ModernUO/Projects/Server/Network/PacketHandler.cs

27 lines
750 B
C#

namespace Server.Network
{
public delegate void OnPacketReceive(NetState state, CircularBufferReader reader, ref int packetLength);
public delegate bool ThrottlePacketCallback(int packetId, NetState state, out bool drop);
public class PacketHandler
{
public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
{
PacketID = packetID;
Length = length;
Ingame = ingame;
OnReceive = onReceive;
}
public int PacketID { get; }
public int Length { get; }
public OnPacketReceive OnReceive { get; }
public ThrottlePacketCallback ThrottleCallback { get; set; }
public bool Ingame { get; }
}
}