* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
191 lines
4.8 KiB
C#
191 lines
4.8 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Server.Accounting;
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namespace Server.Engines.Chat
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{
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public class ChatUser
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{
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public const char NormalColorCharacter = '0';
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public const char ModeratorColorCharacter = '1';
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public const char VoicedColorCharacter = '2';
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private static List<ChatUser> m_Users = new List<ChatUser>();
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private static Dictionary<Mobile, ChatUser> m_Table = new Dictionary<Mobile, ChatUser>();
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public ChatUser(Mobile m)
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{
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Mobile = m;
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Ignored = new List<ChatUser>();
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Ignoring = new List<ChatUser>();
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}
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public Mobile Mobile{ get; }
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public List<ChatUser> Ignored{ get; }
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public List<ChatUser> Ignoring{ get; }
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public string Username
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{
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get
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{
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if (Mobile.Account is Account acct)
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return acct.GetTag("ChatName");
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return null;
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}
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set
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{
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if (Mobile.Account is Account acct)
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acct.SetTag("ChatName", value);
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}
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}
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public Channel CurrentChannel{ get; set; }
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public bool IsOnline => Mobile.NetState != null;
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public bool Anonymous{ get; set; }
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public bool IgnorePrivateMessage{ get; set; }
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public bool IsModerator => CurrentChannel?.IsModerator(this) == true;
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public char GetColorCharacter() =>
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IsModerator ? ModeratorColorCharacter :
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CurrentChannel?.IsVoiced(this) == true ? VoicedColorCharacter : NormalColorCharacter;
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public bool CheckOnline()
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{
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if (IsOnline)
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return true;
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RemoveChatUser(this);
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return false;
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}
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public void SendMessage(int number, string param1 = "", string param2 = "")
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{
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ChatPackets.SendChatMessage(Mobile.NetState, Mobile, number, param1, param2);
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}
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public void SendMessage(int number, Mobile from, string param1 = "", string param2 = "")
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{
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ChatPackets.SendChatMessage(Mobile.NetState, from, number, param1, param2);
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}
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public bool IsIgnored(ChatUser check) => Ignored.Contains(check);
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public void AddIgnored(ChatUser user)
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{
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if (IsIgnored(user))
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SendMessage(22, user.Username); // You are already ignoring %1.
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else
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{
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Ignored.Add(user);
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user.Ignoring.Add(this);
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SendMessage(23, user.Username); // You are now ignoring %1.
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}
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}
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public void RemoveIgnored(ChatUser user)
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{
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if (IsIgnored(user))
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{
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Ignored.Remove(user);
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user.Ignoring.Remove(this);
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SendMessage(24, user.Username); // You are no longer ignoring %1.
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if (Ignored.Count == 0)
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SendMessage(26); // You are no longer ignoring anyone.
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}
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else
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SendMessage(25, user.Username); // You are not ignoring %1.
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}
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public static ChatUser AddChatUser(Mobile from)
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{
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ChatUser user = GetChatUser(from);
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if (user != null)
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return user;
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user = new ChatUser(from);
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m_Users.Add(user);
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m_Table[from] = user;
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Channel.SendChannelsTo(user);
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List<Channel> list = Channel.Channels;
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for (int i = 0; i < list.Count; ++i)
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{
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Channel c = list[i];
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if (c.AddUser(user))
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break;
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}
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//ChatSystem.SendCommandTo( user.m_Mobile, ChatCommand.AddUserToChannel, user.GetColorCharacter() + user.Username );
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return user;
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}
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public static void RemoveChatUser(ChatUser user)
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{
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if (user == null)
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return;
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for (int i = 0; i < user.Ignoring.Count; ++i)
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user.Ignoring[i].RemoveIgnored(user);
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if (m_Users.Contains(user))
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{
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ChatSystem.SendCommandTo(user.Mobile, ChatCommand.CloseChatWindow);
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user.CurrentChannel?.RemoveUser(user);
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m_Users.Remove(user);
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m_Table.Remove(user.Mobile);
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}
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}
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public static void RemoveChatUser(Mobile from)
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{
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ChatUser user = GetChatUser(from);
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RemoveChatUser(user);
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}
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public static ChatUser GetChatUser(Mobile from)
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{
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m_Table.TryGetValue(from, out ChatUser c);
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return c;
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}
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public static ChatUser GetChatUser(string username) => m_Users.FirstOrDefault(user => user.Username == username);
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public static void GlobalSendCommand(ChatCommand command, string param1, string param2 = null)
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{
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GlobalSendCommand(command, null, param1, param2);
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}
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public static void GlobalSendCommand(ChatCommand command, ChatUser initiator = null, string param1 = null, string param2 = null)
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{
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for (int i = 0; i < m_Users.Count; ++i)
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{
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ChatUser user = m_Users[i];
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if (user == initiator)
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continue;
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if (user.CheckOnline())
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ChatSystem.SendCommandTo(user.Mobile, command, param1, param2);
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}
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}
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}
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}
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