* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
282 lines
7.1 KiB
C#
282 lines
7.1 KiB
C#
using System;
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using Server.Factions;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Menus.Questions
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{
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public class StuckMenuEntry
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{
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public StuckMenuEntry(int name, Point3D[] locations)
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{
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Name = name;
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Locations = locations;
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}
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public int Name { get; }
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public Point3D[] Locations { get; }
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}
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public class StuckMenu : Gump
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{
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private static StuckMenuEntry[] m_Entries =
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{
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// Britain
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new StuckMenuEntry(1011028, new[]
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{
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new Point3D(1522, 1757, 28),
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new Point3D(1519, 1619, 10),
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new Point3D(1457, 1538, 30),
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new Point3D(1607, 1568, 20),
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new Point3D(1643, 1680, 18)
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}),
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// Trinsic
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new StuckMenuEntry(1011029, new[]
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{
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new Point3D(2005, 2754, 30),
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new Point3D(1993, 2827, 0),
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new Point3D(2044, 2883, 0),
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new Point3D(1876, 2859, 20),
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new Point3D(1865, 2687, 0)
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}),
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// Vesper
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new StuckMenuEntry(1011030, new[]
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{
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new Point3D(2973, 891, 0),
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new Point3D(3003, 776, 0),
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new Point3D(2910, 727, 0),
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new Point3D(2865, 804, 0),
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new Point3D(2832, 927, 0)
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}),
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// Minoc
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new StuckMenuEntry(1011031, new[]
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{
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new Point3D(2498, 392, 0),
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new Point3D(2433, 541, 0),
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new Point3D(2445, 501, 15),
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new Point3D(2501, 469, 15),
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new Point3D(2444, 420, 15)
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}),
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// Yew
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new StuckMenuEntry(1011032, new[]
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{
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new Point3D(490, 1166, 0),
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new Point3D(652, 1098, 0),
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new Point3D(650, 1013, 0),
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new Point3D(536, 979, 0),
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new Point3D(464, 970, 0)
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}),
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// Cove
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new StuckMenuEntry(1011033, new[]
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{
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new Point3D(2230, 1159, 0),
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new Point3D(2218, 1203, 0),
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new Point3D(2247, 1194, 0),
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new Point3D(2236, 1224, 0),
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new Point3D(2273, 1231, 0)
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})
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};
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private static StuckMenuEntry[] m_T2AEntries =
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{
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// Papua
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new StuckMenuEntry(1011057, new[]
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{
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new Point3D(5720, 3109, -1),
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new Point3D(5677, 3176, -3),
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new Point3D(5678, 3227, 0),
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new Point3D(5769, 3206, -2),
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new Point3D(5777, 3270, -1)
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}),
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// Delucia
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new StuckMenuEntry(1011058, new[]
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{
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new Point3D(5216, 4033, 37),
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new Point3D(5262, 4049, 37),
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new Point3D(5284, 4006, 37),
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new Point3D(5189, 3971, 39),
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new Point3D(5243, 3960, 37)
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})
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};
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private bool m_MarkUse;
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private Mobile m_Mobile, m_Sender;
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private Timer m_Timer;
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public StuckMenu(Mobile beholder, Mobile beheld, bool markUse) : base(150, 50)
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{
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m_Sender = beholder;
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m_Mobile = beheld;
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m_MarkUse = markUse;
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Closable = false;
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Draggable = false;
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Disposable = false;
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AddBackground(0, 0, 270, 320, 2600);
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AddHtmlLocalized(50, 20, 250, 35, 1011027); // Chose a town:
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StuckMenuEntry[] entries = IsInSecondAgeArea(beheld) ? m_T2AEntries : m_Entries;
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for (int i = 0; i < entries.Length; i++)
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{
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StuckMenuEntry entry = entries[i];
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AddButton(50, 55 + 35 * i, 208, 209, i + 1);
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AddHtmlLocalized(75, 55 + 35 * i, 335, 40, entry.Name);
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}
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AddButton(55, 263, 4005, 4007, 0);
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AddHtmlLocalized(90, 265, 200, 35, 1011012); // CANCEL
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}
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private static bool IsInSecondAgeArea(Mobile m) =>
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(m.Map == Map.Trammel || m.Map == Map.Felucca) &&
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(m.X >= 5120 && m.Y >= 2304 || m.Region.IsPartOf("Terathan Keep"));
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public void BeginClose()
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{
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StopClose();
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m_Timer = new CloseTimer(m_Mobile);
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m_Timer.Start();
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m_Mobile.Frozen = true;
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}
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public void StopClose()
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{
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m_Timer?.Stop();
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m_Mobile.Frozen = false;
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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StopClose();
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if (Sigil.ExistsOn(m_Mobile))
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{
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m_Mobile.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
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}
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else if (info.ButtonID == 0)
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{
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if (m_Mobile == m_Sender)
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m_Mobile.SendLocalizedMessage(1010588); // You choose not to go to any city.
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}
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else
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{
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int index = info.ButtonID - 1;
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StuckMenuEntry[] entries = IsInSecondAgeArea(m_Mobile) ? m_T2AEntries : m_Entries;
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if (index >= 0 && index < entries.Length)
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Teleport(entries[index]);
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}
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}
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private void Teleport(StuckMenuEntry entry)
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{
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if (m_MarkUse)
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{
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m_Mobile.SendLocalizedMessage(1010589); // You will be teleported within the next two minutes.
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new TeleportTimer(m_Mobile, entry, TimeSpan.FromSeconds(10.0 + Utility.RandomDouble() * 110.0)).Start();
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if (m_Mobile is PlayerMobile mobile)
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mobile.UsedStuckMenu();
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}
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else
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{
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new TeleportTimer(m_Mobile, entry, TimeSpan.Zero).Start();
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}
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}
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private class CloseTimer : Timer
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{
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private DateTime m_End;
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private Mobile m_Mobile;
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public CloseTimer(Mobile m) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1.0))
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{
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m_Mobile = m;
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m_End = DateTime.UtcNow + TimeSpan.FromMinutes(3.0);
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}
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protected override void OnTick()
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{
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if (m_Mobile.NetState == null || DateTime.UtcNow > m_End)
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{
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m_Mobile.Frozen = false;
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m_Mobile.CloseGump<StuckMenu>();
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Stop();
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}
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else
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{
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m_Mobile.Frozen = true;
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}
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}
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}
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private class TeleportTimer : Timer
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{
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private StuckMenuEntry m_Destination;
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private DateTime m_End;
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private Mobile m_Mobile;
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public TeleportTimer(Mobile mobile, StuckMenuEntry destination, TimeSpan delay) : base(TimeSpan.Zero,
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TimeSpan.FromSeconds(1.0))
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{
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Priority = TimerPriority.TwoFiftyMS;
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m_Mobile = mobile;
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m_Destination = destination;
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m_End = DateTime.UtcNow + delay;
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}
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protected override void OnTick()
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{
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if (DateTime.UtcNow < m_End)
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{
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m_Mobile.Frozen = true;
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}
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else
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{
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m_Mobile.Frozen = false;
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Stop();
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if (Sigil.ExistsOn(m_Mobile))
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{
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m_Mobile.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
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return;
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}
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int idx = Utility.Random(m_Destination.Locations.Length);
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Point3D dest = m_Destination.Locations[idx];
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Map destMap;
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if (m_Mobile.Map == Map.Trammel)
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destMap = Map.Trammel;
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else if (m_Mobile.Map == Map.Felucca)
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destMap = Map.Felucca;
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else
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destMap = m_Mobile.Kills >= 5 ? Map.Felucca : Map.Trammel;
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BaseCreature.TeleportPets(m_Mobile, dest, destMap);
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m_Mobile.MoveToWorld(dest, destMap);
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}
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}
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}
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}
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}
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