* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
172 lines
4.9 KiB
C#
172 lines
4.9 KiB
C#
using System.Linq;
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using Server.Mobiles;
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namespace Server.Engines.BulkOrders
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{
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public abstract class LargeBOD : BaseBOD
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{
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private LargeBulkEntry[] m_Entries;
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public LargeBulkEntry[] Entries
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{
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get => m_Entries;
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set{ m_Entries = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public override bool Complete
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{
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get
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{
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for ( int i = 0; i < m_Entries.Length; ++i )
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if ( m_Entries[i].Amount < AmountMax )
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return false;
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return true;
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}
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}
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public override int LabelNumber => 1045151; // a bulk order deed
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public LargeBOD(int hue, int amountMax, bool requireExeptional, BulkMaterialType material, LargeBulkEntry[] entries) :
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base(hue, amountMax, requireExeptional, material) =>
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m_Entries = entries;
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public LargeBOD()
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1060655 ); // large bulk order
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if ( RequireExceptional )
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list.Add( 1045141 ); // All items must be exceptional.
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if ( Material != BulkMaterialType.None )
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list.Add( LargeBODGump.GetMaterialNumberFor( Material ) ); // All items must be made with x material.
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list.Add( 1060656, AmountMax.ToString() ); // amount to make: ~1_val~
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for ( int i = 0; i < m_Entries.Length; ++i )
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list.Add( 1060658 + i, "#{0}\t{1}", m_Entries[i].Details.Number, m_Entries[i].Amount ); // ~1_val~: ~2_val~
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}
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public override void OnDoubleClickNotAccessible( Mobile from )
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{
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OnDoubleClick( from );
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}
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public override void OnDoubleClickSecureTrade( Mobile from )
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{
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OnDoubleClick( from );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) || InSecureTrade || RootParent is PlayerVendor )
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from.SendGump( new LargeBODGump( from, this ) );
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else
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from.SendLocalizedMessage( 1045156 ); // You must have the deed in your backpack to use it.
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}
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public override void EndCombine(Mobile from, Item item)
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{
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if (!(item is SmallBOD small))
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{
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from.SendLocalizedMessage(1045159); // That is not a bulk order.
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return;
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}
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LargeBulkEntry entry = null;
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for (int i = 0; i < m_Entries.Length; ++i)
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if (m_Entries[i].Details.Type == small.Type)
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{
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entry = m_Entries[i];
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break;
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}
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if (entry == null)
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{
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from.SendLocalizedMessage(1045160); // That is not a bulk order for this large request.
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}
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else if (RequireExceptional && !small.RequireExceptional)
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{
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from.SendLocalizedMessage(1045161); // Both orders must be of exceptional quality.
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}
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else if (Material >= BulkMaterialType.DullCopper && Material <= BulkMaterialType.Valorite &&
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small.Material != Material)
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{
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from.SendLocalizedMessage(1045162); // Both orders must use the same ore type.
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}
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else if (Material >= BulkMaterialType.Spined && Material <= BulkMaterialType.Barbed &&
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small.Material != Material)
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{
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from.SendLocalizedMessage(1049351); // Both orders must use the same leather type.
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}
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else if (AmountMax != small.AmountMax)
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{
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from.SendLocalizedMessage(1045163); // The two orders have different requested amounts and cannot be combined.
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}
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else if (small.AmountCur < small.AmountMax)
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{
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from.SendLocalizedMessage(1045164); // The order to combine with is not completed.
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}
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else if (entry.Amount >= AmountMax)
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{
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from.SendLocalizedMessage(
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1045166); // The maximum amount of requested items have already been combined to this deed.
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}
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else
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{
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entry.Amount += small.AmountCur;
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small.Delete();
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from.SendLocalizedMessage(1045165); // The orders have been combined.
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from.SendGump(new LargeBODGump(from, this));
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if (!Complete)
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BeginCombine(from);
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}
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}
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public LargeBOD(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( m_Entries.Length );
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for ( int i = 0; i < m_Entries.Length; ++i )
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m_Entries[i].Serialize( writer );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 0:
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{
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m_Entries = new LargeBulkEntry[reader.ReadInt()];
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for ( int i = 0; i < m_Entries.Length; ++i )
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m_Entries[i] = new LargeBulkEntry( this, reader );
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break;
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}
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}
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}
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}
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}
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