ModernUO/Projects/Scripts/Commands/Generic/Implementors/ObjectConditional.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

194 lines
6.7 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Commands.Generic
{
public sealed class ObjectConditional
{
private static readonly Type typeofItem = typeof(Item);
private static readonly Type typeofMobile = typeof(Mobile);
public static readonly ObjectConditional Empty = new ObjectConditional(null, null);
private IConditional[] m_Conditionals;
private ICondition[][] m_Conditions;
public ObjectConditional(Type objectType, ICondition[][] conditions)
{
Type = objectType;
m_Conditions = conditions;
}
public Type Type{ get; }
public bool IsItem => Type == null || Type == typeofItem || Type.IsSubclassOf(typeofItem);
public bool IsMobile => Type == null || Type == typeofMobile || Type.IsSubclassOf(typeofMobile);
public bool HasCompiled => m_Conditionals != null;
public void Compile(ref AssemblyEmitter emitter)
{
emitter ??= new AssemblyEmitter("__dynamic");
m_Conditionals = new IConditional[m_Conditions.Length];
for (int i = 0; i < m_Conditionals.Length; ++i)
m_Conditionals[i] = ConditionalCompiler.Compile(emitter, Type, m_Conditions[i], i);
}
public bool CheckCondition(object obj)
{
if (Type == null)
return true; // null type means no condition
if (!HasCompiled)
{
AssemblyEmitter emitter = null;
Compile(ref emitter);
}
for (int i = 0; i < m_Conditionals.Length; ++i)
if (m_Conditionals[i].Verify(obj))
return true;
return false; // all conditions false
}
public static ObjectConditional Parse(Mobile from, ref string[] args)
{
string[] conditionArgs = null;
for (int i = 0; i < args.Length; ++i)
if (Insensitive.Equals(args[i], "where"))
{
string[] origArgs = args;
args = new string[i];
for (int j = 0; j < args.Length; ++j)
args[j] = origArgs[j];
conditionArgs = new string[origArgs.Length - i - 1];
for (int j = 0; j < conditionArgs.Length; ++j)
conditionArgs[j] = origArgs[i + j + 1];
break;
}
return ParseDirect(from, conditionArgs, 0, conditionArgs?.Length ?? 0);
}
public static ObjectConditional ParseDirect(Mobile from, string[] args, int offset, int size)
{
if (args == null || size == 0)
return Empty;
int index = 0;
Type objectType = AssemblyHandler.FindTypeByName(args[offset + index], true);
if (objectType == null)
throw new Exception($"No type with that name ({args[offset + index]}) was found.");
++index;
List<ICondition[]> conditions = new List<ICondition[]>();
List<ICondition> current = new List<ICondition>();
current.Add(TypeCondition.Default);
while (index < size)
{
string cur = args[offset + index];
bool inverse = false;
if (Insensitive.Equals(cur, "not") || cur == "!")
{
inverse = true;
++index;
if (index >= size)
throw new Exception("Improperly formatted object conditional.");
}
else if (Insensitive.Equals(cur, "or") || cur == "||")
{
if (current.Count > 1)
{
conditions.Add(current.ToArray());
current.Clear();
current.Add(TypeCondition.Default);
}
++index;
continue;
}
string binding = args[offset + index];
index++;
if (index >= size)
throw new Exception("Improperly formatted object conditional.");
string oper = args[offset + index];
index++;
if (index >= size)
throw new Exception("Improperly formatted object conditional.");
string val = args[offset + index];
index++;
Property prop = new Property(binding);
prop.BindTo(objectType, PropertyAccess.Read);
prop.CheckAccess(from);
var condition = oper switch
{
"=" => (ICondition)new ComparisonCondition(prop, inverse, ComparisonOperator.Equal, val),
"==" => new ComparisonCondition(prop, inverse, ComparisonOperator.Equal, val),
"is" => new ComparisonCondition(prop, inverse, ComparisonOperator.Equal, val),
"!=" => new ComparisonCondition(prop, inverse, ComparisonOperator.NotEqual, val),
">" => new ComparisonCondition(prop, inverse, ComparisonOperator.Greater, val),
"<" => new ComparisonCondition(prop, inverse, ComparisonOperator.Lesser, val),
">=" => new ComparisonCondition(prop, inverse, ComparisonOperator.GreaterEqual, val),
"<=" => new ComparisonCondition(prop, inverse, ComparisonOperator.LesserEqual, val),
"==~" => new StringCondition(prop, inverse, StringOperator.Equal, val, true),
"~==" => new StringCondition(prop, inverse, StringOperator.Equal, val, true),
"=~" => new StringCondition(prop, inverse, StringOperator.Equal, val, true),
"~=" => new StringCondition(prop, inverse, StringOperator.Equal, val, true),
"is~" => new StringCondition(prop, inverse, StringOperator.Equal, val, true),
"~is" => new StringCondition(prop, inverse, StringOperator.Equal, val, true),
"!=~" => new StringCondition(prop, inverse, StringOperator.NotEqual, val, true),
"~!=" => new StringCondition(prop, inverse, StringOperator.NotEqual, val, true),
"starts" => new StringCondition(prop, inverse, StringOperator.StartsWith, val, false),
"starts~" => new StringCondition(prop, inverse, StringOperator.StartsWith, val, true),
"~starts" => new StringCondition(prop, inverse, StringOperator.StartsWith, val, true),
"ends" => new StringCondition(prop, inverse, StringOperator.EndsWith, val, false),
"ends~" => new StringCondition(prop, inverse, StringOperator.EndsWith, val, true),
"~ends" => new StringCondition(prop, inverse, StringOperator.EndsWith, val, true),
"contains" => new StringCondition(prop, inverse, StringOperator.Contains, val, false),
"contains~" => new StringCondition(prop, inverse, StringOperator.Contains, val, true),
"~contains" => new StringCondition(prop, inverse, StringOperator.Contains, val, true),
_ => null
};
if (condition == null)
throw new InvalidOperationException($"Unrecognized operator (\"{oper}\").");
current.Add(condition);
}
conditions.Add(current.ToArray());
return new ObjectConditional(objectType, conditions.ToArray());
}
}
}