
LoadSBInfo();
var sbInfos = SBInfos;
switch (version)
{
case 1:
{
int index;
while ((index = reader.ReadEncodedInt()) > 0)
{
var doubled = reader.ReadEncodedInt();
if (sbInfos != null)
{
index -= 1;
var sbInfoIndex = index % sbInfos.Count;
var buyInfoIndex = index / sbInfos.Count;
if (sbInfoIndex >= 0 && sbInfoIndex < sbInfos.Count)
{
var sbInfo = sbInfos[sbInfoIndex];
var buyInfo = sbInfo.BuyInfo;
if (buyInfo != null && buyInfoIndex >= 0 && buyInfoIndex < buyInfo.Count)
{
var gbi = buyInfo[buyInfoIndex];
var amount = doubled switch
{
1 => 40,
2 => 80,
3 => 160,
4 => 320,
5 => 640,
6 => 999,
_ => 20
};
gbi.Amount = gbi.MaxAmount = amount;
}
}
}
}
break;
}
}
if (IsParagon)
{
IsParagon = false;
}
}
public override void AddCustomContextEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
if (from.Alive && IsActiveVendor)
{
if (ContentFeatureFlags.BulkOrders && SupportsBulkOrders(from))
{
list.Add(new BulkOrderInfoEntry());
}
if (ContentFeatureFlags.VendorPurchase && IsActiveSeller)
{
list.Add(new VendorBuyEntry(CheckVendorAccess(from)));
}
if (ContentFeatureFlags.VendorSell && IsActiveBuyer)
{
list.Add(new VendorSellEntry(CheckVendorAccess(from)));
}
}
base.AddCustomContextEntries(from, ref list);
}
public virtual IShopSellInfo[] GetSellInfo() => _sellInfo.ToArray();
public virtual IBuyItemInfo[] GetBuyInfo() => _buyInfo.ToArray();
public virtual int GetPriceScalar() => 100 + Town.FromRegion(Region)?.Tax ?? 0;
public void UpdateBuyInfo()
{
var priceScalar = GetPriceScalar();
foreach (var info in _buyInfo.ToArray())
{
info.PriceScalar = priceScalar;
}
}
private class BulkOrderInfoEntry : ContextMenuEntry
{
public BulkOrderInfoEntry() : base(6152)
{
}
public override void OnClick(Mobile from, IEntity target)
{
if (!ContentFeatureFlags.BulkOrders || target is not BaseVendor vendor || !vendor.SupportsBulkOrders(from))
{
return;
}
var ts = vendor.GetNextBulkOrder(from);
var totalSeconds = ts.TotalSeconds;
// Let them get a bulk order if they are within 1 second.
if (totalSeconds < 1)
{
from.SendLocalizedMessage(1049038); // You can get an order now.
if (Core.AOS)
{
var bulkOrder = vendor.CreateBulkOrder(from, true);
if (bulkOrder is LargeBOD bod)
{
from.SendGump(new LargeBODAcceptGump(bod));
}
else if (bulkOrder is SmallBOD smallBod)
{
from.SendGump(new SmallBODAcceptGump(smallBod));
}
}
}
else
{
var oldSpeechHue = vendor.SpeechHue;
vendor.SpeechHue = 0x3B2;
if (Core.SE)
{
// An offer may be available in about ~1_minutes~ minutes.
vendor.SayTo(from, 1072058, $"{Math.Ceiling(totalSeconds / 60):F0}");
}
else
{
// An offer may be available in about ~1_hours~ hours.
vendor.SayTo(vendor, 1049039, $"{Math.Ceiling(totalSeconds / 3600):F0}");
}
vendor.SpeechHue = oldSpeechHue;
}
}
}
}
}
namespace Server.ContextMenus
{
public class VendorBuyEntry : ContextMenuEntry
{
public VendorBuyEntry(bool enabled) : base(6103, 8) => Enabled = enabled;
public override void OnClick(Mobile from, IEntity target)
{
(target as BaseVendor)?.VendorBuy(from);
}
}
public class VendorSellEntry : ContextMenuEntry
{
public VendorSellEntry(bool enabled) : base(6104, 8) => Enabled = enabled;
public override void OnClick(Mobile from, IEntity target)
{
(target as BaseVendor)?.VendorSell(from);
}
}
}
namespace Server
{
public interface IShopSellInfo
{
// What do we sell?
Type[] Types { get; }
// get display name for an item
string GetNameFor(Item item);
// get price for an item which the player is selling
int GetSellPriceFor(Item item);
// get price for an item which the player is buying
int GetBuyPriceFor(Item item);
// can we sell this item to this vendor?
bool IsSellable(Item item);
// does the vendor resell this item?
bool IsResellable(Item item);
}
public interface IBuyItemInfo
{
int ControlSlots { get; }
int PriceScalar { get; set; }
// display price of the item
int Price { get; }
// display name of the item
string Name { get; }
// display hue
int Hue { get; }
// display id
int ItemID { get; }
// amount in stock
int Amount { get; set; }
// max amount in stock
int MaxAmount { get; }
// get a new instance of an object (we just bought it)
IEntity GetEntity();
// Attempt to restock with item, (return true if restock successful)
bool Restock(Item item, int amount);
// called when its time for the whole shop to restock
void OnRestock();
}
}