ModernUO/Projects/Server/Maps/MapLoader.cs
Kamron Batman 07751654b7
fix(core): Moves map definitions and cleans up loading maps, regions, and tiles (#431)
- [X] Moves map definitions to a `map-definitions.json` file.
- [X] Creates a TileMatrixLoader.
- [X] Moves tile matrix and multi data configurations closer to their classes.
2021-01-25 11:05:52 -08:00

135 lines
5 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MapLoader.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text.Json.Serialization;
using Server.Json;
namespace Server
{
internal static class MapLoader
{
/* Here we configure all maps. Some notes:
*
* 1) The first 32 maps are reserved for core use.
* 2) Map 127 is reserved for core use.
* 3) Map 255 is reserved for core use.
* 4) Changing or removing any predefined maps may cause server instability.
*
* Map definitions are modified in Data/map-definitions.json:
* - <index> : An unreserved unique index for this map
* - <id> : An identification number used in client communications. For any visible maps, this value must be from 0-5
* - <fileIndex> : A file identification number. For any visible maps, this value must be from 0-5
* - <width>, <height> : Size of the map (in tiles)
* - <season> : Season of the map. 0 = Spring, 1 = Summer, 2 = Fall, 3 = Winter, 4 = Desolation
* - <name> : Reference name for the map, used in props gump, get/set commands, region loading, etc
* - <rules> : Rules and restrictions associated with the map. See documentation for details
*/
internal static void LoadMaps()
{
var failures = new List<string>();
var count = 0;
var path = Path.Combine(Core.BaseDirectory, "Data/map-definitions.json");
Console.Write("Map Definitions: Loading...");
var stopwatch = Stopwatch.StartNew();
var maps = JsonConfig.Deserialize<List<MapDefinition>>(path);
foreach (var def in maps)
{
try
{
RegisterMap(def);
count++;
}
catch (Exception ex)
{
#if DEBUG
Console.WriteLine(ex);
#endif
failures.Add($"\tInvalid map definition {def.Name} ({def.Id})");
}
}
stopwatch.Stop();
Utility.PushColor(failures.Count > 0 ? ConsoleColor.Yellow : ConsoleColor.Green);
Console.Write(failures.Count > 0 ? "done with failures" : "done");
Utility.PopColor();
Console.WriteLine(
" ({0} maps, {1} failures) ({2:F2} seconds)",
count,
failures.Count,
stopwatch.Elapsed.TotalSeconds
);
if (failures.Count > 0)
{
Utility.PushColor(ConsoleColor.Red);
Console.WriteLine(string.Join(Environment.NewLine, failures));
Utility.PopColor();
}
}
private static void RegisterMap(MapDefinition mapDefinition)
{
var newMap = new Map(
mapDefinition.Id,
mapDefinition.Index,
mapDefinition.FileIndex,
Math.Max(mapDefinition.Width, Map.SectorSize),
Math.Max(mapDefinition.Height, Map.SectorSize),
mapDefinition.Season,
mapDefinition.Name,
mapDefinition.Rules
);
Map.Maps[mapDefinition.Index] = newMap;
Map.AllMaps.Add(newMap);
}
internal class MapDefinition
{
[JsonPropertyName("index")]
public int Index { get; set; }
[JsonPropertyName("id")]
public int Id { get; set; }
[JsonPropertyName("fileIndex")]
public int FileIndex { get; set; }
[JsonPropertyName("name")]
public string Name { get; set; }
[JsonPropertyName("width")]
public int Width { get; set; }
[JsonPropertyName("height")]
public int Height { get; set; }
[JsonPropertyName("season")]
public int Season { get; set; }
[JsonPropertyName("rules")]
public MapRules Rules { get; set; }
}
}
}