* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
68 lines
3.2 KiB
C#
68 lines
3.2 KiB
C#
using Server.Targeting;
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namespace Server.Engines.Plants
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{
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public class PollinateTarget : Target
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{
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private PlantItem m_Plant;
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public PollinateTarget(PlantItem plant) : base(3, true, TargetFlags.None) => m_Plant = plant;
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (!m_Plant.Deleted && m_Plant.PlantStatus < PlantStatus.DecorativePlant &&
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from.InRange(m_Plant.GetWorldLocation(), 3))
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{
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if (!m_Plant.IsUsableBy(from))
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m_Plant.LabelTo(from,
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1061856); // You must have the item in your backpack or locked down in order to use it.
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else if (!m_Plant.IsCrossable)
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m_Plant.LabelTo(from, 1053050); // You cannot gather pollen from a mutated plant!
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else if (!m_Plant.PlantSystem.PollenProducing)
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m_Plant.LabelTo(from, 1053051); // You cannot gather pollen from a plant in this stage of development!
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else if (m_Plant.PlantSystem.Health < PlantHealth.Healthy)
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m_Plant.LabelTo(from, 1053052); // You cannot gather pollen from an unhealthy plant!
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else
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{
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if (!(targeted is PlantItem targ) || targ.PlantStatus >= PlantStatus.DecorativePlant ||
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targ.PlantStatus <= PlantStatus.BowlOfDirt)
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m_Plant.LabelTo(from, 1053070); // You can only pollinate other specially grown plants!
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else if (!targ.IsUsableBy(from))
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targ.LabelTo(from,
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1061856); // You must have the item in your backpack or locked down in order to use it.
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else if (!targ.IsCrossable)
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targ.LabelTo(from, 1053073); // You cannot cross-pollinate with a mutated plant!
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else if (!targ.PlantSystem.PollenProducing)
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targ.LabelTo(from, 1053074); // This plant is not in the flowering stage. You cannot pollinate it!
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else if (targ.PlantSystem.Health < PlantHealth.Healthy)
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targ.LabelTo(from, 1053075); // You cannot pollinate an unhealthy plant!
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else if (targ.PlantSystem.Pollinated)
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targ.LabelTo(from, 1053072); // This plant has already been pollinated!
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else if (targ == m_Plant)
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{
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targ.PlantSystem.Pollinated = true;
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targ.PlantSystem.SeedType = m_Plant.PlantType;
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targ.PlantSystem.SeedHue = m_Plant.PlantHue;
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targ.LabelTo(from, 1053071); // You pollinate the plant with its own pollen.
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}
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else
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{
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targ.PlantSystem.Pollinated = true;
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targ.PlantSystem.SeedType = PlantTypeInfo.Cross(m_Plant.PlantType, targ.PlantType);
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targ.PlantSystem.SeedHue = PlantHueInfo.Cross(m_Plant.PlantHue, targ.PlantHue);
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targ.LabelTo(from, 1053076); // You successfully cross-pollinate the plant.
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}
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}
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}
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}
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protected override void OnTargetFinish(Mobile from)
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{
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if (!m_Plant.Deleted && m_Plant.PlantStatus < PlantStatus.DecorativePlant &&
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m_Plant.PlantStatus != PlantStatus.BowlOfDirt && from.InRange(m_Plant.GetWorldLocation(), 3) &&
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m_Plant.IsUsableBy(from)) from.SendGump(new ReproductionGump(m_Plant));
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}
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}
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}
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