ModernUO/Projects/Scripts/Engines/Quests/Collector/Objectives.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

362 lines
8.4 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Engines.Quests.Collector
{
public class FishPearlsObjective : QuestObjective
{
public override object Message => 1055084;
public override int MaxProgress => 6;
public override void RenderProgress(BaseQuestGump gump)
{
if (!Completed)
{
// Rainbow pearls collected:
gump.AddHtmlObject(70, 260, 270, 100, 1055085, BaseQuestGump.Blue, false, false);
gump.AddLabel(70, 280, 0x64, CurProgress.ToString());
gump.AddLabel(100, 280, 0x64, "/");
gump.AddLabel(130, 280, 0x64, MaxProgress.ToString());
}
else
{
base.RenderProgress(gump);
}
}
public override void OnComplete()
{
System.AddObjective(new ReturnPearlsObjective());
}
}
public class ReturnPearlsObjective : QuestObjective
{
public override object Message => 1055088;
public override void OnComplete()
{
System.AddConversation(new ReturnPearlsConversation());
}
}
public class FindAlbertaObjective : QuestObjective
{
public override object Message => 1055091;
public override void OnComplete()
{
System.AddConversation(new AlbertaPaintingConversation());
}
}
public class SitOnTheStoolObjective : QuestObjective
{
private static readonly Point3D m_StoolLocation = new Point3D(2899, 706, 0);
private static readonly Map m_StoolMap = Map.Trammel;
private DateTime m_Begin;
public SitOnTheStoolObjective() => m_Begin = DateTime.MaxValue;
public override object Message => 1055093;
public override void CheckProgress()
{
PlayerMobile pm = System.From;
if (pm.Map == m_StoolMap && pm.Location == m_StoolLocation)
{
if (m_Begin == DateTime.MaxValue)
m_Begin = DateTime.UtcNow;
else if (DateTime.UtcNow - m_Begin > TimeSpan.FromSeconds(30.0)) Complete();
}
else if (m_Begin != DateTime.MaxValue)
{
m_Begin = DateTime.MaxValue;
pm.SendLocalizedMessage(1055095, "",
0x26); // You must remain seated on the stool until the portrait is complete. Alberta will now have to start again with a fresh canvas.
}
}
public override void OnComplete()
{
System.AddConversation(new AlbertaEndPaintingConversation());
}
}
public class ReturnPaintingObjective : QuestObjective
{
public override object Message => 1055099;
public override void OnComplete()
{
System.AddConversation(new ReturnPaintingConversation());
}
}
public class FindGabrielObjective : QuestObjective
{
public override object Message => 1055101;
public override void OnComplete()
{
System.AddConversation(new GabrielAutographConversation());
}
}
public enum Theater
{
Britain,
Nujelm,
Jhelom
}
public class FindSheetMusicObjective : QuestObjective
{
private Theater m_Theater;
public FindSheetMusicObjective(bool init)
{
if (init)
InitTheater();
}
public FindSheetMusicObjective()
{
}
public override object Message => 1055104;
public void InitTheater()
{
m_Theater = Utility.Random(3) switch
{
1 => Theater.Britain,
2 => Theater.Nujelm,
_ => Theater.Jhelom
};
}
public bool IsInRightTheater()
{
PlayerMobile player = System.From;
Region region = Region.Find(player.Location, player.Map);
if (region == null)
return false;
return m_Theater switch
{
Theater.Britain => region.IsPartOf("Britain"),
Theater.Nujelm => region.IsPartOf("Nujel'm"),
Theater.Jhelom => region.IsPartOf("Jhelom"),
_ => false
};
}
public override void OnComplete()
{
System.AddConversation(new GetSheetMusicConversation());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
m_Theater = (Theater)reader.ReadEncodedInt();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt((int)m_Theater);
}
}
public class ReturnSheetMusicObjective : QuestObjective
{
public override object Message => 1055110;
public override void OnComplete()
{
System.AddConversation(new GabrielSheetMusicConversation());
}
}
public class ReturnAutographObjective : QuestObjective
{
public override object Message => 1055114;
public override void OnComplete()
{
System.AddConversation(new ReturnAutographConversation());
}
}
public class FindTomasObjective : QuestObjective
{
public override object Message => 1055117;
public override void OnComplete()
{
System.AddConversation(new TomasToysConversation());
}
}
public enum CaptureResponse
{
Valid,
AlreadyDone,
Invalid
}
public class CaptureImagesObjective : QuestObjective
{
private bool[] m_Done;
private ImageType[] m_Images;
public CaptureImagesObjective(bool init)
{
if (init)
{
m_Images = ImageTypeInfo.RandomList(4);
m_Done = new bool[4];
}
}
public CaptureImagesObjective()
{
}
public override object Message => 1055120;
public override bool Completed
{
get
{
for (int i = 0; i < m_Done.Length; i++)
if (!m_Done[i])
return false;
return true;
}
}
public override bool IgnoreYoungProtection(Mobile from)
{
if (Completed)
return false;
Type fromType = from.GetType();
for (int i = 0; i < m_Images.Length; i++)
{
ImageTypeInfo info = ImageTypeInfo.Get(m_Images[i]);
if (info.Type == fromType)
return true;
}
return false;
}
public CaptureResponse CaptureImage(Type type, out ImageType image)
{
for (int i = 0; i < m_Images.Length; i++)
{
ImageTypeInfo info = ImageTypeInfo.Get(m_Images[i]);
if (info.Type == type)
{
image = m_Images[i];
if (m_Done[i]) return CaptureResponse.AlreadyDone;
m_Done[i] = true;
CheckCompletionStatus();
return CaptureResponse.Valid;
}
}
image = 0;
return CaptureResponse.Invalid;
}
public override void RenderProgress(BaseQuestGump gump)
{
if (!Completed)
for (int i = 0; i < m_Images.Length; i++)
{
ImageTypeInfo info = ImageTypeInfo.Get(m_Images[i]);
gump.AddHtmlObject(70, 260 + 20 * i, 200, 100, info.Name, BaseQuestGump.Blue, false, false);
gump.AddLabel(200, 260 + 20 * i, 0x64, " : ");
gump.AddHtmlObject(220, 260 + 20 * i, 100, 100, m_Done[i] ? 1055121 : 1055122, BaseQuestGump.Blue, false,
false);
}
else
base.RenderProgress(gump);
}
public override void OnComplete()
{
System.AddObjective(new ReturnImagesObjective());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
int count = reader.ReadEncodedInt();
m_Images = new ImageType[count];
m_Done = new bool[count];
for (int i = 0; i < count; i++)
{
m_Images[i] = (ImageType)reader.ReadEncodedInt();
m_Done[i] = reader.ReadBool();
}
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt(m_Images.Length);
for (int i = 0; i < m_Images.Length; i++)
{
writer.WriteEncodedInt((int)m_Images[i]);
writer.Write(m_Done[i]);
}
}
}
public class ReturnImagesObjective : QuestObjective
{
public override object Message => 1055128;
public override void OnComplete()
{
System.AddConversation(new ReturnImagesConversation());
}
}
public class ReturnToysObjective : QuestObjective
{
public override object Message => 1055132;
}
public class MakeRoomObjective : QuestObjective
{
public override object Message => 1055136;
}
}