* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
125 lines
3.2 KiB
C#
125 lines
3.2 KiB
C#
using System.Collections;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Engines.ConPVP
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{
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public class RulesetGump : Gump
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{
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private DuelContext m_DuelContext;
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private Mobile m_From;
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private RulesetLayout m_Page;
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private bool m_ReadOnly;
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private Ruleset m_Ruleset;
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public RulesetGump(Mobile from, Ruleset ruleset, RulesetLayout page, DuelContext duelContext, bool readOnly = false)
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: base(readOnly ? 310 : 50, 50)
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{
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m_From = from;
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m_Ruleset = ruleset;
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m_Page = page;
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m_DuelContext = duelContext;
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m_ReadOnly = readOnly;
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Draggable = !readOnly;
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from.CloseGump<RulesetGump>();
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from.CloseGump<DuelContextGump>();
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from.CloseGump<ParticipantGump>();
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RulesetLayout depthCounter = page;
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int depth = 0;
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while (depthCounter != null)
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{
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++depth;
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depthCounter = depthCounter.Parent;
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}
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int count = page.Children.Length + page.Options.Length;
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AddPage(0);
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int height = 35 + 10 + 2 + count * 22 + 2 + 30;
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AddBackground(0, 0, 260, height, 9250);
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AddBackground(10, 10, 240, height - 20, 0xDAC);
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AddHtml(35, 25, 190, 20, Center(page.Title));
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int x = 35;
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int y = 47;
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for (int i = 0; i < page.Children.Length; ++i)
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{
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AddGoldenButton(x, y, 1 + i);
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AddHtml(x + 25, y, 250, 22, page.Children[i].Title);
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y += 22;
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}
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for (int i = 0; i < page.Options.Length; ++i)
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{
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bool enabled = ruleset.Options[page.Offset + i];
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if (readOnly)
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AddImage(x, y, enabled ? 0xD3 : 0xD2);
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else
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AddCheck(x, y, 0xD2, 0xD3, enabled, i);
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AddHtml(x + 25, y, 250, 22, page.Options[i]);
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y += 22;
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}
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}
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public string Center(string text) => $"<CENTER>{text}</CENTER>";
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public void AddGoldenButton(int x, int y, int bid)
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{
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AddButton(x, y, 0xD2, 0xD2, bid);
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AddButton(x + 3, y + 3, 0xD8, 0xD8, bid);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_DuelContext?.Registered == false)
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return;
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if (!m_ReadOnly)
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{
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BitArray opts = new BitArray(m_Page.Options.Length);
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for (int i = 0; i < info.Switches.Length; ++i)
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{
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int sid = info.Switches[i];
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opts[sid] |= sid >= 0 && sid < m_Page.Options.Length;
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}
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for (int i = 0; i < opts.Length; ++i)
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if (m_Ruleset.Options[m_Page.Offset + i] != opts[i])
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{
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m_Ruleset.Options[m_Page.Offset + i] = opts[i];
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m_Ruleset.Changed = true;
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}
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}
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int bid = info.ButtonID;
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if (bid == 0)
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{
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if (m_Page.Parent != null)
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m_From.SendGump(new RulesetGump(m_From, m_Ruleset, m_Page.Parent, m_DuelContext, m_ReadOnly));
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else if (!m_ReadOnly)
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m_From.SendGump(new PickRulesetGump(m_From, m_DuelContext, m_Ruleset));
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}
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else
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{
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bid -= 1;
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if (bid >= 0 && bid < m_Page.Children.Length)
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m_From.SendGump(new RulesetGump(m_From, m_Ruleset, m_Page.Children[bid], m_DuelContext, m_ReadOnly));
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}
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}
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}
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}
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