* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
80 lines
2 KiB
C#
80 lines
2 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Commands.Generic
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{
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public sealed class DistinctExtension : BaseExtension
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{
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public static ExtensionInfo ExtInfo =
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new ExtensionInfo(30, "Distinct", -1, () => new DistinctExtension());
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private IComparer<object> m_Comparer;
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private List<Property> m_Properties;
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public DistinctExtension() => m_Properties = new List<Property>();
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public override ExtensionInfo Info => ExtInfo;
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public static void Initialize()
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{
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ExtensionInfo.Register(ExtInfo);
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}
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public override void Optimize(Mobile from, Type baseType, ref AssemblyEmitter assembly)
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{
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if (baseType == null)
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throw new Exception("Distinct extension may only be used in combination with an object conditional.");
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foreach (Property prop in m_Properties)
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{
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prop.BindTo(baseType, PropertyAccess.Read);
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prop.CheckAccess(from);
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}
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assembly ??= new AssemblyEmitter("__dynamic");
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m_Comparer = DistinctCompiler.Compile<object>(assembly, baseType, m_Properties.ToArray());
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}
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public override void Parse(Mobile from, string[] arguments, int offset, int size)
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{
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if (size < 1)
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throw new Exception("Invalid distinction syntax.");
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int end = offset + size;
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while (offset < end)
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{
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string binding = arguments[offset++];
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m_Properties.Add(new Property(binding));
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}
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}
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public override void Filter(List<object> list)
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{
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if (m_Comparer == null)
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throw new InvalidOperationException("The extension must first be optimized.");
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List<object> copy = new List<object>(list);
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copy.Sort(m_Comparer);
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list.Clear();
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object last = null;
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for (int i = 0; i < copy.Count; ++i)
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{
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object obj = copy[i];
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if (last == null || m_Comparer.Compare(obj, last) != 0)
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{
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list.Add(obj);
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last = obj;
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}
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}
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}
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}
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}
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