ModernUO/Projects/Scripts/Engines/Plants/PollinateTarget.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

68 lines
3.2 KiB
C#

using Server.Targeting;
namespace Server.Engines.Plants
{
public class PollinateTarget : Target
{
private PlantItem m_Plant;
public PollinateTarget(PlantItem plant) : base(3, true, TargetFlags.None) => m_Plant = plant;
protected override void OnTarget(Mobile from, object targeted)
{
if (!m_Plant.Deleted && m_Plant.PlantStatus < PlantStatus.DecorativePlant &&
from.InRange(m_Plant.GetWorldLocation(), 3))
{
if (!m_Plant.IsUsableBy(from))
m_Plant.LabelTo(from,
1061856); // You must have the item in your backpack or locked down in order to use it.
else if (!m_Plant.IsCrossable)
m_Plant.LabelTo(from, 1053050); // You cannot gather pollen from a mutated plant!
else if (!m_Plant.PlantSystem.PollenProducing)
m_Plant.LabelTo(from, 1053051); // You cannot gather pollen from a plant in this stage of development!
else if (m_Plant.PlantSystem.Health < PlantHealth.Healthy)
m_Plant.LabelTo(from, 1053052); // You cannot gather pollen from an unhealthy plant!
else
{
if (!(targeted is PlantItem targ) || targ.PlantStatus >= PlantStatus.DecorativePlant ||
targ.PlantStatus <= PlantStatus.BowlOfDirt)
m_Plant.LabelTo(from, 1053070); // You can only pollinate other specially grown plants!
else if (!targ.IsUsableBy(from))
targ.LabelTo(from,
1061856); // You must have the item in your backpack or locked down in order to use it.
else if (!targ.IsCrossable)
targ.LabelTo(from, 1053073); // You cannot cross-pollinate with a mutated plant!
else if (!targ.PlantSystem.PollenProducing)
targ.LabelTo(from, 1053074); // This plant is not in the flowering stage. You cannot pollinate it!
else if (targ.PlantSystem.Health < PlantHealth.Healthy)
targ.LabelTo(from, 1053075); // You cannot pollinate an unhealthy plant!
else if (targ.PlantSystem.Pollinated)
targ.LabelTo(from, 1053072); // This plant has already been pollinated!
else if (targ == m_Plant)
{
targ.PlantSystem.Pollinated = true;
targ.PlantSystem.SeedType = m_Plant.PlantType;
targ.PlantSystem.SeedHue = m_Plant.PlantHue;
targ.LabelTo(from, 1053071); // You pollinate the plant with its own pollen.
}
else
{
targ.PlantSystem.Pollinated = true;
targ.PlantSystem.SeedType = PlantTypeInfo.Cross(m_Plant.PlantType, targ.PlantType);
targ.PlantSystem.SeedHue = PlantHueInfo.Cross(m_Plant.PlantHue, targ.PlantHue);
targ.LabelTo(from, 1053076); // You successfully cross-pollinate the plant.
}
}
}
}
protected override void OnTargetFinish(Mobile from)
{
if (!m_Plant.Deleted && m_Plant.PlantStatus < PlantStatus.DecorativePlant &&
m_Plant.PlantStatus != PlantStatus.BowlOfDirt && from.InRange(m_Plant.GetWorldLocation(), 3) &&
m_Plant.IsUsableBy(from)) from.SendGump(new ReproductionGump(m_Plant));
}
}
}