ModernUO/Projects/Scripts/Accounting/AccountAttackLimiter.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

128 lines
3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using Server.Network;
namespace Server.Accounting
{
public class AccountAttackLimiter
{
public static bool Enabled = true;
private static List<InvalidAccountAccessLog> m_List = new List<InvalidAccountAccessLog>();
public static void Initialize()
{
if (!Enabled)
return;
PacketHandlers.RegisterThrottler(0x80, Throttle_Callback);
PacketHandlers.RegisterThrottler(0x91, Throttle_Callback);
PacketHandlers.RegisterThrottler(0xCF, Throttle_Callback);
}
public static TimeSpan Throttle_Callback(NetState ns)
{
InvalidAccountAccessLog accessLog = FindAccessLog(ns);
if (accessLog == null)
return TimeSpan.Zero;
DateTime date = DateTime.UtcNow;
DateTime access = accessLog.LastAccessTime + ComputeThrottle(accessLog.Counts);
return date >= access ? TimeSpan.Zero : date - access;
}
public static InvalidAccountAccessLog FindAccessLog(NetState ns)
{
if (ns == null)
return null;
IPAddress ipAddress = ns.Address;
for (int i = 0; i < m_List.Count; ++i)
{
InvalidAccountAccessLog accessLog = m_List[i];
if (accessLog.HasExpired)
m_List.RemoveAt(i--);
else if (accessLog.Address.Equals(ipAddress))
return accessLog;
}
return null;
}
public static void RegisterInvalidAccess(NetState ns)
{
if (ns == null || !Enabled)
return;
InvalidAccountAccessLog accessLog = FindAccessLog(ns);
m_List.Add(accessLog ??= new InvalidAccountAccessLog(ns.Address));
accessLog.Counts += 1;
accessLog.RefreshAccessTime();
if (accessLog.Counts >= 3)
try
{
using StreamWriter op = new StreamWriter("throttle.log", true);
op.WriteLine(
"{0}\t{1}\t{2}",
DateTime.UtcNow,
ns,
accessLog.Counts
);
}
catch
{
// ignored
}
}
public static TimeSpan ComputeThrottle(int counts)
{
if (counts >= 15)
return TimeSpan.FromMinutes(5.0);
if (counts >= 10)
return TimeSpan.FromMinutes(1.0);
if (counts >= 5)
return TimeSpan.FromSeconds(20.0);
if (counts >= 3)
return TimeSpan.FromSeconds(10.0);
if (counts >= 1)
return TimeSpan.FromSeconds(2.0);
return TimeSpan.Zero;
}
}
public class InvalidAccountAccessLog
{
public InvalidAccountAccessLog(IPAddress address)
{
Address = address;
RefreshAccessTime();
}
public IPAddress Address{ get; set; }
public DateTime LastAccessTime{ get; set; }
public bool HasExpired => DateTime.UtcNow >= LastAccessTime + TimeSpan.FromHours(1.0);
public int Counts{ get; set; }
public void RefreshAccessTime()
{
LastAccessTime = DateTime.UtcNow;
}
}
}