* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
87 lines
2.5 KiB
C#
87 lines
2.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Server.Mobiles;
|
|
using Server.Targeting;
|
|
|
|
namespace Server.Engines.Craft
|
|
{
|
|
public class Recipe
|
|
{
|
|
private TextDefinition m_TD;
|
|
|
|
public Recipe(int id, CraftSystem system, CraftItem item)
|
|
{
|
|
ID = id;
|
|
CraftSystem = system;
|
|
CraftItem = item;
|
|
|
|
if (Recipes.ContainsKey(id))
|
|
throw new Exception("Attempting to create recipe with preexisting ID.");
|
|
|
|
Recipes.Add(id, this);
|
|
LargestRecipeID = Math.Max(id, LargestRecipeID);
|
|
}
|
|
|
|
|
|
public static Dictionary<int, Recipe> Recipes{ get; } = new Dictionary<int, Recipe>();
|
|
|
|
public static int LargestRecipeID{ get; private set; }
|
|
|
|
public CraftSystem CraftSystem{ get; set; }
|
|
|
|
public CraftItem CraftItem{ get; set; }
|
|
|
|
public int ID{ get; }
|
|
|
|
public TextDefinition TextDefinition => m_TD ??= new TextDefinition(CraftItem.NameNumber, CraftItem.NameString);
|
|
|
|
public static void Initialize()
|
|
{
|
|
CommandSystem.Register("LearnAllRecipes", AccessLevel.GameMaster, LearnAllRecipes_OnCommand);
|
|
CommandSystem.Register("ForgetAllRecipes", AccessLevel.GameMaster, ForgetAllRecipes_OnCommand);
|
|
}
|
|
|
|
[Usage("LearnAllRecipes")]
|
|
[Description("Teaches a player all available recipes.")]
|
|
private static void LearnAllRecipes_OnCommand(CommandEventArgs e)
|
|
{
|
|
Mobile m = e.Mobile;
|
|
m.SendMessage("Target a player to teach them all of the recipes.");
|
|
|
|
m.BeginTarget(-1, false, TargetFlags.None, delegate(Mobile from, object targeted)
|
|
{
|
|
if (targeted is PlayerMobile mobile)
|
|
{
|
|
foreach (var (key, _) in Recipes)
|
|
mobile.AcquireRecipe(key);
|
|
|
|
m.SendMessage("You teach them all of the recipes.");
|
|
}
|
|
else
|
|
m.SendMessage("That is not a player!");
|
|
});
|
|
}
|
|
|
|
[Usage("ForgetAllRecipes")]
|
|
[Description("Makes a player forget all the recipes they've learned.")]
|
|
private static void ForgetAllRecipes_OnCommand(CommandEventArgs e)
|
|
{
|
|
Mobile m = e.Mobile;
|
|
m.SendMessage("Target a player to have them forget all of the recipes they've learned.");
|
|
|
|
m.BeginTarget(-1, false, TargetFlags.None, delegate(Mobile from, object targeted)
|
|
{
|
|
if (targeted is PlayerMobile mobile)
|
|
{
|
|
mobile.ResetRecipes();
|
|
|
|
m.SendMessage("They forget all their recipes.");
|
|
}
|
|
else
|
|
{
|
|
m.SendMessage("That is not a player!");
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|