* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
81 lines
No EOL
2 KiB
C#
81 lines
No EOL
2 KiB
C#
using System.Collections.Generic;
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namespace Server.Engines.MyRunUO
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{
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public class LayerComparer : IComparer<Item>
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{
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private static Layer PlateArms = (Layer)255;
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private static Layer ChainTunic = (Layer)254;
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private static Layer LeatherShorts = (Layer)253;
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private static Layer[] m_DesiredLayerOrder =
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{
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Layer.Cloak,
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Layer.Bracelet,
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Layer.Ring,
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Layer.Shirt,
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Layer.Pants,
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Layer.InnerLegs,
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Layer.Shoes,
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LeatherShorts,
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Layer.Arms,
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Layer.InnerTorso,
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LeatherShorts,
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PlateArms,
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Layer.MiddleTorso,
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Layer.OuterLegs,
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Layer.Neck,
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Layer.Waist,
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Layer.Gloves,
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Layer.OuterTorso,
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Layer.OneHanded,
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Layer.TwoHanded,
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Layer.FacialHair,
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Layer.Hair,
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Layer.Helm,
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Layer.Talisman
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};
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public static readonly IComparer<Item> Instance = new LayerComparer();
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static LayerComparer()
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{
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TranslationTable = new int[256];
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for (int i = 0; i < m_DesiredLayerOrder.Length; ++i)
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TranslationTable[(int)m_DesiredLayerOrder[i]] = m_DesiredLayerOrder.Length - i;
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}
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public static int[] TranslationTable{ get; }
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public int Compare(Item a, Item b)
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{
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if (a == null)
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return b == null ? 0 : 1;
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if (b == null)
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return -1;
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Layer aLayer = Fix(a.ItemID, a.Layer);
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Layer bLayer = Fix(b.ItemID, b.Layer);
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return TranslationTable[(int)bLayer] - TranslationTable[(int)aLayer];
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}
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public static bool IsValid(Item item) => TranslationTable[(int)item.Layer] > 0;
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public Layer Fix(int itemID, Layer oldLayer)
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{
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if (itemID == 0x1410 || itemID == 0x1417) // platemail arms
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return PlateArms;
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if (itemID == 0x13BF || itemID == 0x13C4) // chainmail tunic
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return ChainTunic;
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if (itemID == 0x1C08 || itemID == 0x1C09 || itemID == 0x1C00 || itemID == 0x1C01) // leather skirt/shorts
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return LeatherShorts;
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return oldLayer;
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}
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}
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} |