ModernUO/Projects/Scripts/Engines/Help/StuckMenu.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

282 lines
7.1 KiB
C#

using System;
using Server.Factions;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Menus.Questions
{
public class StuckMenuEntry
{
public StuckMenuEntry(int name, Point3D[] locations)
{
Name = name;
Locations = locations;
}
public int Name { get; }
public Point3D[] Locations { get; }
}
public class StuckMenu : Gump
{
private static StuckMenuEntry[] m_Entries =
{
// Britain
new StuckMenuEntry(1011028, new[]
{
new Point3D(1522, 1757, 28),
new Point3D(1519, 1619, 10),
new Point3D(1457, 1538, 30),
new Point3D(1607, 1568, 20),
new Point3D(1643, 1680, 18)
}),
// Trinsic
new StuckMenuEntry(1011029, new[]
{
new Point3D(2005, 2754, 30),
new Point3D(1993, 2827, 0),
new Point3D(2044, 2883, 0),
new Point3D(1876, 2859, 20),
new Point3D(1865, 2687, 0)
}),
// Vesper
new StuckMenuEntry(1011030, new[]
{
new Point3D(2973, 891, 0),
new Point3D(3003, 776, 0),
new Point3D(2910, 727, 0),
new Point3D(2865, 804, 0),
new Point3D(2832, 927, 0)
}),
// Minoc
new StuckMenuEntry(1011031, new[]
{
new Point3D(2498, 392, 0),
new Point3D(2433, 541, 0),
new Point3D(2445, 501, 15),
new Point3D(2501, 469, 15),
new Point3D(2444, 420, 15)
}),
// Yew
new StuckMenuEntry(1011032, new[]
{
new Point3D(490, 1166, 0),
new Point3D(652, 1098, 0),
new Point3D(650, 1013, 0),
new Point3D(536, 979, 0),
new Point3D(464, 970, 0)
}),
// Cove
new StuckMenuEntry(1011033, new[]
{
new Point3D(2230, 1159, 0),
new Point3D(2218, 1203, 0),
new Point3D(2247, 1194, 0),
new Point3D(2236, 1224, 0),
new Point3D(2273, 1231, 0)
})
};
private static StuckMenuEntry[] m_T2AEntries =
{
// Papua
new StuckMenuEntry(1011057, new[]
{
new Point3D(5720, 3109, -1),
new Point3D(5677, 3176, -3),
new Point3D(5678, 3227, 0),
new Point3D(5769, 3206, -2),
new Point3D(5777, 3270, -1)
}),
// Delucia
new StuckMenuEntry(1011058, new[]
{
new Point3D(5216, 4033, 37),
new Point3D(5262, 4049, 37),
new Point3D(5284, 4006, 37),
new Point3D(5189, 3971, 39),
new Point3D(5243, 3960, 37)
})
};
private bool m_MarkUse;
private Mobile m_Mobile, m_Sender;
private Timer m_Timer;
public StuckMenu(Mobile beholder, Mobile beheld, bool markUse) : base(150, 50)
{
m_Sender = beholder;
m_Mobile = beheld;
m_MarkUse = markUse;
Closable = false;
Draggable = false;
Disposable = false;
AddBackground(0, 0, 270, 320, 2600);
AddHtmlLocalized(50, 20, 250, 35, 1011027); // Chose a town:
StuckMenuEntry[] entries = IsInSecondAgeArea(beheld) ? m_T2AEntries : m_Entries;
for (int i = 0; i < entries.Length; i++)
{
StuckMenuEntry entry = entries[i];
AddButton(50, 55 + 35 * i, 208, 209, i + 1);
AddHtmlLocalized(75, 55 + 35 * i, 335, 40, entry.Name);
}
AddButton(55, 263, 4005, 4007, 0);
AddHtmlLocalized(90, 265, 200, 35, 1011012); // CANCEL
}
private static bool IsInSecondAgeArea(Mobile m) =>
(m.Map == Map.Trammel || m.Map == Map.Felucca) &&
(m.X >= 5120 && m.Y >= 2304 || m.Region.IsPartOf("Terathan Keep"));
public void BeginClose()
{
StopClose();
m_Timer = new CloseTimer(m_Mobile);
m_Timer.Start();
m_Mobile.Frozen = true;
}
public void StopClose()
{
m_Timer?.Stop();
m_Mobile.Frozen = false;
}
public override void OnResponse(NetState sender, RelayInfo info)
{
StopClose();
if (Sigil.ExistsOn(m_Mobile))
{
m_Mobile.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
}
else if (info.ButtonID == 0)
{
if (m_Mobile == m_Sender)
m_Mobile.SendLocalizedMessage(1010588); // You choose not to go to any city.
}
else
{
int index = info.ButtonID - 1;
StuckMenuEntry[] entries = IsInSecondAgeArea(m_Mobile) ? m_T2AEntries : m_Entries;
if (index >= 0 && index < entries.Length)
Teleport(entries[index]);
}
}
private void Teleport(StuckMenuEntry entry)
{
if (m_MarkUse)
{
m_Mobile.SendLocalizedMessage(1010589); // You will be teleported within the next two minutes.
new TeleportTimer(m_Mobile, entry, TimeSpan.FromSeconds(10.0 + Utility.RandomDouble() * 110.0)).Start();
if (m_Mobile is PlayerMobile mobile)
mobile.UsedStuckMenu();
}
else
{
new TeleportTimer(m_Mobile, entry, TimeSpan.Zero).Start();
}
}
private class CloseTimer : Timer
{
private DateTime m_End;
private Mobile m_Mobile;
public CloseTimer(Mobile m) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1.0))
{
m_Mobile = m;
m_End = DateTime.UtcNow + TimeSpan.FromMinutes(3.0);
}
protected override void OnTick()
{
if (m_Mobile.NetState == null || DateTime.UtcNow > m_End)
{
m_Mobile.Frozen = false;
m_Mobile.CloseGump<StuckMenu>();
Stop();
}
else
{
m_Mobile.Frozen = true;
}
}
}
private class TeleportTimer : Timer
{
private StuckMenuEntry m_Destination;
private DateTime m_End;
private Mobile m_Mobile;
public TeleportTimer(Mobile mobile, StuckMenuEntry destination, TimeSpan delay) : base(TimeSpan.Zero,
TimeSpan.FromSeconds(1.0))
{
Priority = TimerPriority.TwoFiftyMS;
m_Mobile = mobile;
m_Destination = destination;
m_End = DateTime.UtcNow + delay;
}
protected override void OnTick()
{
if (DateTime.UtcNow < m_End)
{
m_Mobile.Frozen = true;
}
else
{
m_Mobile.Frozen = false;
Stop();
if (Sigil.ExistsOn(m_Mobile))
{
m_Mobile.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
return;
}
int idx = Utility.Random(m_Destination.Locations.Length);
Point3D dest = m_Destination.Locations[idx];
Map destMap;
if (m_Mobile.Map == Map.Trammel)
destMap = Map.Trammel;
else if (m_Mobile.Map == Map.Felucca)
destMap = Map.Felucca;
else
destMap = m_Mobile.Kills >= 5 ? Map.Felucca : Map.Trammel;
BaseCreature.TeleportPets(m_Mobile, dest, destMap);
m_Mobile.MoveToWorld(dest, destMap);
}
}
}
}
}