ModernUO/Projects/Scripts/Engines/Party/Packets.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

175 lines
5.6 KiB
C#

using Server.Buffers;
using Server.Network;
namespace Server.Engines.PartySystem
{
public static class PartyPackets
{
public static void SendPartyEmptyList(NetState ns, Mobile m)
{
if (ns == null)
return;
SpanWriter writer = new SpanWriter(stackalloc byte[11]);
writer.Write((byte)0xBF); // Packet ID
writer.Write((short)11); // Dynamic Length
writer.Write((short)0x06);
writer.Write((byte)0x02);
writer.Position++; // Writer(0); // Number of members
writer.Write(m.Serial);
ns.Send(writer.Span);
}
public static void SendPartyMemberList(NetState ns, Party p)
{
if (ns == null)
return;
ushort length = (ushort)(7 + p.Count * 4);
SpanWriter writer = new SpanWriter(stackalloc byte[length]);
writer.Write((byte)0xBF); // Packet ID
writer.Write(length); // Dynamic Length
writer.Write((short)0x06);
writer.Write((byte)0x01);
writer.Write((byte)p.Count);
for (int i = 0; i < p.Count; ++i)
writer.Write(p[i].Mobile.Serial);
ns.Send(writer.Span);
}
public static void SendPartyRemoveMember(NetState ns, Mobile removed, Party p)
{
if (ns == null)
return;
ushort length = (ushort)(11 + p.Count * 4);
SpanWriter writer = new SpanWriter(stackalloc byte[length]);
writer.Write((byte)0xBF); // Packet ID
writer.Write(length); // Dynamic Length
writer.Write((short)0x06);
writer.Write((byte)0x02);
writer.Write((byte)p.Count);
writer.Write(removed.Serial);
for (int i = 0; i < p.Count; ++i)
writer.Write(p[i].Mobile.Serial);
ns.Send(writer.Span);
}
public static void SendPartyRemoveMemberToAll(Mobile removed, Party p)
{
for (int i = 0; i < p.Members.Count; i++)
SendPartyRemoveMember(p[i].Mobile.NetState, removed, p);
}
public static void SendPartyTextMessage(NetState ns, bool toAll, Mobile from, string text)
{
if (ns == null)
return;
ushort length = (ushort)(12 + text.Length * 2);
SpanWriter writer = new SpanWriter(stackalloc byte[length]);
writer.Write((byte)0xBF); // Packet ID
writer.Write(length); // Dynamic Length
writer.Write((short)0x06);
writer.Write((byte)(toAll ? 0x04 : 0x03));
writer.Write(from.Serial);
writer.WriteBigUniNull(text);
ns.Send(writer.Span);
}
public static void SendPartyTextMessageToAll(Party p, bool toAll, Mobile from, string text)
{
for (int i = 0; i < p.Members.Count; ++i)
SendPartyTextMessage(p.Members[i].Mobile.NetState, toAll, from, text);
}
public static void SendPartyInvitation(NetState ns, Mobile leader)
{
if (ns == null)
return;
SpanWriter writer = new SpanWriter(stackalloc byte[10]);
writer.Write((byte)0xBF); // Packet ID
writer.Write((short)10); // Dynamic Length
writer.Write((short)0x06);
writer.Write((byte)0x07);
writer.Write(leader.Serial);
ns.Send(writer.Span);
}
public static void SendPartyMessageLocalizedToAll(Party p, Serial serial, int graphic, MessageType type, int hue, int font, int number, string name = "",
string args = "")
{
for (int i = 0; i < p.Members.Count; ++i)
Packets.SendMessageLocalized(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, number, name, args);
for (int i = 0; i < p.Listeners.Count; ++i)
{
Mobile mob = p.Listeners[i];
if (mob.Party != p)
Packets.SendMessageLocalized(mob.NetState, serial, graphic, type, hue, font, number, name, args);
}
}
public static void SendPartyMessageLocalizedAffixToAll(Party p, Serial serial, int graphic, MessageType type, int hue, int font, int number,
string name = "", AffixType affixType = AffixType.System, string affix = "", string args = "")
{
for (int i = 0; i < p.Members.Count; ++i)
Packets.SendMessageLocalizedAffix(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, number, name, affixType, affix, args);
for (int i = 0; i < p.Listeners.Count; ++i)
{
Mobile mob = p.Listeners[i];
if (mob.Party != p)
Packets.SendMessageLocalizedAffix(mob.NetState, serial, graphic, type, hue, font, number, name, affixType, affix, args);
}
}
public static void SendPartyUnicodeMessageToAll(Party p, Serial serial, int graphic, MessageType type, int hue, int font, string lang, string name,
string text)
{
for (int i = 0; i < p.Members.Count; ++i)
Packets.SendUnicodeMessage(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, lang, name, text);
for (int i = 0; i < p.Listeners.Count; ++i)
{
Mobile mob = p.Listeners[i];
if (mob.Party != p)
Packets.SendUnicodeMessage(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, lang, name, text);
}
}
public static void SendPartyAsciiMessageToAll(Party p, Serial serial, int graphic, MessageType type, int hue, int font, string name, string text)
{
for (int i = 0; i < p.Members.Count; ++i)
Packets.SendAsciiMessage(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, name, text);
for (int i = 0; i < p.Listeners.Count; ++i)
{
Mobile mob = p.Listeners[i];
if (mob.Party != p)
Packets.SendAsciiMessage(p.Members[i].Mobile.NetState, serial, graphic, type, hue, font, name, text);
}
}
}
}