ModernUO/Projects/Scripts/Commands/Logging.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

139 lines
3.5 KiB
C#

using System;
using System.IO;
using System.Text;
using Server.Accounting;
namespace Server.Commands
{
public static class CommandLogging
{
private static char[] m_NotSafe = { '\\', '/', ':', '*', '?', '"', '<', '>', '|' };
public static bool Enabled{ get; set; } = true;
public static StreamWriter Output{ get; private set; }
public static void Initialize()
{
EventSink.Command += EventSink_Command;
if (!Directory.Exists("Logs"))
Directory.CreateDirectory("Logs");
string directory = "Logs/Commands";
if (!Directory.Exists(directory))
Directory.CreateDirectory(directory);
try
{
Output = new StreamWriter(Path.Combine(directory, $"{DateTime.UtcNow.ToLongDateString()}.log"), true);
Output.AutoFlush = true;
Output.WriteLine("##############################");
Output.WriteLine("Log started on {0}", DateTime.UtcNow);
Output.WriteLine();
}
catch
{
// ignored
}
}
public static object Format(object o)
{
if (o is Mobile m)
{
if (m.Account == null)
return $"{m} (no account)";
return $"{m} ('{m.Account.Username}')";
}
if (o is Item item) return $"0x{item.Serial.Value:X} ({item.GetType().Name})";
return o;
}
public static void WriteLine(Mobile from, string format, params object[] args)
{
if (!Enabled)
return;
WriteLine(from, string.Format(format, args));
}
public static void WriteLine(Mobile from, string text)
{
if (!Enabled)
return;
try
{
Output.WriteLine("{0}: {1}: {2}", DateTime.UtcNow, from.NetState, text);
string path = Core.BaseDirectory;
string name = !(from.Account is Account acct) ? from.Name : acct.Username;
AppendPath(ref path, "Logs");
AppendPath(ref path, "Commands");
AppendPath(ref path, from.AccessLevel.ToString());
path = Path.Combine(path, $"{name}.log");
using StreamWriter sw = new StreamWriter(path, true);
sw.WriteLine("{0}: {1}: {2}", DateTime.UtcNow, from.NetState, text);
}
catch
{
// ignored
}
}
public static void AppendPath(ref string path, string toAppend)
{
path = Path.Combine(path, toAppend);
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
}
public static string Safe(string ip)
{
if (ip == null)
return "null";
ip = ip.Trim();
if (ip.Length == 0)
return "empty";
bool isSafe = true;
for (int i = 0; isSafe && i < m_NotSafe.Length; ++i)
isSafe = ip.IndexOf(m_NotSafe[i]) == -1;
if (isSafe)
return ip;
StringBuilder sb = new StringBuilder(ip);
for (int i = 0; i < m_NotSafe.Length; ++i)
sb.Replace(m_NotSafe[i], '_');
return sb.ToString();
}
public static void EventSink_Command(CommandEventArgs e)
{
WriteLine(e.Mobile, "{0} {1} used command '{2} {3}'", e.Mobile.AccessLevel, Format(e.Mobile), e.Command,
e.ArgString);
}
public static void LogChangeProperty(Mobile from, object o, string name, string value)
{
WriteLine(from, "{0} {1} set property '{2}' of {3} to '{4}'", from.AccessLevel, Format(from), name, Format(o),
value);
}
}
}