ModernUO/Projects/Server/IEntity.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

112 lines
3.3 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IEntity.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server
{
public interface IEntity : IPoint3D, ISerializable
{
// Serial Serial { get; }
Point3D Location { get; }
Map Map { get; }
bool Deleted { get; }
void Delete();
void MoveToWorld(Point3D location, Map map);
void ProcessDelta();
bool InRange(Point2D p, int range);
bool InRange(Point3D p, int range);
bool InRange(IPoint2D p, int range);
void RemoveItem(Item item);
}
public class Entity : IEntity
{
public Entity(Serial serial, Point3D loc, Map map)
{
Serial = serial;
Location = loc;
Map = map;
Deleted = false;
}
BufferWriter ISerializable.SaveBuffer { get; set; }
public int TypeRef { get; } = -1;
public Serial Serial { get; }
public Point3D Location { get; private set; }
public int X => Location.X;
public int Y => Location.Y;
public int Z => Location.Z;
public Map Map { get; private set; }
public virtual void MoveToWorld(Point3D newLocation, Map map)
{
Location = newLocation;
Map = map;
}
public bool Deleted { get; }
public void Delete()
{
}
public void ProcessDelta()
{
}
public void RemoveItem(Item item)
{
}
public bool InRange(Point2D p, int range) =>
p.m_X >= Location.m_X - range
&& p.m_X <= Location.m_X + range
&& p.m_Y >= Location.m_Y - range
&& p.m_Y <= Location.m_Y + range;
public bool InRange(Point3D p, int range) =>
p.m_X >= Location.m_X - range
&& p.m_X <= Location.m_X + range
&& p.m_Y >= Location.m_Y - range
&& p.m_Y <= Location.m_Y + range;
public bool InRange(IPoint2D p, int range) =>
p.X >= Location.m_X - range
&& p.X <= Location.m_X + range
&& p.Y >= Location.m_Y - range
&& p.Y <= Location.m_Y + range;
public void Deserialize(IGenericReader reader)
{
// Should not actually be saved
Timer.DelayCall(Delete);
}
public void Serialize(IGenericWriter writer)
{
}
}
}