* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
258 lines
7.4 KiB
C#
258 lines
7.4 KiB
C#
using System.Collections.Generic;
|
|
using Server.ContextMenus;
|
|
using Server.Network;
|
|
using Server.Targeting;
|
|
|
|
namespace Server.Engines.Quests.Collector
|
|
{
|
|
public class Obsidian : Item
|
|
{
|
|
private const int m_Partial = 2;
|
|
private const int m_Completed = 10;
|
|
|
|
private static readonly string[] m_Names =
|
|
{
|
|
null,
|
|
"an aggressive cavalier",
|
|
"a beguiling rogue",
|
|
"a benevolent physician",
|
|
"a brilliant artisan",
|
|
"a capricious adventurer",
|
|
"a clever beggar",
|
|
"a convincing charlatan",
|
|
"a creative inventor",
|
|
"a creative tinker",
|
|
"a cunning knave",
|
|
"a dauntless explorer",
|
|
"a despicable ruffian",
|
|
"an earnest malcontent",
|
|
"an exultant animal tamer",
|
|
"a famed adventurer",
|
|
"a fanatical crusader",
|
|
"a fastidious clerk",
|
|
"a fearless hunter",
|
|
"a festive harlequin",
|
|
"a fidgety assassin",
|
|
"a fierce soldier",
|
|
"a fierce warrior",
|
|
"a frugal magnate",
|
|
"a glib pundit",
|
|
"a gnomic shaman",
|
|
"a graceful noblewoman",
|
|
"a idiotic madman",
|
|
"a imaginative designer",
|
|
"an inept conjurer",
|
|
"an innovative architect",
|
|
"an inventive blacksmith",
|
|
"a judicious mayor",
|
|
"a masterful chef",
|
|
"a masterful woodworker",
|
|
"a melancholy clown",
|
|
"a melodic bard",
|
|
"a merciful guard",
|
|
"a mirthful jester",
|
|
"a nervous surgeon",
|
|
"a peaceful scholar",
|
|
"a prolific gardener",
|
|
"a quixotic knight",
|
|
"a regal aristocrat",
|
|
"a resourceful smith",
|
|
"a reticent alchemist",
|
|
"a sanctified priest",
|
|
"a scheming patrician",
|
|
"a shrewd mage",
|
|
"a singing minstrel",
|
|
"a skilled tailor",
|
|
"a squeamish assassin",
|
|
"a stoic swordsman",
|
|
"a studious scribe",
|
|
"a thought provoking writer",
|
|
"a treacherous scoundrel",
|
|
"a troubled poet",
|
|
"an unflappable wizard",
|
|
"a valiant warrior",
|
|
"a wayward fool"
|
|
};
|
|
|
|
private int m_Quantity;
|
|
private string m_StatueName;
|
|
|
|
[Constructible]
|
|
public Obsidian() : base(0x1EA7)
|
|
{
|
|
Hue = 0x497;
|
|
|
|
m_Quantity = 1;
|
|
m_StatueName = "";
|
|
}
|
|
|
|
public Obsidian(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int Quantity
|
|
{
|
|
get => m_Quantity;
|
|
set
|
|
{
|
|
if (value <= 1)
|
|
m_Quantity = 1;
|
|
else if (value >= m_Completed)
|
|
m_Quantity = m_Completed;
|
|
else
|
|
m_Quantity = value;
|
|
|
|
if (m_Quantity < m_Partial)
|
|
ItemID = 0x1EA7;
|
|
else if (m_Quantity < m_Completed)
|
|
ItemID = 0x1F13;
|
|
else
|
|
ItemID = 0x12CB;
|
|
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public string StatueName
|
|
{
|
|
get => m_StatueName;
|
|
set
|
|
{
|
|
m_StatueName = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
|
|
|
public static string RandomName(Mobile from)
|
|
{
|
|
int index = Utility.Random(m_Names.Length);
|
|
if (m_Names[index] == null)
|
|
return from.Name;
|
|
return m_Names[index];
|
|
}
|
|
|
|
public override void AddNameProperty(ObjectPropertyList list)
|
|
{
|
|
if (m_Quantity < m_Partial)
|
|
list.Add(1055137); // a section of an obsidian statue
|
|
else if (m_Quantity < m_Completed)
|
|
list.Add(1055138); // a partially reconstructed obsidian statue
|
|
else
|
|
list.Add(1055139, m_StatueName); // an obsidian statue of ~1_STATUE_NAME~
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
if (m_Quantity < m_Partial)
|
|
LabelTo(from, 1055137); // a section of an obsidian statue
|
|
else if (m_Quantity < m_Completed)
|
|
LabelTo(from, 1055138); // a partially reconstructed obsidian statue
|
|
else
|
|
LabelTo(from, 1055139, m_StatueName); // an obsidian statue of ~1_STATUE_NAME~
|
|
}
|
|
|
|
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
|
{
|
|
base.GetContextMenuEntries(from, list);
|
|
|
|
if (from.Alive && m_Quantity >= m_Partial && m_Quantity < m_Completed && IsChildOf(from.Backpack))
|
|
list.Add(new DisassembleEntry(this));
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (m_Quantity < m_Completed)
|
|
{
|
|
if (IsChildOf(from.Backpack))
|
|
from.Target = new InternalTarget(this);
|
|
else
|
|
Packets.SendMessageLocalized(from.NetState, Serial, ItemID, MessageType.Regular, 0x2C, 3, 500309); // Nothing Happens.
|
|
}
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
|
|
writer.WriteEncodedInt(m_Quantity);
|
|
writer.Write(m_StatueName);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
m_Quantity = reader.ReadEncodedInt();
|
|
m_StatueName = Utility.Intern(reader.ReadString());
|
|
}
|
|
|
|
private class DisassembleEntry : ContextMenuEntry
|
|
{
|
|
private Obsidian m_Obsidian;
|
|
|
|
public DisassembleEntry(Obsidian obsidian) : base(6142) => m_Obsidian = obsidian;
|
|
|
|
public override void OnClick()
|
|
{
|
|
Mobile from = Owner.From;
|
|
if (!m_Obsidian.Deleted && m_Obsidian.Quantity >= m_Partial && m_Obsidian.Quantity < m_Completed &&
|
|
m_Obsidian.IsChildOf(from.Backpack) && from.CheckAlive())
|
|
{
|
|
for (int i = 0; i < m_Obsidian.Quantity - 1; i++)
|
|
from.AddToBackpack(new Obsidian());
|
|
|
|
m_Obsidian.Quantity = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
private class InternalTarget : Target
|
|
{
|
|
private Obsidian m_Obsidian;
|
|
|
|
public InternalTarget(Obsidian obsidian) : base(-1, false, TargetFlags.None) => m_Obsidian = obsidian;
|
|
|
|
protected override void OnTarget(Mobile from, object targeted)
|
|
{
|
|
if (m_Obsidian.Deleted || m_Obsidian.Quantity >= m_Completed || !(targeted is Item targ))
|
|
return;
|
|
|
|
if (m_Obsidian.IsChildOf(from.Backpack) && targ.IsChildOf(from.Backpack) && targ is Obsidian targObsidian &&
|
|
targ != m_Obsidian)
|
|
if (targObsidian.Quantity < m_Completed)
|
|
{
|
|
if (targObsidian.Quantity + m_Obsidian.Quantity <= m_Completed)
|
|
{
|
|
targObsidian.Quantity += m_Obsidian.Quantity;
|
|
m_Obsidian.Delete();
|
|
}
|
|
else
|
|
{
|
|
int delta = m_Completed - targObsidian.Quantity;
|
|
targObsidian.Quantity += delta;
|
|
m_Obsidian.Quantity -= delta;
|
|
}
|
|
|
|
if (targObsidian.Quantity >= m_Completed)
|
|
targObsidian.StatueName = RandomName(from);
|
|
|
|
Packets.SendAsciiMessage(from.NetState, targObsidian.Serial, targObsidian.ItemID, MessageType.Regular, 0x59, 3,
|
|
m_Obsidian.Name, "Something Happened.");
|
|
|
|
return;
|
|
}
|
|
|
|
Packets.SendMessageLocalized(from.NetState, m_Obsidian.Serial, m_Obsidian.ItemID, MessageType.Regular, 0x2C, 3, 500309,
|
|
m_Obsidian.Name); // Nothing Happens.
|
|
}
|
|
}
|
|
}
|
|
}
|