ModernUO/Projects/Scripts/Engines/MyRunUO/LayerComparer.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

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C#

using System.Collections.Generic;
namespace Server.Engines.MyRunUO
{
public class LayerComparer : IComparer<Item>
{
private static Layer PlateArms = (Layer)255;
private static Layer ChainTunic = (Layer)254;
private static Layer LeatherShorts = (Layer)253;
private static Layer[] m_DesiredLayerOrder =
{
Layer.Cloak,
Layer.Bracelet,
Layer.Ring,
Layer.Shirt,
Layer.Pants,
Layer.InnerLegs,
Layer.Shoes,
LeatherShorts,
Layer.Arms,
Layer.InnerTorso,
LeatherShorts,
PlateArms,
Layer.MiddleTorso,
Layer.OuterLegs,
Layer.Neck,
Layer.Waist,
Layer.Gloves,
Layer.OuterTorso,
Layer.OneHanded,
Layer.TwoHanded,
Layer.FacialHair,
Layer.Hair,
Layer.Helm,
Layer.Talisman
};
public static readonly IComparer<Item> Instance = new LayerComparer();
static LayerComparer()
{
TranslationTable = new int[256];
for (int i = 0; i < m_DesiredLayerOrder.Length; ++i)
TranslationTable[(int)m_DesiredLayerOrder[i]] = m_DesiredLayerOrder.Length - i;
}
public static int[] TranslationTable{ get; }
public int Compare(Item a, Item b)
{
if (a == null)
return b == null ? 0 : 1;
if (b == null)
return -1;
Layer aLayer = Fix(a.ItemID, a.Layer);
Layer bLayer = Fix(b.ItemID, b.Layer);
return TranslationTable[(int)bLayer] - TranslationTable[(int)aLayer];
}
public static bool IsValid(Item item) => TranslationTable[(int)item.Layer] > 0;
public Layer Fix(int itemID, Layer oldLayer)
{
if (itemID == 0x1410 || itemID == 0x1417) // platemail arms
return PlateArms;
if (itemID == 0x13BF || itemID == 0x13C4) // chainmail tunic
return ChainTunic;
if (itemID == 0x1C08 || itemID == 0x1C09 || itemID == 0x1C00 || itemID == 0x1C01) // leather skirt/shorts
return LeatherShorts;
return oldLayer;
}
}
}