ModernUO/Projects/Scripts/Accounting/Firewall.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

272 lines
6.8 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Net;
namespace Server
{
public class Firewall
{
static Firewall()
{
List = new List<IFirewallEntry>();
string path = "firewall.cfg";
if (File.Exists(path))
{
using StreamReader ip = new StreamReader(path);
string line;
while ((line = ip.ReadLine()) != null)
{
line = line.Trim();
if (line.Length == 0)
continue;
List.Add(ToFirewallEntry(line));
/*
object toAdd;
IPAddress addr;
if ( IPAddress.TryParse( line, out addr ) )
toAdd = addr;
else
toAdd = line;
m_Blocked.Add( toAdd.ToString() );
* */
}
}
}
public static List<IFirewallEntry> List{ get; }
public static IFirewallEntry ToFirewallEntry(object entry)
{
if (entry is IFirewallEntry firewallEntry)
return firewallEntry;
if (entry is IPAddress address)
return new IPFirewallEntry(address);
if (entry is string s)
return ToFirewallEntry(s);
return null;
}
public static IFirewallEntry ToFirewallEntry(string entry)
{
if (IPAddress.TryParse(entry, out IPAddress addr))
return new IPFirewallEntry(addr);
//Try CIDR parse
string[] str = entry.Split('/');
if (str.Length == 2)
if (IPAddress.TryParse(str[0], out IPAddress cidrPrefix))
if (int.TryParse(str[1], out int cidrLength))
return new CIDRFirewallEntry(cidrPrefix, cidrLength);
return new WildcardIPFirewallEntry(entry);
}
public static void RemoveAt(int index)
{
List.RemoveAt(index);
Save();
}
public static void Remove(object obj)
{
IFirewallEntry entry = ToFirewallEntry(obj);
if (entry != null)
{
List.Remove(entry);
Save();
}
}
public static void Add(object obj)
{
if (obj is IPAddress address)
Add(address);
else if (obj is string s)
Add(s);
else if (obj is IFirewallEntry entry)
Add(entry);
}
public static void Add(IFirewallEntry entry)
{
if (!List.Contains(entry))
List.Add(entry);
Save();
}
public static void Add(string pattern)
{
IFirewallEntry entry = ToFirewallEntry(pattern);
if (!List.Contains(entry))
List.Add(entry);
Save();
}
public static void Add(IPAddress ip)
{
IFirewallEntry entry = new IPFirewallEntry(ip);
if (!List.Contains(entry))
List.Add(entry);
Save();
}
public static void Save()
{
string path = "firewall.cfg";
using StreamWriter op = new StreamWriter(path);
for (int i = 0; i < List.Count; ++i)
op.WriteLine(List[i]);
}
public static bool IsBlocked(IPAddress ip)
{
for (int i = 0; i < List.Count; i++)
if (List[i].IsBlocked(ip))
return true;
return false;
/*
bool contains = false;
for ( int i = 0; !contains && i < m_Blocked.Count; ++i )
{
if ( m_Blocked[i] is IPAddress )
contains = ip.Equals( m_Blocked[i] );
else if ( m_Blocked[i] is String )
{
string s = (string)m_Blocked[i];
contains = Utility.IPMatchCIDR( s, ip );
if ( !contains )
contains = Utility.IPMatch( s, ip );
}
}
return contains;
* */
}
#region Firewall Entries
public interface IFirewallEntry
{
bool IsBlocked(IPAddress address);
}
public class IPFirewallEntry : IFirewallEntry
{
private IPAddress m_Address;
public IPFirewallEntry(IPAddress address) => m_Address = address;
public bool IsBlocked(IPAddress address) => m_Address.Equals(address);
public override string ToString() => m_Address.ToString();
public override bool Equals(object obj)
{
if (obj is IPAddress)
return obj.Equals(m_Address);
if (obj is string s)
{
if (IPAddress.TryParse(s, out IPAddress otherAddress))
return otherAddress.Equals(m_Address);
}
else if (obj is IPFirewallEntry entry)
return m_Address.Equals(entry.m_Address);
return false;
}
public override int GetHashCode() => m_Address.GetHashCode();
}
public class CIDRFirewallEntry : IFirewallEntry
{
private int m_CIDRLength;
private IPAddress m_CIDRPrefix;
public CIDRFirewallEntry(IPAddress cidrPrefix, int cidrLength)
{
m_CIDRPrefix = cidrPrefix;
m_CIDRLength = cidrLength;
}
public bool IsBlocked(IPAddress address) => Utility.IPMatchCIDR(m_CIDRPrefix, address, m_CIDRLength);
public override string ToString() => $"{m_CIDRPrefix}/{m_CIDRLength}";
public override bool Equals(object obj)
{
if (obj is string entry)
{
string[] str = entry.Split('/');
if (str.Length == 2)
if (IPAddress.TryParse(str[0], out IPAddress cidrPrefix))
if (int.TryParse(str[1], out int cidrLength))
return m_CIDRPrefix.Equals(cidrPrefix) && m_CIDRLength.Equals(cidrLength);
}
else if (obj is CIDRFirewallEntry cidrEntry)
{
return m_CIDRPrefix.Equals(cidrEntry.m_CIDRPrefix) && m_CIDRLength.Equals(cidrEntry.m_CIDRLength);
}
return false;
}
public override int GetHashCode() => m_CIDRPrefix.GetHashCode() ^ m_CIDRLength.GetHashCode();
}
public class WildcardIPFirewallEntry : IFirewallEntry
{
private string m_Entry;
private bool m_Valid;
public WildcardIPFirewallEntry(string entry) => m_Entry = entry;
bool IFirewallEntry.IsBlocked(IPAddress address)
{
if (!m_Valid)
return false; //Why process if it's invalid? it'll return false anyway after processing it.
bool matched = Utility.IPMatch(m_Entry, address, out bool valid);
m_Valid = valid;
return matched;
}
public override string ToString() => m_Entry;
public override bool Equals(object obj)
{
if (obj is string)
return obj.Equals(m_Entry);
return obj is WildcardIPFirewallEntry entry && m_Entry.Equals(entry.m_Entry);
}
public override int GetHashCode() => m_Entry.GetHashCode();
}
#endregion
}
}