ModernUO/Projects/Scripts/Commands/Generic/Implementors/BaseCommandImplementor.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

285 lines
7.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Commands.Generic
{
[Flags]
public enum CommandSupport
{
Single = 0x0001,
Global = 0x0002,
Online = 0x0004,
Multi = 0x0008,
Area = 0x0010,
Self = 0x0020,
Region = 0x0040,
Contained = 0x0080,
IPAddress = 0x0100,
All = Single | Global | Online | Multi | Area | Self | Region | Contained | IPAddress,
AllMobiles = All & ~Contained,
AllNPCs = All & ~(IPAddress | Online | Self | Contained),
AllItems = All & ~(IPAddress | Online | Self | Region),
Simple = Single | Multi,
Complex = Global | Online | Area | Region | Contained | IPAddress
}
public abstract class BaseCommandImplementor
{
private static List<BaseCommandImplementor> m_Implementors;
public BaseCommandImplementor() => Commands = new Dictionary<string, BaseCommand>(StringComparer.OrdinalIgnoreCase);
public bool SupportsConditionals{ get; set; }
public string[] Accessors{ get; set; }
public string Usage{ get; set; }
public string Description{ get; set; }
public AccessLevel AccessLevel{ get; set; }
public CommandSupport SupportRequirement{ get; set; }
public Dictionary<string, BaseCommand> Commands{ get; }
public static List<BaseCommandImplementor> Implementors
{
get
{
if (m_Implementors == null)
{
m_Implementors = new List<BaseCommandImplementor>();
RegisterImplementors();
}
return m_Implementors;
}
}
public static void RegisterImplementors()
{
Register(new RegionCommandImplementor());
Register(new GlobalCommandImplementor());
Register(new OnlineCommandImplementor());
Register(new SingleCommandImplementor());
Register(new SerialCommandImplementor());
Register(new MultiCommandImplementor());
Register(new AreaCommandImplementor());
Register(new SelfCommandImplementor());
Register(new ContainedCommandImplementor());
Register(new IPAddressCommandImplementor());
Register(new RangeCommandImplementor());
Register(new ScreenCommandImplementor());
Register(new FacetCommandImplementor());
}
public virtual void Compile(Mobile from, BaseCommand command, ref string[] args, ref object obj)
{
obj = null;
}
public virtual void Register(BaseCommand command)
{
for (int i = 0; i < command.Commands.Length; ++i)
Commands[command.Commands[i]] = command;
}
public bool CheckObjectTypes(Mobile from, BaseCommand command, Extensions ext, out bool items, out bool mobiles)
{
items = mobiles = false;
ObjectConditional cond = ObjectConditional.Empty;
foreach (BaseExtension check in ext)
if (check is WhereExtension extension)
{
cond = extension.Conditional;
break;
}
bool condIsItem = cond.IsItem;
bool condIsMobile = cond.IsMobile;
switch (command.ObjectTypes)
{
case ObjectTypes.All:
case ObjectTypes.Both:
{
items |= condIsItem;
mobiles |= condIsMobile;
break;
}
case ObjectTypes.Items:
{
if (condIsItem)
items = true;
else if (condIsMobile)
{
from.SendMessage("You may not use a mobile type condition for this command.");
return false;
}
break;
}
case ObjectTypes.Mobiles:
{
if (condIsMobile)
mobiles = true;
else if (condIsItem)
{
from.SendMessage("You may not use an item type condition for this command.");
return false;
}
break;
}
}
return true;
}
public void RunCommand(Mobile from, BaseCommand command, string[] args)
{
try
{
object obj = null;
Compile(from, command, ref args, ref obj);
RunCommand(from, obj, command, args);
}
catch (Exception ex)
{
from.SendMessage(ex.Message);
}
}
public string GenerateArgString(string[] args)
{
if (args.Length == 0)
return "";
// NOTE: this does not preserve the case where quotation marks are used on a single word
StringBuilder sb = new StringBuilder();
for (int i = 0; i < args.Length; ++i)
{
if (i > 0)
sb.Append(' ');
if (args[i].IndexOf(' ') >= 0)
{
sb.Append('"');
sb.Append(args[i]);
sb.Append('"');
}
else
{
sb.Append(args[i]);
}
}
return sb.ToString();
}
public void RunCommand(Mobile from, object obj, BaseCommand command, string[] args)
{
// try
// {
CommandEventArgs e = new CommandEventArgs(from, command.Commands[0], GenerateArgString(args), args);
if (!command.ValidateArgs(this, e))
return;
bool flushToLog = false;
if (obj is List<object> list)
{
if (list.Count > 20)
CommandLogging.Enabled = false;
else if (list.Count == 0)
command.LogFailure("Nothing was found to use this command on.");
command.ExecuteList(e, list);
if (list.Count > 20)
{
flushToLog = true;
CommandLogging.Enabled = true;
}
}
else if (obj != null)
{
if (command.ListOptimized)
command.ExecuteList(e, new List<object>{ obj });
else
command.Execute(e, obj);
}
command.Flush(from, flushToLog);
// }
// catch ( Exception ex )
// {
// from.SendMessage( ex.Message );
// }
}
public virtual void Process(Mobile from, BaseCommand command, string[] args)
{
RunCommand(from, command, args);
}
public virtual void Execute(CommandEventArgs e)
{
if (e.Length >= 1)
{
if (!Commands.TryGetValue(e.GetString(0), out BaseCommand command))
{
e.Mobile.SendMessage(
"That is either an invalid command name or one that does not support this modifier.");
}
else if (e.Mobile.AccessLevel < command.AccessLevel)
{
e.Mobile.SendMessage("You do not have access to that command.");
}
else
{
string[] oldArgs = e.Arguments;
string[] args = new string[oldArgs.Length - 1];
for (int i = 0; i < args.Length; ++i)
args[i] = oldArgs[i + 1];
Process(e.Mobile, command, args);
}
}
else
{
e.Mobile.SendMessage("You must supply a command name.");
}
}
public void Register()
{
if (Accessors == null)
return;
for (int i = 0; i < Accessors.Length; ++i)
CommandSystem.Register(Accessors[i], AccessLevel, Execute);
}
public static void Register(BaseCommandImplementor impl)
{
m_Implementors.Add(impl);
impl.Register();
}
}
}