* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
260 lines
7.1 KiB
C#
260 lines
7.1 KiB
C#
using System;
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using System.Linq;
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using Server.Gumps;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server.Engines.MLQuests.Objectives
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{
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public class EscortObjective : BaseObjective
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{
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public EscortObjective(QuestArea destination = null) => Destination = destination;
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public QuestArea Destination{ get; set; }
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public override bool CanOffer(IQuestGiver quester, PlayerMobile pm, bool message)
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{
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if (quester is BaseCreature creature && creature.Controlled ||
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quester is BaseEscortable escortable && escortable.IsBeingDeleted)
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return false;
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MLQuestContext context = MLQuestSystem.GetContext(pm);
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if (context != null)
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if (context.QuestInstances.Any(instance => instance.Quest.IsEscort))
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{
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if (message)
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MLQuestSystem.Tell(quester, pm, 500896); // I see you already have an escort.
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return false;
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}
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DateTime nextEscort = pm.LastEscortTime + BaseEscortable.EscortDelay;
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if (nextEscort > DateTime.UtcNow)
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{
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if (message)
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{
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int minutes = (int)Math.Ceiling((nextEscort - DateTime.UtcNow).TotalMinutes);
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if (minutes == 1)
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MLQuestSystem.Tell(quester, pm, "You must rest 1 minute before we set out on this journey.");
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else
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MLQuestSystem.Tell(quester, pm, 1071195,
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minutes.ToString()); // You must rest ~1_minsleft~ minutes before we set out on this journey.
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}
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return false;
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}
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return true;
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}
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public override void WriteToGump(Gump g, ref int y)
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{
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g.AddHtmlLocalized(98, y, 312, 16, 1072206, 0x15F90); // Escort to
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if (Destination.Name.Number > 0)
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g.AddHtmlLocalized(173, y, 312, 20, Destination.Name.Number, 0xFFFFFF);
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else if (Destination.Name.String != null)
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g.AddLabel(173, y, 0x481, Destination.Name.String);
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y += 16;
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}
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public override BaseObjectiveInstance CreateInstance(MLQuestInstance instance)
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{
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if (instance == null || Destination == null)
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return null;
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return new EscortObjectiveInstance(this, instance);
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}
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}
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public class EscortObjectiveInstance : BaseObjectiveInstance
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{
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private BaseCreature m_Escort;
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private DateTime m_LastSeenEscorter;
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private EscortObjective m_Objective;
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private Timer m_Timer;
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public EscortObjectiveInstance(EscortObjective objective, MLQuestInstance instance)
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: base(instance, objective)
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{
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m_Objective = objective;
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HasCompleted = false;
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(5), CheckDestination);
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m_LastSeenEscorter = DateTime.UtcNow;
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m_Escort = instance.Quester as BaseCreature;
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if (MLQuestSystem.Debug && m_Escort == null && instance.Quester != null)
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Console.WriteLine("Warning: EscortObjective is not supported for type '{0}'",
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instance.Quester.GetType().Name);
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}
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public bool HasCompleted{ get; set; }
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public override DataType ExtraDataType => DataType.EscortObjective;
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public override bool IsCompleted() => HasCompleted;
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private void CheckDestination()
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{
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if (m_Escort == null || HasCompleted) // Completed by deserialization
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{
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StopTimer();
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return;
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}
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MLQuestInstance instance = Instance;
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PlayerMobile pm = instance.Player;
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if (instance.Removed)
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{
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Abandon();
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}
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else if (m_Objective.Destination.Contains(m_Escort))
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{
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m_Escort.Say(1042809,
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pm.Name); // We have arrived! I thank thee, ~1_PLAYER_NAME~! I have no further need of thy services. Here is thy pay.
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if (pm.Young || m_Escort.Region.IsPartOf("Haven Island"))
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Titles.AwardFame(pm, 10, true);
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else
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VirtueHelper.AwardVirtue(pm, VirtueName.Compassion,
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m_Escort is BaseEscortable escortable && escortable.IsPrisoner ? 400 : 200);
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EndFollow(m_Escort);
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StopTimer();
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HasCompleted = true;
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CheckComplete();
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// Auto claim reward
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MLQuestSystem.OnDoubleClick(m_Escort, pm);
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}
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else if (pm.Map != m_Escort.Map || !pm.InRange(m_Escort, 30)) // TODO: verify range
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{
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if (m_LastSeenEscorter + BaseEscortable.AbandonDelay <= DateTime.UtcNow)
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Abandon();
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}
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else
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{
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m_LastSeenEscorter = DateTime.UtcNow;
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}
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}
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private void StopTimer()
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{
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if (m_Timer != null)
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{
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m_Timer.Stop();
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m_Timer = null;
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}
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}
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public static void BeginFollow(BaseCreature quester, PlayerMobile pm)
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{
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quester.ControlSlots = 0;
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quester.SetControlMaster(pm);
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quester.ActiveSpeed = 0.1;
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quester.PassiveSpeed = 0.2;
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quester.ControlOrder = OrderType.Follow;
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quester.ControlTarget = pm;
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quester.CantWalk = false;
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quester.CurrentSpeed = 0.1;
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}
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public static void EndFollow(BaseCreature quester)
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{
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quester.ActiveSpeed = 0.2;
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quester.PassiveSpeed = 1.0;
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quester.ControlOrder = OrderType.None;
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quester.ControlTarget = null;
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quester.CurrentSpeed = 1.0;
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quester.SetControlMaster(null);
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(quester as BaseEscortable)?.BeginDelete();
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}
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public override void OnQuestAccepted()
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{
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MLQuestInstance instance = Instance;
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PlayerMobile pm = instance.Player;
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pm.LastEscortTime = DateTime.UtcNow;
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if (m_Escort != null)
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BeginFollow(m_Escort, pm);
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}
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public void Abandon()
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{
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StopTimer();
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MLQuestInstance instance = Instance;
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PlayerMobile pm = instance.Player;
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if (m_Escort?.Deleted == false)
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{
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if (!pm.Alive)
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m_Escort.Say(500901); // Ack! My escort has come to haunt me!
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else
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m_Escort.Say(500902); // My escort seems to have abandoned me!
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EndFollow(m_Escort);
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}
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// Note: this sound is sent twice on OSI (once here and once in Cancel())
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//m_Player.SendSound( 0x5B3 ); // private sound
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pm.SendLocalizedMessage(1071194); // You have failed your escort quest...
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if (!instance.Removed)
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instance.Cancel();
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}
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public override void OnQuesterDeleted()
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{
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if (IsCompleted() || Instance.Removed)
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return;
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Abandon();
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}
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public override void OnPlayerDeath()
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{
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// Note: OSI also cancels it when the quest is already complete
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if ( /*IsCompleted() ||*/ Instance.Removed)
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return;
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Instance.Cancel();
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}
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public override void OnExpire()
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{
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Abandon();
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}
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public override void WriteToGump(Gump g, ref int y)
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{
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m_Objective.WriteToGump(g, ref y);
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base.WriteToGump(g, ref y);
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// No extra instance stuff printed for this objective
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(HasCompleted);
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}
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}
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}
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