* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
254 lines
7.7 KiB
C#
254 lines
7.7 KiB
C#
using Server.Gumps;
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using Server.Network;
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namespace Server.Engines.Plants
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{
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public class ReproductionGump : Gump
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{
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private PlantItem m_Plant;
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public ReproductionGump(PlantItem plant) : base(20, 20)
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{
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m_Plant = plant;
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DrawBackground();
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AddButton(70, 67, 0xD4, 0xD4, 1); // Main menu
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AddItem(57, 65, 0x1600);
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AddLabel(108, 67, 0x835, "Reproduction");
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if (m_Plant.PlantStatus == PlantStatus.Stage9)
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{
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AddButton(212, 67, 0xD4, 0xD4, 2); // Set to decorative
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AddItem(202, 68, 0xC61);
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AddLabel(216, 66, 0x21, "/");
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}
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AddButton(80, 116, 0xD4, 0xD4, 3); // Pollination
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AddItem(66, 117, 0x1AA2);
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AddPollinationState(106, 116);
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AddButton(128, 116, 0xD4, 0xD4, 4); // Resources
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AddItem(113, 120, 0x1021);
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AddResourcesState(149, 116);
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AddButton(177, 116, 0xD4, 0xD4, 5); // Seeds
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AddItem(160, 121, 0xDCF);
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AddSeedsState(199, 116);
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AddButton(70, 163, 0xD2, 0xD2, 6); // Gather pollen
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AddItem(56, 164, 0x1AA2);
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AddButton(138, 163, 0xD2, 0xD2, 7); // Gather resources
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AddItem(123, 167, 0x1021);
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AddButton(212, 163, 0xD2, 0xD2, 8); // Gather seeds
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AddItem(195, 168, 0xDCF);
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}
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private void DrawBackground()
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{
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AddBackground(50, 50, 200, 150, 0xE10);
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AddImage(60, 90, 0xE17);
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AddImage(120, 90, 0xE17);
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AddImage(60, 145, 0xE17);
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AddImage(120, 145, 0xE17);
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AddItem(45, 45, 0xCEF);
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AddItem(45, 118, 0xCF0);
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AddItem(211, 45, 0xCEB);
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AddItem(211, 118, 0xCEC);
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}
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private void AddPollinationState(int x, int y)
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{
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PlantSystem system = m_Plant.PlantSystem;
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if (!system.PollenProducing)
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AddLabel(x, y, 0x35, "-");
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else if (!system.Pollinated)
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AddLabel(x, y, 0x21, "!");
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else
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AddLabel(x, y, 0x3F, "+");
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}
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private void AddResourcesState(int x, int y)
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{
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PlantResourceInfo resInfo = PlantResourceInfo.GetInfo(m_Plant.PlantType, m_Plant.PlantHue);
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PlantSystem system = m_Plant.PlantSystem;
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int totalResources = system.AvailableResources + system.LeftResources;
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if (resInfo == null || totalResources == 0)
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AddLabel(x + 5, y, 0x21, "X");
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else
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AddLabel(x, y, PlantHueInfo.GetInfo(m_Plant.PlantHue).GumpHue,
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$"{system.AvailableResources}/{totalResources}");
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}
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private void AddSeedsState(int x, int y)
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{
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PlantSystem system = m_Plant.PlantSystem;
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int totalSeeds = system.AvailableSeeds + system.LeftSeeds;
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if (!m_Plant.Reproduces || totalSeeds == 0)
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AddLabel(x + 5, y, 0x21, "X");
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else
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AddLabel(x, y, PlantHueInfo.GetInfo(system.SeedHue).GumpHue,
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$"{system.AvailableSeeds}/{totalSeeds}");
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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Mobile from = sender.Mobile;
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if (info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus >= PlantStatus.DecorativePlant ||
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m_Plant.PlantStatus == PlantStatus.BowlOfDirt)
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return;
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if (info.ButtonID >= 6 && info.ButtonID <= 8 && !from.InRange(m_Plant.GetWorldLocation(), 3))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away.
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return;
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}
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if (!m_Plant.IsUsableBy(from))
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{
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m_Plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it.
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return;
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}
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switch (info.ButtonID)
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{
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case 1: // Main menu
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{
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from.SendGump(new MainPlantGump(m_Plant));
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break;
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}
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case 2: // Set to decorative
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{
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if (m_Plant.PlantStatus == PlantStatus.Stage9) from.SendGump(new SetToDecorativeGump(m_Plant));
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break;
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}
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case 3: // Pollination
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{
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ContentPackets.SendDisplayHelpTopic(from.NetState, 67, true); // POLLINATION STATE
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from.SendGump(new ReproductionGump(m_Plant));
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break;
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}
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case 4: // Resources
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{
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ContentPackets.SendDisplayHelpTopic(from.NetState, 69, true); // RESOURCE PRODUCTION
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from.SendGump(new ReproductionGump(m_Plant));
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break;
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}
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case 5: // Seeds
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{
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ContentPackets.SendDisplayHelpTopic(from.NetState, 68, true); // SEED PRODUCTION
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from.SendGump(new ReproductionGump(m_Plant));
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break;
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}
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case 6: // Gather pollen
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{
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if (!m_Plant.IsCrossable)
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{
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m_Plant.LabelTo(from, 1053050); // You cannot gather pollen from a mutated plant!
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}
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else if (!m_Plant.PlantSystem.PollenProducing)
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{
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m_Plant.LabelTo(from,
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1053051); // You cannot gather pollen from a plant in this stage of development!
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}
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else if (m_Plant.PlantSystem.Health < PlantHealth.Healthy)
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{
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m_Plant.LabelTo(from, 1053052); // You cannot gather pollen from an unhealthy plant!
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}
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else
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{
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from.Target = new PollinateTarget(m_Plant);
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from.SendLocalizedMessage(1053054); // Target the plant you wish to cross-pollinate to.
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break;
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}
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from.SendGump(new ReproductionGump(m_Plant));
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break;
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}
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case 7: // Gather resources
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{
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PlantResourceInfo resInfo = PlantResourceInfo.GetInfo(m_Plant.PlantType, m_Plant.PlantHue);
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PlantSystem system = m_Plant.PlantSystem;
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if (resInfo == null)
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{
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if (m_Plant.IsCrossable)
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m_Plant.LabelTo(from, 1053056); // This plant has no resources to gather!
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else
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m_Plant.LabelTo(from, 1053055); // Mutated plants do not produce resources!
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}
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else if (system.AvailableResources == 0)
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m_Plant.LabelTo(from, 1053056); // This plant has no resources to gather!
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else
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{
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Item resource = resInfo.CreateResource();
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if (from.PlaceInBackpack(resource))
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{
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system.AvailableResources--;
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m_Plant.LabelTo(from, 1053059); // You gather resources from the plant.
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}
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else
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{
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resource.Delete();
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m_Plant.LabelTo(from,
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1053058); // You attempt to gather as many resources as you can hold, but your backpack is full.
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}
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}
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from.SendGump(new ReproductionGump(m_Plant));
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break;
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}
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case 8: // Gather seeds
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{
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PlantSystem system = m_Plant.PlantSystem;
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if (!m_Plant.Reproduces)
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m_Plant.LabelTo(from, 1053060); // Mutated plants do not produce seeds!
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else if (system.AvailableSeeds == 0)
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m_Plant.LabelTo(from, 1053061); // This plant has no seeds to gather!
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else
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{
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Seed seed = new Seed(system.SeedType, system.SeedHue, true);
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if (from.PlaceInBackpack(seed))
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{
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system.AvailableSeeds--;
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m_Plant.LabelTo(from, 1053063); // You gather seeds from the plant.
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}
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else
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{
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seed.Delete();
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m_Plant.LabelTo(from,
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1053062); // You attempt to gather as many seeds as you can hold, but your backpack is full.
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}
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}
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from.SendGump(new ReproductionGump(m_Plant));
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break;
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}
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}
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}
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}
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}
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