* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
417 lines
12 KiB
C#
417 lines
12 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace Server.Engines.Chat
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{
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public class Channel
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{
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private string m_Name;
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private string m_Password;
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private List<ChatUser> m_Users, m_Banned, m_Moderators, m_Voices;
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private bool m_VoiceRestricted;
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public Channel(string name)
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{
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m_Name = name;
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m_Users = new List<ChatUser>();
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m_Banned = new List<ChatUser>();
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m_Moderators = new List<ChatUser>();
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m_Voices = new List<ChatUser>();
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}
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public Channel(string name, string password) : this(name) => m_Password = password;
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public string Name
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{
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get => m_Name;
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set
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{
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SendCommand(ChatCommand.RemoveChannel, m_Name);
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m_Name = value;
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SendCommand(ChatCommand.AddChannel, m_Name);
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SendCommand(ChatCommand.JoinedChannel, m_Name);
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}
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}
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public string Password
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{
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get => m_Password;
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set
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{
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string newValue = null;
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if (value != null)
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{
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newValue = value.Trim();
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if (string.IsNullOrEmpty(newValue))
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newValue = null;
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}
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m_Password = newValue;
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}
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}
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public bool VoiceRestricted
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{
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get => m_VoiceRestricted;
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set
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{
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m_VoiceRestricted = value;
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if (value)
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SendMessage(56); // From now on, only moderators will have speaking privileges in this conference by default.
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else
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SendMessage(55); // From now on, everyone in the conference will have speaking privileges by default.
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}
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}
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public bool AlwaysAvailable{ get; set; }
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public static List<Channel> Channels{ get; } = new List<Channel>();
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public bool Contains(ChatUser user) => m_Users.Contains(user);
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public bool IsBanned(ChatUser user) => m_Banned.Contains(user);
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public bool CanTalk(ChatUser user) => !m_VoiceRestricted || m_Voices.Contains(user) || m_Moderators.Contains(user);
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public bool IsModerator(ChatUser user) => m_Moderators.Contains(user);
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public bool IsVoiced(ChatUser user) => m_Voices.Contains(user);
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public bool ValidatePassword(string password) => m_Password == null || Insensitive.Equals(m_Password, password);
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public bool ValidateModerator(ChatUser user)
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{
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if (user != null && !IsModerator(user))
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{
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user.SendMessage(29); // You must have operator status to do this.
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return false;
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}
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return true;
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}
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public bool ValidateAccess(ChatUser from, ChatUser target)
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{
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if (from == null || target == null || from.Mobile.AccessLevel >= target.Mobile.AccessLevel)
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return true;
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from.Mobile.SendMessage("Your access level is too low to do this.");
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return false;
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}
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public bool AddUser(ChatUser user, string password = null)
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{
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if (Contains(user))
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{
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user.SendMessage(46, m_Name); // You are already in the conference '%1'.
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return true;
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}
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if (IsBanned(user))
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{
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user.SendMessage(64); // You have been banned from this conference.
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return false;
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}
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if (!ValidatePassword(password))
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{
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user.SendMessage(34); // That is not the correct password.
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return false;
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}
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user.CurrentChannel?.RemoveUser(user); // Remove them from their current channel first
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ChatSystem.SendCommandTo(user.Mobile, ChatCommand.JoinedChannel, m_Name);
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SendCommand(ChatCommand.AddUserToChannel, user.GetColorCharacter() + user.Username);
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m_Users.Add(user);
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user.CurrentChannel = this;
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if (user.Mobile.AccessLevel >= AccessLevel.GameMaster || !AlwaysAvailable && m_Users.Count == 1)
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AddModerator(user);
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SendUsersTo(user);
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return true;
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}
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public void RemoveUser(ChatUser user)
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{
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if (Contains(user))
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{
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m_Users.Remove(user);
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user.CurrentChannel = null;
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if (m_Moderators.Contains(user))
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m_Moderators.Remove(user);
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if (m_Voices.Contains(user))
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m_Voices.Remove(user);
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SendCommand(ChatCommand.RemoveUserFromChannel, user, user.Username);
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ChatSystem.SendCommandTo(user.Mobile, ChatCommand.LeaveChannel);
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if (m_Users.Count == 0 && !AlwaysAvailable)
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RemoveChannel(this);
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}
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}
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public void AddBan(ChatUser user, ChatUser moderator = null)
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{
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if (!ValidateModerator(moderator) || !ValidateAccess(moderator, user))
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return;
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if (!m_Banned.Contains(user))
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m_Banned.Add(user);
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Kick(user, moderator, true);
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}
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public void RemoveBan(ChatUser user)
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{
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if (m_Banned.Contains(user))
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m_Banned.Remove(user);
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}
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public void Kick(ChatUser user, ChatUser moderator = null)
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{
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Kick(user, moderator, false);
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}
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public void Kick(ChatUser user, ChatUser moderator, bool wasBanned)
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{
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if (!ValidateModerator(moderator) || !ValidateAccess(moderator, user))
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return;
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if (Contains(user))
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{
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if (moderator != null)
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{
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if (wasBanned)
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user.SendMessage(63,
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moderator.Username); // %1, a conference moderator, has banned you from the conference.
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else
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user.SendMessage(45,
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moderator.Username); // %1, a conference moderator, has kicked you out of the conference.
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}
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RemoveUser(user);
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ChatSystem.SendCommandTo(user.Mobile, ChatCommand.AddUserToChannel,
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user.GetColorCharacter() + user.Username);
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SendMessage(44, user.Username); // %1 has been kicked out of the conference.
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}
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if (wasBanned)
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moderator?.SendMessage(62, user.Username); // You are banning %1 from this conference.
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}
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public void AddVoiced(ChatUser user, ChatUser moderator = null)
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{
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if (!ValidateModerator(moderator))
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return;
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if (!IsBanned(user) && !IsModerator(user) && !IsVoiced(user))
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{
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m_Voices.Add(user);
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if (moderator != null)
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user.SendMessage(54,
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moderator
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.Username); // %1, a conference moderator, has granted you speaking privileges in this conference.
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SendMessage(52, user, user.Username); // %1 now has speaking privileges in this conference.
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SendCommand(ChatCommand.AddUserToChannel, user, user.GetColorCharacter() + user.Username);
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}
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}
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public void RemoveVoiced(ChatUser user, ChatUser moderator)
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{
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if (!ValidateModerator(moderator) || !ValidateAccess(moderator, user))
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return;
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if (!IsModerator(user) && IsVoiced(user))
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{
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m_Voices.Remove(user);
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if (moderator != null)
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user.SendMessage(53,
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moderator
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.Username); // %1, a conference moderator, has removed your speaking privileges for this conference.
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SendMessage(51, user, user.Username); // %1 no longer has speaking privileges in this conference.
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SendCommand(ChatCommand.AddUserToChannel, user, user.GetColorCharacter() + user.Username);
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}
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}
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public void AddModerator(ChatUser user, ChatUser moderator = null)
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{
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if (!ValidateModerator(moderator))
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return;
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if (IsBanned(user) || IsModerator(user))
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return;
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if (IsVoiced(user))
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m_Voices.Remove(user);
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m_Moderators.Add(user);
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if (moderator != null)
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user.SendMessage(50, moderator.Username); // %1 has made you a conference moderator.
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SendMessage(48, user, user.Username); // %1 is now a conference moderator.
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SendCommand(ChatCommand.AddUserToChannel, user.GetColorCharacter() + user.Username);
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}
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public void RemoveModerator(ChatUser user, ChatUser moderator = null)
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{
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if (!ValidateModerator(moderator) || !ValidateAccess(moderator, user))
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return;
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if (IsModerator(user))
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{
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m_Moderators.Remove(user);
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if (moderator != null)
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user.SendMessage(49, moderator.Username); // %1 has removed you from the list of conference moderators.
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SendMessage(47, user, user.Username); // %1 is no longer a conference moderator.
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SendCommand(ChatCommand.AddUserToChannel, user.GetColorCharacter() + user.Username);
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}
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}
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public void SendMessage(int number, string param1 = null)
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{
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SendMessage(number, null, param1);
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}
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public void SendMessage(int number, ChatUser initiator, string param1 = null, string param2 = null)
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{
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for (int i = 0; i < m_Users.Count; ++i)
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{
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ChatUser user = m_Users[i];
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if (user == initiator)
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continue;
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if (user.CheckOnline())
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user.SendMessage(number, param1, param2);
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else if (!Contains(user))
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--i;
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}
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}
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public void SendIgnorableMessage(int number, ChatUser from, string param1, string param2)
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{
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for (int i = 0; i < m_Users.Count; ++i)
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{
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ChatUser user = m_Users[i];
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if (user.IsIgnored(from))
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continue;
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if (user.CheckOnline())
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user.SendMessage(number, from.Mobile, param1, param2);
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else if (!Contains(user))
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--i;
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}
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}
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public void SendCommand(ChatCommand command, string param1 = null, string param2 = null)
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{
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SendCommand(command, null, param1, param2);
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}
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public void SendCommand(ChatCommand command, ChatUser initiator, string param1 = null, string param2 = null)
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{
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for (int i = 0; i < m_Users.Count; ++i)
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{
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ChatUser user = m_Users[i];
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if (user == initiator)
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continue;
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if (user.CheckOnline())
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ChatSystem.SendCommandTo(user.Mobile, command, param1, param2);
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else if (!Contains(user))
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--i;
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}
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}
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public void SendUsersTo(ChatUser to)
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{
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for (int i = 0; i < m_Users.Count; ++i)
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{
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ChatUser user = m_Users[i];
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ChatSystem.SendCommandTo(to.Mobile, ChatCommand.AddUserToChannel, user.GetColorCharacter() + user.Username);
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}
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}
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public static void SendChannelsTo(ChatUser user)
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{
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for (int i = 0; i < Channels.Count; ++i)
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{
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Channel channel = Channels[i];
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if (!channel.IsBanned(user))
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ChatSystem.SendCommandTo(user.Mobile, ChatCommand.AddChannel, channel.Name, "0");
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}
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}
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public static Channel AddChannel(string name, string password = null)
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{
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Channel channel = FindChannelByName(name);
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if (channel == null)
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{
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channel = new Channel(name, password);
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Channels.Add(channel);
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}
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ChatUser.GlobalSendCommand(ChatCommand.AddChannel, name, "0");
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return channel;
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}
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public static void RemoveChannel(string name)
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{
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RemoveChannel(FindChannelByName(name));
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}
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public static void RemoveChannel(Channel channel)
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{
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if (channel == null)
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return;
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if (Channels.Contains(channel) && channel.m_Users.Count == 0)
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{
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ChatUser.GlobalSendCommand(ChatCommand.RemoveChannel, channel.Name);
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channel.m_Moderators.Clear();
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channel.m_Voices.Clear();
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Channels.Remove(channel);
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}
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}
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public static Channel FindChannelByName(string name) => Channels.FirstOrDefault(channel => channel.m_Name == name);
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public static void Initialize()
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{
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AddStaticChannel("Newbie Help");
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}
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public static void AddStaticChannel(string name)
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{
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AddChannel(name).AlwaysAvailable = true;
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}
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}
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}
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