* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
139 lines
4.1 KiB
C#
139 lines
4.1 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using Server.Accounting;
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using Server.Misc;
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using Server.Network;
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namespace Server.Engines.Chat
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{
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public static class ChatSystem
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{
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public static bool Enabled{ get; set; } = true;
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public static void Initialize()
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{
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PacketHandlers.Register(0xB5, 0x40, true, OpenChatWindowRequest);
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PacketHandlers.Register(0xB3, 0, true, ChatAction);
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}
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public static void SendCommandTo(Mobile to, ChatCommand type, string param1 = null, string param2 = null)
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{
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ChatPackets.SendChatMessage(to?.NetState, null, (int)type + 20, param1, param2);
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}
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public static void OpenChatWindowRequest(NetState state, PacketReader pvSrc)
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{
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Mobile from = state.Mobile;
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if (!Enabled)
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{
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from.SendMessage("The chat system has been disabled.");
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return;
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}
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pvSrc.Seek(2, SeekOrigin.Begin);
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string chatName = pvSrc.ReadUnicodeStringSafe(0x40 - 2 >> 1).Trim();
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Account acct = state.Account as Account;
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string accountChatName = null;
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if (acct != null)
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accountChatName = acct.GetTag("ChatName");
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accountChatName = accountChatName?.Trim();
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if (!string.IsNullOrEmpty(accountChatName))
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{
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if (chatName.Length > 0 && chatName != accountChatName)
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from.SendMessage("You cannot change chat nickname once it has been set.");
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}
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else
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{
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if (chatName.Length == 0)
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{
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SendCommandTo(from, ChatCommand.AskNewNickname);
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return;
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}
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if (NameVerification.Validate(chatName, 2, 31, true, true, true, 0, NameVerification.SpaceDashPeriodQuote) &&
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chatName.ToLower().IndexOf("system") == -1)
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{
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// TODO: Optimize this search
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if (Accounts.GetAccounts().Cast<Account>().Any(checkAccount => Insensitive.Equals(checkAccount.GetTag("ChatName")?.Trim(), chatName)))
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{
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from.SendMessage("Nickname already in use.");
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SendCommandTo(from, ChatCommand.AskNewNickname);
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return;
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}
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accountChatName = chatName;
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acct?.AddTag("ChatName", chatName);
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}
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else
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{
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from.SendLocalizedMessage(501173); // That name is disallowed.
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SendCommandTo(from, ChatCommand.AskNewNickname);
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return;
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}
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}
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SendCommandTo(from, ChatCommand.OpenChatWindow, accountChatName);
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ChatUser.AddChatUser(from);
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}
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public static ChatUser SearchForUser(ChatUser from, string name)
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{
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ChatUser user = ChatUser.GetChatUser(name);
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if (user == null)
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from.SendMessage(32, name); // There is no player named '%1'.
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return user;
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}
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public static void ChatAction(NetState state, PacketReader pvSrc)
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{
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if (!Enabled)
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return;
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try
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{
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Mobile from = state.Mobile;
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ChatUser user = ChatUser.GetChatUser(from);
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if (user == null)
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return;
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string lang = pvSrc.ReadStringSafe(4);
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int actionID = pvSrc.ReadInt16();
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string param = pvSrc.ReadUnicodeString();
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ChatActionHandler handler = ChatActionHandlers.GetHandler(actionID);
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if (handler != null)
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{
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Channel channel = user.CurrentChannel;
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if (handler.RequireConference && channel == null)
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user.SendMessage(31); /* You must be in a conference to do this.
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* To join a conference, select one from the Conference menu.
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*/
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else if (handler.RequireModerator && !user.IsModerator)
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user.SendMessage(29); // You must have operator status to do this.
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else
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handler.Callback(user, channel, param);
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}
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else
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Console.WriteLine("Client: {0}: Unknown chat action 0x{1:X}: {2}", state, actionID, param);
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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}
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}
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}
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}
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