- [X] Exposes Index/Count on the timer. - [X] Cleans up abilities - [X] Combines some spell context/info objects with their timers to reduce allocations - [X] Fixes a bug where immolating weapon both finishes effect or stops in the wrong order due to a race condition.
120 lines
3.6 KiB
C#
120 lines
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Spells.Spellweaving
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{
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public class EssenceOfWindSpell : ArcanistSpell
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{
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private static readonly SpellInfo m_Info = new("Essence of Wind", "Anathrae", -1);
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private static readonly Dictionary<Mobile, EssenceOfWindTimer> m_Table = new();
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public EssenceOfWindSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(3.0);
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public override double RequiredSkill => 52.0;
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public override int RequiredMana => 40;
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.PlaySound(0x5C6);
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var range = 5 + FocusLevel;
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var damage = 25 + FocusLevel;
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var skill = Caster.Skills.Spellweaving.Value;
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var duration = TimeSpan.FromSeconds((int)(skill / 24) + FocusLevel);
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var fcMalus = FocusLevel + 1;
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var ssiMalus = 2 * (FocusLevel + 1);
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var eable = Caster.GetMobilesInRange(range);
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foreach (var m in eable)
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{
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if (Caster == m || !Caster.InLOS(m) || !SpellHelper.ValidIndirectTarget(Caster, m) ||
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!Caster.CanBeHarmful(m, false))
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{
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continue;
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}
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Caster.DoHarmful(m);
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SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
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if (CheckResisted(m))
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{
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continue;
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}
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var t = new EssenceOfWindTimer(m, fcMalus, ssiMalus, duration);
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t.Start();
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m_Table[m] = t;
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BuffInfo.AddBuff(
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m,
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new BuffInfo(
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BuffIcon.EssenceOfWind,
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1075802,
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duration,
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m,
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$"{fcMalus.ToString()}\t{ssiMalus.ToString()}"
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)
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);
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}
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eable.Free();
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}
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FinishSequence();
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}
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public static int GetFCMalus(Mobile m) => m_Table.TryGetValue(m, out var timer) ? timer._fcMalus : 0;
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public static int GetSSIMalus(Mobile m) => m_Table.TryGetValue(m, out var timer) ? timer._ssiMalus : 0;
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public static bool IsDebuffed(Mobile m) => m_Table.ContainsKey(m);
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public static void StopDebuffing(Mobile m, bool message)
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{
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if (m_Table.TryGetValue(m, out var timer))
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{
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timer.DoExpire(message);
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}
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}
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private class EssenceOfWindTimer : Timer
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{
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private readonly Mobile _defender;
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internal readonly int _fcMalus;
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internal readonly int _ssiMalus;
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internal EssenceOfWindTimer(Mobile defender, int fcMalus, int ssiMalus, TimeSpan duration) : base(duration)
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{
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_defender = defender;
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_fcMalus = fcMalus;
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_ssiMalus = ssiMalus;
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}
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protected override void OnTick()
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{
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DoExpire();
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}
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internal void DoExpire(bool message = true)
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{
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Stop();
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m_Table.Remove(_defender);
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BuffInfo.RemoveBuff(_defender, BuffIcon.EssenceOfWind);
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}
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}
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}
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}
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