ModernUO/Projects/Scripts/Engines/Chat/ChatUser.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

191 lines
4.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Server.Accounting;
namespace Server.Engines.Chat
{
public class ChatUser
{
public const char NormalColorCharacter = '0';
public const char ModeratorColorCharacter = '1';
public const char VoicedColorCharacter = '2';
private static List<ChatUser> m_Users = new List<ChatUser>();
private static Dictionary<Mobile, ChatUser> m_Table = new Dictionary<Mobile, ChatUser>();
public ChatUser(Mobile m)
{
Mobile = m;
Ignored = new List<ChatUser>();
Ignoring = new List<ChatUser>();
}
public Mobile Mobile{ get; }
public List<ChatUser> Ignored{ get; }
public List<ChatUser> Ignoring{ get; }
public string Username
{
get
{
if (Mobile.Account is Account acct)
return acct.GetTag("ChatName");
return null;
}
set
{
if (Mobile.Account is Account acct)
acct.SetTag("ChatName", value);
}
}
public Channel CurrentChannel{ get; set; }
public bool IsOnline => Mobile.NetState != null;
public bool Anonymous{ get; set; }
public bool IgnorePrivateMessage{ get; set; }
public bool IsModerator => CurrentChannel?.IsModerator(this) == true;
public char GetColorCharacter() =>
IsModerator ? ModeratorColorCharacter :
CurrentChannel?.IsVoiced(this) == true ? VoicedColorCharacter : NormalColorCharacter;
public bool CheckOnline()
{
if (IsOnline)
return true;
RemoveChatUser(this);
return false;
}
public void SendMessage(int number, string param1 = "", string param2 = "")
{
ChatPackets.SendChatMessage(Mobile.NetState, Mobile, number, param1, param2);
}
public void SendMessage(int number, Mobile from, string param1 = "", string param2 = "")
{
ChatPackets.SendChatMessage(Mobile.NetState, from, number, param1, param2);
}
public bool IsIgnored(ChatUser check) => Ignored.Contains(check);
public void AddIgnored(ChatUser user)
{
if (IsIgnored(user))
SendMessage(22, user.Username); // You are already ignoring %1.
else
{
Ignored.Add(user);
user.Ignoring.Add(this);
SendMessage(23, user.Username); // You are now ignoring %1.
}
}
public void RemoveIgnored(ChatUser user)
{
if (IsIgnored(user))
{
Ignored.Remove(user);
user.Ignoring.Remove(this);
SendMessage(24, user.Username); // You are no longer ignoring %1.
if (Ignored.Count == 0)
SendMessage(26); // You are no longer ignoring anyone.
}
else
SendMessage(25, user.Username); // You are not ignoring %1.
}
public static ChatUser AddChatUser(Mobile from)
{
ChatUser user = GetChatUser(from);
if (user != null)
return user;
user = new ChatUser(from);
m_Users.Add(user);
m_Table[from] = user;
Channel.SendChannelsTo(user);
List<Channel> list = Channel.Channels;
for (int i = 0; i < list.Count; ++i)
{
Channel c = list[i];
if (c.AddUser(user))
break;
}
//ChatSystem.SendCommandTo( user.m_Mobile, ChatCommand.AddUserToChannel, user.GetColorCharacter() + user.Username );
return user;
}
public static void RemoveChatUser(ChatUser user)
{
if (user == null)
return;
for (int i = 0; i < user.Ignoring.Count; ++i)
user.Ignoring[i].RemoveIgnored(user);
if (m_Users.Contains(user))
{
ChatSystem.SendCommandTo(user.Mobile, ChatCommand.CloseChatWindow);
user.CurrentChannel?.RemoveUser(user);
m_Users.Remove(user);
m_Table.Remove(user.Mobile);
}
}
public static void RemoveChatUser(Mobile from)
{
ChatUser user = GetChatUser(from);
RemoveChatUser(user);
}
public static ChatUser GetChatUser(Mobile from)
{
m_Table.TryGetValue(from, out ChatUser c);
return c;
}
public static ChatUser GetChatUser(string username) => m_Users.FirstOrDefault(user => user.Username == username);
public static void GlobalSendCommand(ChatCommand command, string param1, string param2 = null)
{
GlobalSendCommand(command, null, param1, param2);
}
public static void GlobalSendCommand(ChatCommand command, ChatUser initiator = null, string param1 = null, string param2 = null)
{
for (int i = 0; i < m_Users.Count; ++i)
{
ChatUser user = m_Users[i];
if (user == initiator)
continue;
if (user.CheckOnline())
ChatSystem.SendCommandTo(user.Mobile, command, param1, param2);
}
}
}
}