* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using Server.Gumps;
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using Server.Network;
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namespace Server.Engines.Help
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{
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public class PagePromptGump : Gump
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{
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private Mobile m_From;
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private PageType m_Type;
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public PagePromptGump(Mobile from, PageType type) : base(0, 0)
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{
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m_From = from;
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m_Type = type;
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from.CloseGump<PagePromptGump>();
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AddBackground(50, 50, 540, 350, 2600);
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AddPage(0);
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AddHtmlLocalized(264, 80, 200, 24, 1062524); // Enter Description
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AddHtmlLocalized(120, 108, 420, 48, 1062638); // Please enter a brief description (up to 200 characters) of your problem:
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AddBackground(100, 148, 440, 200, 3500);
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AddTextEntry(120, 168, 400, 200, 1153, 0, "");
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AddButton(175, 355, 2074, 2075, 1); // Okay
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AddButton(405, 355, 2073, 2072, 0); // Cancel
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID == 0)
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{
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m_From.SendLocalizedMessage(501235, "", 0x35); // Help request aborted.
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}
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else
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{
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TextRelay entry = info.GetTextEntry(0);
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string text = entry?.Text.Trim() ?? "";
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if (text.Length == 0)
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{
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m_From.SendMessage(0x35, "You must enter a description.");
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m_From.SendGump(new PagePromptGump(m_From, m_Type));
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}
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else
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{
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m_From.SendLocalizedMessage(501234, "",
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0x35); /* The next available Counselor/Game Master will respond as soon as possible.
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* Please check your Journal for messages every few minutes.
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*/
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PageQueue.Enqueue(new PageEntry(m_From, text, m_Type));
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}
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}
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}
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}
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}
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