ModernUO/Projects/Scripts/Engines/MLQuests/Objectives/KillObjective.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

138 lines
3.7 KiB
C#

using System;
using System.Linq;
using Server.Gumps;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Objectives
{
public class KillObjective : BaseObjective
{
public KillObjective(
int amount = 0, Type[] types = null, TextDefinition name = null, QuestArea area = null)
{
DesiredAmount = amount;
AcceptedTypes = types;
Name = name;
Area = area;
}
public int DesiredAmount{ get; set; }
public Type[] AcceptedTypes{ get; set; }
public TextDefinition Name{ get; set; }
public QuestArea Area{ get; set; }
public override void WriteToGump(Gump g, ref int y)
{
string amount = DesiredAmount.ToString();
g.AddHtmlLocalized(98, y, 312, 16, 1072204, 0x15F90); // Slay
g.AddLabel(133, y, 0x481, amount);
if (Name.Number > 0)
g.AddHtmlLocalized(133 + amount.Length * 15, y, 190, 18, Name.Number, 0x77BF);
else if (Name.String != null)
g.AddLabel(133 + amount.Length * 15, y, 0x481, Name.String);
y += 16;
#region Location
if (Area != null)
{
g.AddHtmlLocalized(103, y, 312, 20, 1018327, 0x15F90); // Location
if (Area.Name.Number > 0)
g.AddHtmlLocalized(223, y, 312, 20, Area.Name.Number, 0xFFFFFF);
else if (Area.Name.String != null)
g.AddLabel(223, y, 0x481, Area.Name.String);
y += 16;
}
#endregion
}
public override BaseObjectiveInstance CreateInstance(MLQuestInstance instance) => new KillObjectiveInstance(this, instance);
}
#region Timed
public class TimedKillObjective : KillObjective
{
public TimedKillObjective(TimeSpan duration, int amount, Type[] types, TextDefinition name, QuestArea area = null)
: base(amount, types, name, area) =>
Duration = duration;
public override bool IsTimed => true;
public override TimeSpan Duration{ get; }
}
#endregion
public class KillObjectiveInstance : BaseObjectiveInstance
{
public KillObjectiveInstance(KillObjective objective, MLQuestInstance instance)
: base(instance, objective)
{
Objective = objective;
Slain = 0;
}
public KillObjective Objective{ get; set; }
public int Slain{ get; set; }
public override DataType ExtraDataType => DataType.KillObjective;
public bool AddKill(Mobile mob, Type type)
{
int desired = Objective.DesiredAmount;
if (Objective.AcceptedTypes.Any(acceptedType => acceptedType.IsAssignableFrom(type)))
{
if (Objective.Area?.Contains(mob) == false)
return false;
PlayerMobile pm = Instance.Player;
if (++Slain >= desired)
pm.SendLocalizedMessage(1075050); // You have killed all the required quest creatures of this type.
else
pm.SendLocalizedMessage(1075051,
(desired - Slain).ToString()); // You have killed a quest creature. ~1_val~ more left.
return true;
}
return false;
}
public override bool IsCompleted() => Slain >= Objective.DesiredAmount;
public override void WriteToGump(Gump g, ref int y)
{
Objective.WriteToGump(g, ref y);
base.WriteToGump(g, ref y);
g.AddHtmlLocalized(103, y, 120, 16, 3000087, 0x15F90); // Total
g.AddLabel(223, y, 0x481, Slain.ToString());
y += 16;
g.AddHtmlLocalized(103, y, 120, 16, 1074782, 0x15F90); // Return to
g.AddLabel(223, y, 0x481, QuesterNameAttribute.GetQuesterNameFor(Instance.QuesterType));
y += 16;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(Slain);
}
}
}