* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
138 lines
3.7 KiB
C#
138 lines
3.7 KiB
C#
using System;
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using System.Linq;
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using Server.Gumps;
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using Server.Mobiles;
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namespace Server.Engines.MLQuests.Objectives
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{
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public class KillObjective : BaseObjective
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{
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public KillObjective(
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int amount = 0, Type[] types = null, TextDefinition name = null, QuestArea area = null)
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{
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DesiredAmount = amount;
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AcceptedTypes = types;
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Name = name;
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Area = area;
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}
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public int DesiredAmount{ get; set; }
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public Type[] AcceptedTypes{ get; set; }
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public TextDefinition Name{ get; set; }
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public QuestArea Area{ get; set; }
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public override void WriteToGump(Gump g, ref int y)
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{
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string amount = DesiredAmount.ToString();
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g.AddHtmlLocalized(98, y, 312, 16, 1072204, 0x15F90); // Slay
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g.AddLabel(133, y, 0x481, amount);
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if (Name.Number > 0)
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g.AddHtmlLocalized(133 + amount.Length * 15, y, 190, 18, Name.Number, 0x77BF);
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else if (Name.String != null)
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g.AddLabel(133 + amount.Length * 15, y, 0x481, Name.String);
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y += 16;
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#region Location
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if (Area != null)
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{
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g.AddHtmlLocalized(103, y, 312, 20, 1018327, 0x15F90); // Location
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if (Area.Name.Number > 0)
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g.AddHtmlLocalized(223, y, 312, 20, Area.Name.Number, 0xFFFFFF);
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else if (Area.Name.String != null)
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g.AddLabel(223, y, 0x481, Area.Name.String);
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y += 16;
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}
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#endregion
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}
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public override BaseObjectiveInstance CreateInstance(MLQuestInstance instance) => new KillObjectiveInstance(this, instance);
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}
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#region Timed
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public class TimedKillObjective : KillObjective
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{
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public TimedKillObjective(TimeSpan duration, int amount, Type[] types, TextDefinition name, QuestArea area = null)
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: base(amount, types, name, area) =>
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Duration = duration;
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public override bool IsTimed => true;
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public override TimeSpan Duration{ get; }
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}
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#endregion
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public class KillObjectiveInstance : BaseObjectiveInstance
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{
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public KillObjectiveInstance(KillObjective objective, MLQuestInstance instance)
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: base(instance, objective)
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{
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Objective = objective;
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Slain = 0;
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}
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public KillObjective Objective{ get; set; }
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public int Slain{ get; set; }
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public override DataType ExtraDataType => DataType.KillObjective;
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public bool AddKill(Mobile mob, Type type)
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{
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int desired = Objective.DesiredAmount;
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if (Objective.AcceptedTypes.Any(acceptedType => acceptedType.IsAssignableFrom(type)))
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{
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if (Objective.Area?.Contains(mob) == false)
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return false;
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PlayerMobile pm = Instance.Player;
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if (++Slain >= desired)
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pm.SendLocalizedMessage(1075050); // You have killed all the required quest creatures of this type.
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else
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pm.SendLocalizedMessage(1075051,
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(desired - Slain).ToString()); // You have killed a quest creature. ~1_val~ more left.
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return true;
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}
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return false;
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}
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public override bool IsCompleted() => Slain >= Objective.DesiredAmount;
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public override void WriteToGump(Gump g, ref int y)
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{
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Objective.WriteToGump(g, ref y);
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base.WriteToGump(g, ref y);
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g.AddHtmlLocalized(103, y, 120, 16, 3000087, 0x15F90); // Total
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g.AddLabel(223, y, 0x481, Slain.ToString());
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y += 16;
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g.AddHtmlLocalized(103, y, 120, 16, 1074782, 0x15F90); // Return to
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g.AddLabel(223, y, 0x481, QuesterNameAttribute.GetQuesterNameFor(Instance.QuesterType));
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y += 16;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(Slain);
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}
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}
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}
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