* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Commands.Generic
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{
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public class ContainedCommandImplementor : BaseCommandImplementor
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{
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public ContainedCommandImplementor()
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{
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Accessors = new[] { "Contained" };
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SupportRequirement = CommandSupport.Contained;
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AccessLevel = AccessLevel.GameMaster;
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Usage = "Contained <command> [condition]";
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Description =
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"Invokes the command on all child items in a targeted container. Optional condition arguments can further restrict the set of objects.";
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}
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public override void Process(Mobile from, BaseCommand command, string[] args)
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{
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if (command.ValidateArgs(this, new CommandEventArgs(from, command.Commands[0], GenerateArgString(args), args)))
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from.BeginTarget(-1, command.ObjectTypes == ObjectTypes.All, TargetFlags.None,
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(m, targeted) => OnTarget(m, targeted, command, args));
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}
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public void OnTarget(Mobile from, object targeted, BaseCommand command, string[] args)
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{
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if (!BaseCommand.IsAccessible(from, targeted))
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{
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from.SendLocalizedMessage(500447); // That is not accessible.
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return;
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}
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if (command.ObjectTypes == ObjectTypes.Mobiles)
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return; // sanity check
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if (!(targeted is Container cont))
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{
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from.SendMessage("That is not a container.");
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return;
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}
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try
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{
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Extensions ext = Extensions.Parse(from, ref args);
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if (!CheckObjectTypes(from, command, ext, out bool items, out bool _))
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return;
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if (!items)
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{
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from.SendMessage("This command only works on items.");
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return;
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}
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List<object> list = new List<object>();
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foreach (Item item in cont.FindItemsByType<Item>())
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if (ext.IsValid(item))
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list.Add(item);
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ext.Filter(list);
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RunCommand(from, list, command, args);
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}
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catch (Exception e)
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{
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from.SendMessage(e.Message);
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}
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}
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}
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}
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