182 lines
5.2 KiB
C#
182 lines
5.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Misc;
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using Server.Gumps;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Gumps
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{
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public class ReportMurdererGump : Gump
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{
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private int m_Idx;
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private List<Mobile> m_Killers;
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private Mobile m_Victum;
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public static void Initialize()
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{
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EventSink.PlayerDeath += new PlayerDeathEventHandler( EventSink_PlayerDeath );
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}
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public static void EventSink_PlayerDeath( PlayerDeathEventArgs e )
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{
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Mobile m = e.Mobile;
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List<Mobile> killers = new List<Mobile>();
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List<Mobile> toGive = new List<Mobile>();
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foreach ( AggressorInfo ai in m.Aggressors )
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{
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if ( ai.Attacker.Player && ai.CanReportMurder && !ai.Reported )
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{
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killers.Add( ai.Attacker );
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ai.Reported = true;
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}
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if ( ai.Attacker.Player && (DateTime.Now - ai.LastCombatTime) < TimeSpan.FromSeconds( 30.0 ) && !toGive.Contains( ai.Attacker ) )
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toGive.Add( ai.Attacker );
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}
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foreach ( AggressorInfo ai in m.Aggressed )
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{
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if ( ai.Defender.Player && (DateTime.Now - ai.LastCombatTime) < TimeSpan.FromSeconds( 30.0 ) && !toGive.Contains( ai.Defender ) )
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toGive.Add( ai.Defender );
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}
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foreach ( Mobile g in toGive )
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{
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int n = Notoriety.Compute( g, m );
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int theirKarma = m.Karma, ourKarma = g.Karma;
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bool innocent = ( n == Notoriety.Innocent );
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bool criminal = ( n == Notoriety.Criminal || n == Notoriety.Murderer );
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int fameAward = m.Fame / 200;
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int karmaAward = 0;
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if ( innocent )
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karmaAward = ( ourKarma > -2500 ? -850 : -110 - (m.Karma / 100) );
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else if ( criminal )
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karmaAward = 50;
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Titles.AwardFame( g, fameAward, false );
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Titles.AwardKarma( g, karmaAward, true );
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}
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if ( m is PlayerMobile && ((PlayerMobile)m).NpcGuild == NpcGuild.ThievesGuild )
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return;
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if ( killers.Count > 0 )
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new GumpTimer( m, killers ).Start();
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/*
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TODO: Check entire combatant system and see if the
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cobatant lists should be handled a different
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way, and change it accordingly. This is a
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small-scope patch to prevent an exploit.
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*/
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for ( int i = m.Aggressors.Count - 1; i >= 0; --i )
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{
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m.Aggressors.RemoveAt ( i );
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}
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}
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private class GumpTimer : Timer
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{
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private Mobile m_Victim;
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private List<Mobile> m_Killers;
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public GumpTimer( Mobile victim, List<Mobile> killers ) : base( TimeSpan.FromSeconds( 4.0 ) )
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{
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m_Victim = victim;
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m_Killers = killers;
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}
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protected override void OnTick()
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{
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m_Victim.SendGump( new ReportMurdererGump( m_Victim, m_Killers ) );
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}
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}
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public ReportMurdererGump( Mobile victum, List<Mobile> killers ) : this( victum, killers, 0 )
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{
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}
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private ReportMurdererGump( Mobile victum, List<Mobile> killers, int idx ) : base( 0, 0 )
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{
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m_Killers = killers;
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m_Victum = victum;
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m_Idx = idx;
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BuildGump();
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}
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private void BuildGump()
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{
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AddBackground( 265, 205, 320, 290, 5054 );
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Closable = false;
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Resizable = false;
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AddPage( 0 );
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AddImageTiled( 225, 175, 50, 45, 0xCE ); //Top left corner
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AddImageTiled( 267, 175, 315, 44, 0xC9 ); //Top bar
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AddImageTiled( 582, 175, 43, 45, 0xCF ); //Top right corner
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AddImageTiled( 225, 219, 44, 270, 0xCA ); //Left side
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AddImageTiled( 582, 219, 44, 270, 0xCB ); //Right side
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AddImageTiled( 225, 489, 44, 43, 0xCC ); //Lower left corner
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AddImageTiled( 267, 489, 315, 43, 0xE9 ); //Lower Bar
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AddImageTiled( 582, 489, 43, 43, 0xCD ); //Lower right corner
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AddPage( 1 );
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AddHtml( 260, 234, 300, 140, ((Mobile)m_Killers[m_Idx]).Name, false, false ); // Player's Name
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AddHtmlLocalized( 260, 254, 300, 140, 1049066, false, false ); // Would you like to report...
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AddButton( 260, 300, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 300, 300, 300, 50, 1046362, false, false ); // Yes
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AddButton( 360, 300, 0xFA5, 0xFA7, 2, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 400, 300, 300, 50, 1046363, false, false ); // No
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}
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public override void OnResponse( NetState state, RelayInfo info )
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{
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Mobile from = state.Mobile;
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switch ( info.ButtonID )
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{
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case 1:
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{
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Mobile killer = m_Killers[m_Idx];
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if ( killer != null && !killer.Deleted )
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{
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killer.Kills++;
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killer.ShortTermMurders++;
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if ( killer is PlayerMobile )
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((PlayerMobile)killer).ResetKillTime();
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killer.SendLocalizedMessage( 1049067 );//You have been reported for murder!
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if ( killer.Kills == 5 )
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killer.SendLocalizedMessage( 502134 );//You are now known as a murderer!
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else if ( SkillHandlers.Stealing.SuspendOnMurder && killer.Kills == 1 && killer is PlayerMobile && ((PlayerMobile)killer).NpcGuild == NpcGuild.ThievesGuild )
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killer.SendLocalizedMessage( 501562 ); // You have been suspended by the Thieves Guild.
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}
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break;
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}
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case 2:
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{
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break;
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}
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}
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m_Idx++;
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if ( m_Idx < m_Killers.Count )
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from.SendGump( new ReportMurdererGump( from, m_Killers, m_Idx ) );
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}
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}
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}
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