ModernUO/Projects/Scripts/Engines/Chat/ChatActionHandlers.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

358 lines
11 KiB
C#

namespace Server.Engines.Chat
{
public static class ChatActionHandlers
{
private static ChatActionHandler[] m_Handlers;
static ChatActionHandlers()
{
m_Handlers = new ChatActionHandler[0x100];
Register(0x41, true, true, ChangeChannelPassword);
Register(0x58, false, false, LeaveChat);
Register(0x61, false, true, ChannelMessage);
Register(0x62, false, false, JoinChannel);
Register(0x63, false, false, JoinNewChannel);
Register(0x64, true, true, RenameChannel);
Register(0x65, false, false, PrivateMessage);
Register(0x66, false, false, AddIgnore);
Register(0x67, false, false, RemoveIgnore);
Register(0x68, false, false, ToggleIgnore);
Register(0x69, true, true, AddVoice);
Register(0x6A, true, true, RemoveVoice);
Register(0x6B, true, true, ToggleVoice);
Register(0x6C, true, true, AddModerator);
Register(0x6D, true, true, RemoveModerator);
Register(0x6E, true, true, ToggleModerator);
Register(0x6F, false, false, AllowPrivateMessages);
Register(0x70, false, false, DisallowPrivateMessages);
Register(0x71, false, false, TogglePrivateMessages);
Register(0x72, false, false, ShowCharacterName);
Register(0x73, false, false, HideCharacterName);
Register(0x74, false, false, ToggleCharacterName);
Register(0x75, false, false, QueryWhoIs);
Register(0x76, true, true, Kick);
Register(0x77, true, true, EnableDefaultVoice);
Register(0x78, true, true, DisableDefaultVoice);
Register(0x79, true, true, ToggleDefaultVoice);
Register(0x7A, false, true, EmoteMessage);
}
public static void Register(int actionID, bool requireModerator, bool requireConference, OnChatAction callback)
{
if (actionID >= 0 && actionID < m_Handlers.Length)
m_Handlers[actionID] = new ChatActionHandler(requireModerator, requireConference, callback);
}
public static ChatActionHandler GetHandler(int actionID)
{
if (actionID >= 0 && actionID < m_Handlers.Length)
return m_Handlers[actionID];
return null;
}
public static void ChannelMessage(ChatUser from, Channel channel, string param)
{
if (channel.CanTalk(from))
channel.SendIgnorableMessage(57, from, from.GetColorCharacter() + from.Username, param); // %1: %2
else
from.SendMessage(36); // The moderator of this conference has not given you speaking privileges.
}
public static void EmoteMessage(ChatUser from, Channel channel, string param)
{
if (channel.CanTalk(from))
channel.SendIgnorableMessage(58, from, from.GetColorCharacter() + from.Username, param); // %1 %2
else
from.SendMessage(36); // The moderator of this conference has not given you speaking privileges.
}
public static void PrivateMessage(ChatUser from, Channel channel, string param)
{
int indexOf = param.IndexOf(' ');
string name = param.Substring(0, indexOf);
string text = param.Substring(indexOf + 1);
ChatUser target = ChatSystem.SearchForUser(from, name);
if (target == null)
return;
if (target.IsIgnored(from))
from.SendMessage(35,
target.Username); // %1 has chosen to ignore you. None of your messages to them will get through.
else if (target.IgnorePrivateMessage)
from.SendMessage(42, target.Username); // %1 has chosen to not receive private messages at the moment.
else
target.SendMessage(59, from.Mobile, from.GetColorCharacter() + from.Username, text); // [%1]: %2
}
public static void LeaveChat(ChatUser from, Channel channel, string param)
{
ChatUser.RemoveChatUser(from);
}
public static void ChangeChannelPassword(ChatUser from, Channel channel, string param)
{
channel.Password = param;
from.SendMessage(60); // The password to the conference has been changed.
}
public static void AllowPrivateMessages(ChatUser from, Channel channel, string param)
{
from.IgnorePrivateMessage = false;
from.SendMessage(37); // You can now receive private messages.
}
public static void DisallowPrivateMessages(ChatUser from, Channel channel, string param)
{
from.IgnorePrivateMessage = true;
from.SendMessage(38); /* You will no longer receive private messages.
* Those who send you a message will be notified that you are blocking incoming messages.
*/
}
public static void TogglePrivateMessages(ChatUser from, Channel channel, string param)
{
from.IgnorePrivateMessage = !from.IgnorePrivateMessage;
from.SendMessage(from.IgnorePrivateMessage ? 38 : 37); // See above for messages
}
public static void ShowCharacterName(ChatUser from, Channel channel, string param)
{
from.Anonymous = false;
from.SendMessage(
39); // You are now showing your character name to any players who inquire with the whois command.
}
public static void HideCharacterName(ChatUser from, Channel channel, string param)
{
from.Anonymous = true;
from.SendMessage(
40); // You are no longer showing your character name to any players who inquire with the whois command.
}
public static void ToggleCharacterName(ChatUser from, Channel channel, string param)
{
from.Anonymous = !from.Anonymous;
from.SendMessage(from.Anonymous ? 40 : 39); // See above for messages
}
public static void JoinChannel(ChatUser from, Channel channel, string param)
{
string name;
string password = null;
int start = param.IndexOf('\"');
if (start >= 0)
{
int end = param.IndexOf('\"', ++start);
if (end >= 0)
{
name = param.Substring(start, end - start);
password = param.Substring(++end);
}
else
{
name = param.Substring(start);
}
}
else
{
int indexOf = param.IndexOf(' ');
if (indexOf >= 0)
{
name = param.Substring(0, indexOf++);
password = param.Substring(indexOf);
}
else
{
name = param;
}
}
password = password?.Trim();
if (password?.Length == 0)
password = null;
Channel joined = Channel.FindChannelByName(name);
if (joined == null)
from.SendMessage(33, name); // There is no conference named '%1'.
else
joined.AddUser(from, password);
}
public static void JoinNewChannel(ChatUser from, Channel channel, string param)
{
if ((param = param.Trim()).Length == 0)
return;
string name;
string password = null;
int start = param.IndexOf('{');
if (start >= 0)
{
name = param.Substring(0, start++);
int end = param.IndexOf('}', start);
if (end >= start)
password = param.Substring(start, end - start);
}
else
{
name = param;
}
password = password?.Trim();
if (password?.Length == 0)
password = null;
Channel.AddChannel(name, password).AddUser(from, password);
}
public static void AddIgnore(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if (target == null)
return;
from.AddIgnored(target);
}
public static void RemoveIgnore(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if (target == null)
return;
from.RemoveIgnored(target);
}
public static void ToggleIgnore(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if (target == null)
return;
if (from.IsIgnored(target))
from.RemoveIgnored(target);
else
from.AddIgnored(target);
}
public static void AddVoice(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if (target != null)
channel.AddVoiced(target, from);
}
public static void RemoveVoice(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if (target != null)
channel.RemoveVoiced(target, from);
}
public static void ToggleVoice(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if (target == null)
return;
if (channel.IsVoiced(target))
channel.RemoveVoiced(target, from);
else
channel.AddVoiced(target, from);
}
public static void AddModerator(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if (target != null)
channel.AddModerator(target, from);
}
public static void RemoveModerator(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if (target != null)
channel.RemoveModerator(target, from);
}
public static void ToggleModerator(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if (target == null)
return;
if (channel.IsModerator(target))
channel.RemoveModerator(target, from);
else
channel.AddModerator(target, from);
}
public static void RenameChannel(ChatUser from, Channel channel, string param)
{
channel.Name = param;
}
public static void QueryWhoIs(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if (target == null)
return;
if (target.Anonymous)
from.SendMessage(41, target.Username); // %1 is remaining anonymous.
else
from.SendMessage(43, target.Username, target.Mobile.Name); // %2 is known in the lands of Britannia as %2.
}
public static void Kick(ChatUser from, Channel channel, string param)
{
ChatUser target = ChatSystem.SearchForUser(from, param);
if (target != null)
channel.Kick(target, from);
}
public static void EnableDefaultVoice(ChatUser from, Channel channel, string param)
{
channel.VoiceRestricted = false;
}
public static void DisableDefaultVoice(ChatUser from, Channel channel, string param)
{
channel.VoiceRestricted = true;
}
public static void ToggleDefaultVoice(ChatUser from, Channel channel, string param)
{
channel.VoiceRestricted = !channel.VoiceRestricted;
}
}
}