ModernUO/Projects/Scripts/Engines/Help/SpeechLogGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

111 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Server.Accounting;
using Server.Gumps;
using Server.Network;
namespace Server.Engines.Help
{
public class SpeechLogGump : Gump
{
public static readonly int MaxEntriesPerPage = 30;
private List<SpeechLogEntry> m_Log;
private int m_Page;
private Mobile m_Player;
public SpeechLogGump(Mobile player, SpeechLog log)
: this(player, new List<SpeechLogEntry>(log))
{
}
public SpeechLogGump(Mobile player, List<SpeechLogEntry> log) : this(player, log,
(log.Count - 1) / MaxEntriesPerPage)
{
}
public SpeechLogGump(Mobile player, List<SpeechLogEntry> log, int page)
: base(500, 30)
{
m_Player = player;
m_Log = log;
m_Page = page;
AddImageTiled(0, 0, 300, 425, 0xA40);
AddAlphaRegion(1, 1, 298, 423);
string playerName = player.Name;
string playerAccount = player.Account is Account ? player.Account.Username : "???";
AddHtml(10, 10, 280, 20,
$"<basefont color=#A0A0FF><center>SPEECH LOG - {playerName} (<i>{Utility.FixHtml(playerAccount)}</i>)</center></basefont>");
int lastPage = (log.Count - 1) / MaxEntriesPerPage;
string sLog;
if (page < 0 || page > lastPage)
sLog = "";
else
{
int max = log.Count - (lastPage - page) * MaxEntriesPerPage;
int min = Math.Max(max - MaxEntriesPerPage, 0);
StringBuilder builder = new StringBuilder();
for (int i = min; i < max; i++)
{
SpeechLogEntry entry = log[i];
Mobile m = entry.From;
string name = m.Name;
string account = m.Account is Account ? m.Account.Username : "???";
string speech = entry.Speech;
if (i != min)
builder.Append("<br>");
builder.AppendFormat("<u>{0}</u> (<i>{1}</i>): {2}", name, Utility.FixHtml(account),
Utility.FixHtml(speech));
}
sLog = builder.ToString();
}
AddHtml(10, 40, 280, 350, sLog, false, true);
if (page > 0)
AddButton(10, 395, 0xFAE, 0xFB0, 1); // Previous page
AddLabel(45, 395, 0x481, $"Current page: {page + 1}/{lastPage + 1}");
if (page < lastPage)
AddButton(261, 395, 0xFA5, 0xFA7, 2); // Next page
}
public override void OnResponse(NetState sender, RelayInfo info)
{
Mobile from = sender.Mobile;
switch (info.ButtonID)
{
case 1: // Previous page
{
if (m_Page - 1 >= 0)
from.SendGump(new SpeechLogGump(m_Player, m_Log, m_Page - 1));
break;
}
case 2: // Next page
{
if ((m_Page + 1) * MaxEntriesPerPage < m_Log.Count)
from.SendGump(new SpeechLogGump(m_Player, m_Log, m_Page + 1));
break;
}
}
}
}
}