* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
111 lines
2.9 KiB
C#
111 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Accounting;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Engines.Help
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{
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public class SpeechLogGump : Gump
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{
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public static readonly int MaxEntriesPerPage = 30;
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private List<SpeechLogEntry> m_Log;
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private int m_Page;
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private Mobile m_Player;
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public SpeechLogGump(Mobile player, SpeechLog log)
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: this(player, new List<SpeechLogEntry>(log))
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{
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}
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public SpeechLogGump(Mobile player, List<SpeechLogEntry> log) : this(player, log,
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(log.Count - 1) / MaxEntriesPerPage)
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{
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}
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public SpeechLogGump(Mobile player, List<SpeechLogEntry> log, int page)
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: base(500, 30)
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{
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m_Player = player;
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m_Log = log;
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m_Page = page;
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AddImageTiled(0, 0, 300, 425, 0xA40);
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AddAlphaRegion(1, 1, 298, 423);
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string playerName = player.Name;
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string playerAccount = player.Account is Account ? player.Account.Username : "???";
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AddHtml(10, 10, 280, 20,
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$"<basefont color=#A0A0FF><center>SPEECH LOG - {playerName} (<i>{Utility.FixHtml(playerAccount)}</i>)</center></basefont>");
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int lastPage = (log.Count - 1) / MaxEntriesPerPage;
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string sLog;
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if (page < 0 || page > lastPage)
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sLog = "";
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else
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{
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int max = log.Count - (lastPage - page) * MaxEntriesPerPage;
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int min = Math.Max(max - MaxEntriesPerPage, 0);
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StringBuilder builder = new StringBuilder();
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for (int i = min; i < max; i++)
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{
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SpeechLogEntry entry = log[i];
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Mobile m = entry.From;
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string name = m.Name;
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string account = m.Account is Account ? m.Account.Username : "???";
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string speech = entry.Speech;
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if (i != min)
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builder.Append("<br>");
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builder.AppendFormat("<u>{0}</u> (<i>{1}</i>): {2}", name, Utility.FixHtml(account),
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Utility.FixHtml(speech));
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}
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sLog = builder.ToString();
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}
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AddHtml(10, 40, 280, 350, sLog, false, true);
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if (page > 0)
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AddButton(10, 395, 0xFAE, 0xFB0, 1); // Previous page
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AddLabel(45, 395, 0x481, $"Current page: {page + 1}/{lastPage + 1}");
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if (page < lastPage)
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AddButton(261, 395, 0xFA5, 0xFA7, 2); // Next page
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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Mobile from = sender.Mobile;
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switch (info.ButtonID)
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{
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case 1: // Previous page
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{
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if (m_Page - 1 >= 0)
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from.SendGump(new SpeechLogGump(m_Player, m_Log, m_Page - 1));
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break;
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}
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case 2: // Next page
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{
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if ((m_Page + 1) * MaxEntriesPerPage < m_Log.Count)
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from.SendGump(new SpeechLogGump(m_Player, m_Log, m_Page + 1));
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break;
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}
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}
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}
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}
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}
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