* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
90 lines
2.2 KiB
C#
90 lines
2.2 KiB
C#
using System;
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using System.Text;
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using Server.Network;
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namespace Server.Ethics.Hero
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{
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public sealed class HolySense : Power
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{
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public HolySense() =>
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m_Definition = new PowerDefinition(
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0,
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"Holy Sense",
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"Drewrok Erstok",
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""
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);
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public override void BeginInvoke(Player from)
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{
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Ethic opposition = Ethic.Evil;
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int enemyCount = 0;
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int maxRange = 18 + from.Power;
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Player primary = null;
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foreach (Player pl in opposition.Players)
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{
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Mobile mob = pl.Mobile;
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if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
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continue;
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if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
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continue;
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if (primary == null || pl.Power > primary.Power)
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primary = pl;
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++enemyCount;
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}
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StringBuilder sb = new StringBuilder();
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sb.Append("You sense ");
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sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
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sb.Append(enemyCount == 1 ? " enemy" : " enemies");
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if (primary != null)
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{
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sb.Append(", and a strong presense");
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switch (from.Mobile.GetDirectionTo(primary.Mobile))
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{
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case Direction.West:
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sb.Append(" to the west.");
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break;
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case Direction.East:
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sb.Append(" to the east.");
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break;
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case Direction.North:
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sb.Append(" to the north.");
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break;
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case Direction.South:
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sb.Append(" to the south.");
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break;
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case Direction.Up:
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sb.Append(" to the north-west.");
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break;
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case Direction.Down:
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sb.Append(" to the south-east.");
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break;
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case Direction.Left:
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sb.Append(" to the south-west.");
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break;
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case Direction.Right:
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sb.Append(" to the north-east.");
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break;
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}
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}
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else
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sb.Append('.');
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x59, false, sb.ToString());
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FinishInvoke(from);
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}
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}
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}
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