* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
362 lines
8.4 KiB
C#
362 lines
8.4 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Collector
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{
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public class FishPearlsObjective : QuestObjective
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{
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public override object Message => 1055084;
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public override int MaxProgress => 6;
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public override void RenderProgress(BaseQuestGump gump)
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{
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if (!Completed)
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{
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// Rainbow pearls collected:
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gump.AddHtmlObject(70, 260, 270, 100, 1055085, BaseQuestGump.Blue, false, false);
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gump.AddLabel(70, 280, 0x64, CurProgress.ToString());
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gump.AddLabel(100, 280, 0x64, "/");
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gump.AddLabel(130, 280, 0x64, MaxProgress.ToString());
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}
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else
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{
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base.RenderProgress(gump);
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}
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}
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public override void OnComplete()
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{
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System.AddObjective(new ReturnPearlsObjective());
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}
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}
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public class ReturnPearlsObjective : QuestObjective
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{
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public override object Message => 1055088;
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public override void OnComplete()
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{
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System.AddConversation(new ReturnPearlsConversation());
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}
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}
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public class FindAlbertaObjective : QuestObjective
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{
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public override object Message => 1055091;
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public override void OnComplete()
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{
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System.AddConversation(new AlbertaPaintingConversation());
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}
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}
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public class SitOnTheStoolObjective : QuestObjective
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{
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private static readonly Point3D m_StoolLocation = new Point3D(2899, 706, 0);
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private static readonly Map m_StoolMap = Map.Trammel;
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private DateTime m_Begin;
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public SitOnTheStoolObjective() => m_Begin = DateTime.MaxValue;
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public override object Message => 1055093;
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public override void CheckProgress()
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{
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PlayerMobile pm = System.From;
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if (pm.Map == m_StoolMap && pm.Location == m_StoolLocation)
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{
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if (m_Begin == DateTime.MaxValue)
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m_Begin = DateTime.UtcNow;
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else if (DateTime.UtcNow - m_Begin > TimeSpan.FromSeconds(30.0)) Complete();
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}
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else if (m_Begin != DateTime.MaxValue)
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{
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m_Begin = DateTime.MaxValue;
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pm.SendLocalizedMessage(1055095, "",
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0x26); // You must remain seated on the stool until the portrait is complete. Alberta will now have to start again with a fresh canvas.
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}
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}
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public override void OnComplete()
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{
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System.AddConversation(new AlbertaEndPaintingConversation());
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}
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}
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public class ReturnPaintingObjective : QuestObjective
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{
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public override object Message => 1055099;
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public override void OnComplete()
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{
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System.AddConversation(new ReturnPaintingConversation());
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}
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}
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public class FindGabrielObjective : QuestObjective
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{
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public override object Message => 1055101;
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public override void OnComplete()
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{
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System.AddConversation(new GabrielAutographConversation());
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}
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}
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public enum Theater
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{
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Britain,
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Nujelm,
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Jhelom
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}
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public class FindSheetMusicObjective : QuestObjective
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{
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private Theater m_Theater;
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public FindSheetMusicObjective(bool init)
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{
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if (init)
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InitTheater();
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}
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public FindSheetMusicObjective()
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{
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}
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public override object Message => 1055104;
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public void InitTheater()
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{
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m_Theater = Utility.Random(3) switch
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{
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1 => Theater.Britain,
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2 => Theater.Nujelm,
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_ => Theater.Jhelom
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};
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}
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public bool IsInRightTheater()
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{
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PlayerMobile player = System.From;
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Region region = Region.Find(player.Location, player.Map);
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if (region == null)
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return false;
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return m_Theater switch
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{
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Theater.Britain => region.IsPartOf("Britain"),
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Theater.Nujelm => region.IsPartOf("Nujel'm"),
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Theater.Jhelom => region.IsPartOf("Jhelom"),
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_ => false
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};
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}
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public override void OnComplete()
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{
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System.AddConversation(new GetSheetMusicConversation());
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}
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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m_Theater = (Theater)reader.ReadEncodedInt();
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}
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public override void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt((int)m_Theater);
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}
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}
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public class ReturnSheetMusicObjective : QuestObjective
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{
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public override object Message => 1055110;
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public override void OnComplete()
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{
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System.AddConversation(new GabrielSheetMusicConversation());
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}
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}
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public class ReturnAutographObjective : QuestObjective
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{
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public override object Message => 1055114;
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public override void OnComplete()
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{
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System.AddConversation(new ReturnAutographConversation());
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}
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}
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public class FindTomasObjective : QuestObjective
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{
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public override object Message => 1055117;
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public override void OnComplete()
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{
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System.AddConversation(new TomasToysConversation());
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}
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}
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public enum CaptureResponse
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{
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Valid,
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AlreadyDone,
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Invalid
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}
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public class CaptureImagesObjective : QuestObjective
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{
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private bool[] m_Done;
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private ImageType[] m_Images;
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public CaptureImagesObjective(bool init)
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{
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if (init)
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{
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m_Images = ImageTypeInfo.RandomList(4);
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m_Done = new bool[4];
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}
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}
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public CaptureImagesObjective()
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{
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}
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public override object Message => 1055120;
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public override bool Completed
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{
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get
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{
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for (int i = 0; i < m_Done.Length; i++)
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if (!m_Done[i])
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return false;
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return true;
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}
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}
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public override bool IgnoreYoungProtection(Mobile from)
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{
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if (Completed)
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return false;
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Type fromType = from.GetType();
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for (int i = 0; i < m_Images.Length; i++)
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{
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ImageTypeInfo info = ImageTypeInfo.Get(m_Images[i]);
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if (info.Type == fromType)
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return true;
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}
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return false;
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}
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public CaptureResponse CaptureImage(Type type, out ImageType image)
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{
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for (int i = 0; i < m_Images.Length; i++)
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{
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ImageTypeInfo info = ImageTypeInfo.Get(m_Images[i]);
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if (info.Type == type)
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{
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image = m_Images[i];
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if (m_Done[i]) return CaptureResponse.AlreadyDone;
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m_Done[i] = true;
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CheckCompletionStatus();
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return CaptureResponse.Valid;
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}
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}
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image = 0;
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return CaptureResponse.Invalid;
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}
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public override void RenderProgress(BaseQuestGump gump)
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{
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if (!Completed)
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for (int i = 0; i < m_Images.Length; i++)
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{
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ImageTypeInfo info = ImageTypeInfo.Get(m_Images[i]);
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gump.AddHtmlObject(70, 260 + 20 * i, 200, 100, info.Name, BaseQuestGump.Blue, false, false);
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gump.AddLabel(200, 260 + 20 * i, 0x64, " : ");
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gump.AddHtmlObject(220, 260 + 20 * i, 100, 100, m_Done[i] ? 1055121 : 1055122, BaseQuestGump.Blue, false,
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false);
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}
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else
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base.RenderProgress(gump);
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}
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public override void OnComplete()
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{
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System.AddObjective(new ReturnImagesObjective());
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}
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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int count = reader.ReadEncodedInt();
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m_Images = new ImageType[count];
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m_Done = new bool[count];
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for (int i = 0; i < count; i++)
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{
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m_Images[i] = (ImageType)reader.ReadEncodedInt();
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m_Done[i] = reader.ReadBool();
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}
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}
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public override void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt(m_Images.Length);
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for (int i = 0; i < m_Images.Length; i++)
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{
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writer.WriteEncodedInt((int)m_Images[i]);
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writer.Write(m_Done[i]);
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}
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}
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}
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public class ReturnImagesObjective : QuestObjective
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{
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public override object Message => 1055128;
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public override void OnComplete()
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{
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System.AddConversation(new ReturnImagesConversation());
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}
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}
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public class ReturnToysObjective : QuestObjective
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{
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public override object Message => 1055132;
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}
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public class MakeRoomObjective : QuestObjective
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{
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public override object Message => 1055136;
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}
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}
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