ModernUO/Projects/UOContent/Mobiles/Vendors/GenericBuy.cs

276 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
public partial class GenericBuyInfo : IBuyItemInfo
{
private int m_Amount;
private IEntity m_DisplayEntity;
private int m_Price;
public GenericBuyInfo(Type type, int price, int amount, int itemID, int hue, object[] args = null) : this(
null,
type,
price,
amount,
itemID,
hue,
args
)
{
}
public GenericBuyInfo(string name, Type type, int price, int amount, int itemID, int hue, object[] args = null)
{
Type = type;
m_Price = price;
MaxAmount = m_Amount = amount;
ItemID = itemID;
Hue = hue;
Args = args;
Name = name ?? (itemID < 0x4000 ? (1020000 + itemID).ToString() : (1078872 + itemID).ToString());
}
public virtual bool CanCacheDisplay => false;
public Type Type { get; set; }
public int DefaultPrice { get; private set; }
public object[] Args { get; set; }
public virtual int ControlSlots => 0;
public string Name { get; set; }
public int PriceScalar
{
get => DefaultPrice;
set => DefaultPrice = value;
}
public int Price
{
get
{
if (DefaultPrice != 0)
{
if (m_Price > 5000000)
{
long price = m_Price;
price *= DefaultPrice;
price += 50;
price /= 100;
if (price > int.MaxValue)
{
price = int.MaxValue;
}
return (int)price;
}
return (m_Price * DefaultPrice + 50) / 100;
}
return m_Price;
}
set => m_Price = value;
}
public int ItemID { get; set; }
public int Hue { get; set; }
public int Amount
{
get => m_Amount;
set => m_Amount = Math.Max(value, 0);
}
public int MaxAmount { get; set; }
// get a new instance of an object (we just bought it)
public virtual IEntity GetEntity() => Type.CreateInstance<IEntity>(Args);
// Attempt to restock with item, (return true if restock successful)
public bool Restock(Item item, int amount) => false;
public void OnRestock()
{
if (m_Amount <= 0)
{
MaxAmount = Math.Min(999, MaxAmount * 2);
}
else
{
/* NOTE: According to UO.com, the quantity is halved if the item does not reach 0
* Here we implement differently: the quantity is halved only if less than half
* of the maximum quantity was bought. That is, if more than half is sold, then
* there's clearly a demand and we should not cut down on the stock.
*/
var halfQuantity = MaxAmount;
if (halfQuantity >= 999)
{
halfQuantity = 640;
}
else if (halfQuantity > 20)
{
halfQuantity /= 2;
}
if (m_Amount >= halfQuantity)
{
MaxAmount = halfQuantity;
}
}
m_Amount = MaxAmount;
}
public void DeleteDisplayEntity()
{
m_DisplayEntity?.Delete();
m_DisplayEntity = null;
}
public IEntity GetDisplayEntity()
{
if (m_DisplayEntity?.Deleted == false)
{
return m_DisplayEntity;
}
var canCache = CanCacheDisplay;
if (canCache)
{
m_DisplayEntity = DisplayCache.Cache.Lookup(Type);
}
if (m_DisplayEntity?.Deleted != false)
{
m_DisplayEntity = GetEntity();
DisplayCache.Cache.Store(Type, m_DisplayEntity, canCache);
}
return m_DisplayEntity;
}
[SerializationGenerator(0, false)]
private partial class DisplayCache : Container
{
private static DisplayCache _cache;
[SerializableField(0)]
private List<Mobile> _mobiles;
private Dictionary<Type, IEntity> m_Table;
private DisplayCache() : base(0)
{
m_Table = new Dictionary<Type, IEntity>();
_mobiles = new List<Mobile>();
}
public static DisplayCache Cache
{
get
{
if (_cache?.Deleted != false)
{
_cache = new DisplayCache();
}
return _cache;
}
}
public IEntity Lookup(Type key)
{
m_Table.TryGetValue(key, out var e);
return e;
}
public void Store(Type key, IEntity obj, bool cache)
{
if (cache)
{
m_Table[key] = obj;
}
if (obj is Item item)
{
AddItem(item);
}
else if (obj is Mobile mobile)
{
_mobiles.Add(mobile);
}
}
private void ClearContents()
{
for (var i = 0; i < _mobiles.Count; ++i)
{
_mobiles[i].Delete();
}
_mobiles.Clear();
for (var i = Items.Count - 1; i >= 0; --i)
{
if (i < Items.Count)
{
Items[i].Delete();
}
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
ClearContents();
if (_cache == this)
{
_cache = null;
}
}
[AfterDeserialization]
private void AfterDeserialization()
{
if (_cache == this && Items.Count <= 0 && _mobiles.Count <= 0)
{
return;
}
Timer.StartTimer(() =>
{
ClearContents();
if (_cache == null)
{
_cache = this;
m_Table = [];
}
else
{
Delete();
}
}
);
}
}
}
}