- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
148 lines
3.9 KiB
C#
148 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Multis;
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namespace Server.Items
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{
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[Flippable(0xE80, 0x9A8)]
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public class StrongBox : BaseContainer, IChoppable
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{
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private BaseHouse m_House;
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private Mobile m_Owner;
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public StrongBox(Mobile owner, BaseHouse house) : base(0xE80)
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{
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m_Owner = owner;
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m_House = house;
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MaxItems = 25;
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}
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public StrongBox(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 100;
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public override int LabelNumber => 1023712;
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Owner
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{
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get => m_Owner;
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set
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{
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m_Owner = value;
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InvalidateProperties();
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}
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}
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public override int DefaultMaxWeight => 0;
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public override bool Decays => m_House == null || m_Owner?.Deleted != false || !m_House.IsCoOwner(m_Owner);
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public override TimeSpan DecayTime => TimeSpan.FromMinutes(30.0);
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public void OnChop(Mobile from)
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{
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if (m_House?.Deleted != false || m_Owner?.Deleted != false || from == m_Owner || m_House.IsOwner(from))
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{
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Chop(from);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Owner);
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writer.Write(m_House);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Owner = reader.ReadEntity<Mobile>();
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m_House = reader.ReadEntity<BaseHouse>();
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break;
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}
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}
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), Validate);
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}
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private void Validate()
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{
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if (m_Owner != null && m_House?.IsCoOwner(m_Owner) == false)
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{
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Console.WriteLine("Warning: Destroying strongbox of {0}", m_Owner.Name);
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Destroy();
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}
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (m_Owner != null)
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{
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list.Add(1042887, m_Owner.Name); // a strong box owned by ~1_OWNER_NAME~
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}
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else
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{
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base.AddNameProperty(list);
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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if (m_Owner != null)
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{
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LabelTo(from, 1042887, m_Owner.Name); // a strong box owned by ~1_OWNER_NAME~
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if (CheckContentDisplay(from))
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{
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LabelTo(from, "({0} items, {1} stones)", TotalItems, TotalWeight);
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}
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}
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else
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{
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base.OnSingleClick(from);
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}
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}
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public override bool IsAccessibleTo(Mobile m) =>
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m_Owner?.Deleted != false || m_House?.Deleted != false ||
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m.AccessLevel >= AccessLevel.GameMaster ||
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m == m_Owner && m_House.IsCoOwner(m) && base.IsAccessibleTo(m);
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private void Chop(Mobile from)
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{
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Effects.PlaySound(Location, Map, 0x3B3);
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from.SendLocalizedMessage(500461); // You destroy the item.
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Destroy();
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}
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public Container ConvertToStandardContainer()
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{
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Container metalBox = new MetalBox();
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var subItems = new List<Item>(Items);
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foreach (var subItem in subItems)
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{
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metalBox.AddItem(subItem);
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}
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Delete();
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return metalBox;
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}
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}
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}
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