ModernUO/Projects/Scripts/Engines/Chat/Chat.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

139 lines
4.1 KiB
C#

using System;
using System.IO;
using System.Linq;
using Server.Accounting;
using Server.Misc;
using Server.Network;
namespace Server.Engines.Chat
{
public static class ChatSystem
{
public static bool Enabled{ get; set; } = true;
public static void Initialize()
{
PacketHandlers.Register(0xB5, 0x40, true, OpenChatWindowRequest);
PacketHandlers.Register(0xB3, 0, true, ChatAction);
}
public static void SendCommandTo(Mobile to, ChatCommand type, string param1 = null, string param2 = null)
{
ChatPackets.SendChatMessage(to?.NetState, null, (int)type + 20, param1, param2);
}
public static void OpenChatWindowRequest(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
if (!Enabled)
{
from.SendMessage("The chat system has been disabled.");
return;
}
pvSrc.Seek(2, SeekOrigin.Begin);
string chatName = pvSrc.ReadUnicodeStringSafe(0x40 - 2 >> 1).Trim();
Account acct = state.Account as Account;
string accountChatName = null;
if (acct != null)
accountChatName = acct.GetTag("ChatName");
accountChatName = accountChatName?.Trim();
if (!string.IsNullOrEmpty(accountChatName))
{
if (chatName.Length > 0 && chatName != accountChatName)
from.SendMessage("You cannot change chat nickname once it has been set.");
}
else
{
if (chatName.Length == 0)
{
SendCommandTo(from, ChatCommand.AskNewNickname);
return;
}
if (NameVerification.Validate(chatName, 2, 31, true, true, true, 0, NameVerification.SpaceDashPeriodQuote) &&
chatName.ToLower().IndexOf("system") == -1)
{
// TODO: Optimize this search
if (Accounts.GetAccounts().Cast<Account>().Any(checkAccount => Insensitive.Equals(checkAccount.GetTag("ChatName")?.Trim(), chatName)))
{
from.SendMessage("Nickname already in use.");
SendCommandTo(from, ChatCommand.AskNewNickname);
return;
}
accountChatName = chatName;
acct?.AddTag("ChatName", chatName);
}
else
{
from.SendLocalizedMessage(501173); // That name is disallowed.
SendCommandTo(from, ChatCommand.AskNewNickname);
return;
}
}
SendCommandTo(from, ChatCommand.OpenChatWindow, accountChatName);
ChatUser.AddChatUser(from);
}
public static ChatUser SearchForUser(ChatUser from, string name)
{
ChatUser user = ChatUser.GetChatUser(name);
if (user == null)
from.SendMessage(32, name); // There is no player named '%1'.
return user;
}
public static void ChatAction(NetState state, PacketReader pvSrc)
{
if (!Enabled)
return;
try
{
Mobile from = state.Mobile;
ChatUser user = ChatUser.GetChatUser(from);
if (user == null)
return;
string lang = pvSrc.ReadStringSafe(4);
int actionID = pvSrc.ReadInt16();
string param = pvSrc.ReadUnicodeString();
ChatActionHandler handler = ChatActionHandlers.GetHandler(actionID);
if (handler != null)
{
Channel channel = user.CurrentChannel;
if (handler.RequireConference && channel == null)
user.SendMessage(31); /* You must be in a conference to do this.
* To join a conference, select one from the Conference menu.
*/
else if (handler.RequireModerator && !user.IsModerator)
user.SendMessage(29); // You must have operator status to do this.
else
handler.Callback(user, channel, param);
}
else
Console.WriteLine("Client: {0}: Unknown chat action 0x{1:X}: {2}", state, actionID, param);
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
}
}