* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
128 lines
3 KiB
C#
128 lines
3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using Server.Network;
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namespace Server.Accounting
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{
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public class AccountAttackLimiter
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{
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public static bool Enabled = true;
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private static List<InvalidAccountAccessLog> m_List = new List<InvalidAccountAccessLog>();
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public static void Initialize()
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{
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if (!Enabled)
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return;
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PacketHandlers.RegisterThrottler(0x80, Throttle_Callback);
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PacketHandlers.RegisterThrottler(0x91, Throttle_Callback);
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PacketHandlers.RegisterThrottler(0xCF, Throttle_Callback);
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}
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public static TimeSpan Throttle_Callback(NetState ns)
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{
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InvalidAccountAccessLog accessLog = FindAccessLog(ns);
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if (accessLog == null)
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return TimeSpan.Zero;
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DateTime date = DateTime.UtcNow;
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DateTime access = accessLog.LastAccessTime + ComputeThrottle(accessLog.Counts);
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return date >= access ? TimeSpan.Zero : date - access;
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}
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public static InvalidAccountAccessLog FindAccessLog(NetState ns)
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{
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if (ns == null)
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return null;
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IPAddress ipAddress = ns.Address;
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for (int i = 0; i < m_List.Count; ++i)
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{
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InvalidAccountAccessLog accessLog = m_List[i];
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if (accessLog.HasExpired)
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m_List.RemoveAt(i--);
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else if (accessLog.Address.Equals(ipAddress))
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return accessLog;
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}
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return null;
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}
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public static void RegisterInvalidAccess(NetState ns)
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{
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if (ns == null || !Enabled)
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return;
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InvalidAccountAccessLog accessLog = FindAccessLog(ns);
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m_List.Add(accessLog ??= new InvalidAccountAccessLog(ns.Address));
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accessLog.Counts += 1;
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accessLog.RefreshAccessTime();
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if (accessLog.Counts >= 3)
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try
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{
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using StreamWriter op = new StreamWriter("throttle.log", true);
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op.WriteLine(
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"{0}\t{1}\t{2}",
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DateTime.UtcNow,
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ns,
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accessLog.Counts
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);
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}
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catch
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{
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// ignored
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}
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}
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public static TimeSpan ComputeThrottle(int counts)
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{
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if (counts >= 15)
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return TimeSpan.FromMinutes(5.0);
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if (counts >= 10)
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return TimeSpan.FromMinutes(1.0);
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if (counts >= 5)
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return TimeSpan.FromSeconds(20.0);
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if (counts >= 3)
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return TimeSpan.FromSeconds(10.0);
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if (counts >= 1)
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return TimeSpan.FromSeconds(2.0);
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return TimeSpan.Zero;
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}
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}
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public class InvalidAccountAccessLog
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{
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public InvalidAccountAccessLog(IPAddress address)
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{
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Address = address;
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RefreshAccessTime();
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}
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public IPAddress Address{ get; set; }
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public DateTime LastAccessTime{ get; set; }
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public bool HasExpired => DateTime.UtcNow >= LastAccessTime + TimeSpan.FromHours(1.0);
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public int Counts{ get; set; }
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public void RefreshAccessTime()
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{
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LastAccessTime = DateTime.UtcNow;
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}
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}
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}
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