- [X] Removes some uses of linq - [X] Creates struct based enumerator for Skills - [X] Creates a struct based enumerator for TypeCache - [X] Changes HarvestDefinition to an init array instead of List - [X] Changes HeritageTokenGump Response from List to Array
101 lines
2.4 KiB
C#
101 lines
2.4 KiB
C#
using System.Collections.Generic;
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namespace Server.Guilds
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{
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public enum GuildType
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{
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Regular,
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Chaos,
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Order
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}
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public abstract class BaseGuild : ISerializable
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{
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protected BaseGuild(Serial serial)
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{
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Serial = serial;
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World.AddGuild(this);
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}
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protected BaseGuild()
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{
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Serial = World.NewGuild;
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World.AddGuild(this);
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}
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public abstract string Abbreviation { get; set; }
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public abstract string Name { get; set; }
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public abstract GuildType Type { get; set; }
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public abstract bool Disbanded { get; }
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public abstract void Delete();
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public bool Deleted => Disbanded;
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[CommandProperty(AccessLevel.Counselor)]
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public Serial Serial { get; }
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BufferWriter ISerializable.SaveBuffer { get; set; }
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public int TypeRef => 0;
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public abstract void Serialize(IGenericWriter writer);
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public abstract void Deserialize(IGenericReader reader);
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public abstract void OnDelete(Mobile mob);
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public static BaseGuild FindByName(string name)
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{
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foreach (var g in World.Guilds.Values)
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{
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if (g.Name == name)
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{
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return g;
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}
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}
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return null;
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}
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public static BaseGuild FindByAbbrev(string abbr)
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{
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foreach (var g in World.Guilds.Values)
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{
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if (g.Abbreviation == abbr)
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{
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return g;
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}
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}
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return null;
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}
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public static HashSet<BaseGuild> Search(string find)
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{
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var words = find.ToLower().Split(' ');
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var results = new HashSet<BaseGuild>();
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foreach (var g in World.Guilds.Values)
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{
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var name = g.Name;
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bool all = true;
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foreach (var t in words)
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{
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if (name.InsensitiveIndexOf(t) == -1)
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{
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all = false;
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break;
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}
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}
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if (all)
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{
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results.Add(g);
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}
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}
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return results;
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}
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public override string ToString() => $"0x{Serial.Value:X} \"{Name} [{Abbreviation}]\"";
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}
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}
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