ModernUO/Projects/Scripts/Engines/ConPVP/Gumps/RulesetGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

125 lines
3.2 KiB
C#

using System.Collections;
using Server.Gumps;
using Server.Network;
namespace Server.Engines.ConPVP
{
public class RulesetGump : Gump
{
private DuelContext m_DuelContext;
private Mobile m_From;
private RulesetLayout m_Page;
private bool m_ReadOnly;
private Ruleset m_Ruleset;
public RulesetGump(Mobile from, Ruleset ruleset, RulesetLayout page, DuelContext duelContext, bool readOnly = false)
: base(readOnly ? 310 : 50, 50)
{
m_From = from;
m_Ruleset = ruleset;
m_Page = page;
m_DuelContext = duelContext;
m_ReadOnly = readOnly;
Draggable = !readOnly;
from.CloseGump<RulesetGump>();
from.CloseGump<DuelContextGump>();
from.CloseGump<ParticipantGump>();
RulesetLayout depthCounter = page;
int depth = 0;
while (depthCounter != null)
{
++depth;
depthCounter = depthCounter.Parent;
}
int count = page.Children.Length + page.Options.Length;
AddPage(0);
int height = 35 + 10 + 2 + count * 22 + 2 + 30;
AddBackground(0, 0, 260, height, 9250);
AddBackground(10, 10, 240, height - 20, 0xDAC);
AddHtml(35, 25, 190, 20, Center(page.Title));
int x = 35;
int y = 47;
for (int i = 0; i < page.Children.Length; ++i)
{
AddGoldenButton(x, y, 1 + i);
AddHtml(x + 25, y, 250, 22, page.Children[i].Title);
y += 22;
}
for (int i = 0; i < page.Options.Length; ++i)
{
bool enabled = ruleset.Options[page.Offset + i];
if (readOnly)
AddImage(x, y, enabled ? 0xD3 : 0xD2);
else
AddCheck(x, y, 0xD2, 0xD3, enabled, i);
AddHtml(x + 25, y, 250, 22, page.Options[i]);
y += 22;
}
}
public string Center(string text) => $"<CENTER>{text}</CENTER>";
public void AddGoldenButton(int x, int y, int bid)
{
AddButton(x, y, 0xD2, 0xD2, bid);
AddButton(x + 3, y + 3, 0xD8, 0xD8, bid);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_DuelContext?.Registered == false)
return;
if (!m_ReadOnly)
{
BitArray opts = new BitArray(m_Page.Options.Length);
for (int i = 0; i < info.Switches.Length; ++i)
{
int sid = info.Switches[i];
opts[sid] |= sid >= 0 && sid < m_Page.Options.Length;
}
for (int i = 0; i < opts.Length; ++i)
if (m_Ruleset.Options[m_Page.Offset + i] != opts[i])
{
m_Ruleset.Options[m_Page.Offset + i] = opts[i];
m_Ruleset.Changed = true;
}
}
int bid = info.ButtonID;
if (bid == 0)
{
if (m_Page.Parent != null)
m_From.SendGump(new RulesetGump(m_From, m_Ruleset, m_Page.Parent, m_DuelContext, m_ReadOnly));
else if (!m_ReadOnly)
m_From.SendGump(new PickRulesetGump(m_From, m_DuelContext, m_Ruleset));
}
else
{
bid -= 1;
if (bid >= 0 && bid < m_Page.Children.Length)
m_From.SendGump(new RulesetGump(m_From, m_Ruleset, m_Page.Children[bid], m_DuelContext, m_ReadOnly));
}
}
}
}