* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
658 lines
17 KiB
C#
658 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Engines.Quests.Ambitious;
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using Server.Engines.Quests.Collector;
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using Server.Engines.Quests.Doom;
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using Server.Engines.Quests.Hag;
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using Server.Engines.Quests.Haven;
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using Server.Engines.Quests.Matriarch;
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using Server.Engines.Quests.Naturalist;
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using Server.Engines.Quests.Necro;
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using Server.Engines.Quests.Ninja;
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using Server.Engines.Quests.Samurai;
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using Server.Engines.Quests.Zento;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Quests
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{
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public delegate void QuestCallback();
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public abstract class QuestSystem
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{
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public static readonly Type[] QuestTypes =
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{
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typeof(TheSummoningQuest),
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typeof(DarkTidesQuest),
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typeof(UzeraanTurmoilQuest),
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typeof(CollectorQuest),
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typeof(WitchApprenticeQuest),
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typeof(StudyOfSolenQuest),
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typeof(SolenMatriarchQuest),
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typeof(AmbitiousQueenQuest),
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typeof(EminosUndertakingQuest),
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typeof(HaochisTrialsQuest),
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typeof(TerribleHatchlingsQuest)
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};
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private Timer m_Timer;
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public QuestSystem(PlayerMobile from)
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{
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From = from;
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Objectives = new List<QuestObjective>();
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Conversations = new List<QuestConversation>();
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}
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public QuestSystem()
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{
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}
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public abstract object Name{ get; }
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public abstract object OfferMessage{ get; }
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public abstract int Picture{ get; }
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public abstract bool IsTutorial{ get; }
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public abstract TimeSpan RestartDelay{ get; }
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public abstract Type[] TypeReferenceTable{ get; }
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public PlayerMobile From{ get; set; }
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public List<QuestObjective> Objectives{ get; set; }
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public List<QuestConversation> Conversations{ get; set; }
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public virtual void StartTimer()
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{
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if (m_Timer != null)
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return;
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(0.5), TimeSpan.FromSeconds(0.5), Slice);
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}
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public virtual void StopTimer()
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{
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m_Timer?.Stop();
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m_Timer = null;
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}
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public virtual void Slice()
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{
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for (int i = Objectives.Count - 1; i >= 0; --i)
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{
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QuestObjective obj = Objectives[i];
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if (obj.GetTimerEvent())
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obj.CheckProgress();
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}
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}
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public virtual void OnKill(BaseCreature creature, Container corpse)
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{
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for (int i = Objectives.Count - 1; i >= 0; --i)
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{
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QuestObjective obj = Objectives[i];
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if (obj.GetKillEvent(creature, corpse))
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obj.OnKill(creature, corpse);
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}
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}
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public virtual bool IgnoreYoungProtection(Mobile from)
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{
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for (int i = Objectives.Count - 1; i >= 0; --i)
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{
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QuestObjective obj = Objectives[i];
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if (obj.IgnoreYoungProtection(from))
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return true;
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}
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return false;
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}
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public virtual void BaseDeserialize(GenericReader reader)
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{
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Type[] referenceTable = TypeReferenceTable;
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int version = reader.ReadEncodedInt();
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switch (version)
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{
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case 0:
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{
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int count = reader.ReadEncodedInt();
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Objectives = new List<QuestObjective>(count);
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for (int i = 0; i < count; ++i)
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{
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QuestObjective obj = QuestSerializer.DeserializeObjective(referenceTable, reader);
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if (obj != null)
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{
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obj.System = this;
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Objectives.Add(obj);
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}
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}
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count = reader.ReadEncodedInt();
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Conversations = new List<QuestConversation>(count);
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for (int i = 0; i < count; ++i)
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{
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QuestConversation conv = QuestSerializer.DeserializeConversation(referenceTable, reader);
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if (conv != null)
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{
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conv.System = this;
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Conversations.Add(conv);
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}
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}
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break;
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}
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}
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ChildDeserialize(reader);
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}
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public virtual void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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}
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public virtual void BaseSerialize(GenericWriter writer)
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{
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Type[] referenceTable = TypeReferenceTable;
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt(Objectives.Count);
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for (int i = 0; i < Objectives.Count; ++i)
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QuestSerializer.Serialize(referenceTable, Objectives[i], writer);
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writer.WriteEncodedInt(Conversations.Count);
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for (int i = 0; i < Conversations.Count; ++i)
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QuestSerializer.Serialize(referenceTable, Conversations[i], writer);
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ChildSerialize(writer);
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}
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public virtual void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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}
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public bool IsObjectiveInProgress(Type type)
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{
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QuestObjective obj = FindObjective(type);
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return obj?.Completed == false;
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}
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public T FindObjective<T>() where T : QuestObjective
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{
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for (int i = Objectives.Count - 1; i >= 0; --i)
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{
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QuestObjective obj = Objectives[i];
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if (obj is T t)
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return t;
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}
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return null;
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}
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public QuestObjective FindObjective(Type type)
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{
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for (int i = Objectives.Count - 1; i >= 0; --i)
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{
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QuestObjective obj = Objectives[i];
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if (obj.GetType() == type)
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return obj;
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}
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return null;
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}
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public virtual void SendOffer()
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{
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From.SendGump(new QuestOfferGump(this));
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}
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public virtual void GetContextMenuEntries(List<ContextMenuEntry> list)
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{
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if (Objectives.Count > 0)
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list.Add(new QuestCallbackEntry(6154, ShowQuestLog)); // View Quest Log
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if (Conversations.Count > 0)
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list.Add(new QuestCallbackEntry(6156, ShowQuestConversation)); // Quest Conversation
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list.Add(new QuestCallbackEntry(6155, BeginCancelQuest)); // Cancel Quest
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}
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public virtual void ShowQuestLogUpdated()
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{
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From.CloseGump<QuestLogUpdatedGump>();
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From.SendGump(new QuestLogUpdatedGump(this));
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}
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public virtual void ShowQuestLog()
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{
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if (Objectives.Count > 0)
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{
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From.CloseGump<QuestItemInfoGump>();
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From.CloseGump<QuestLogUpdatedGump>();
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From.CloseGump<QuestObjectivesGump>();
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From.CloseGump<QuestConversationsGump>();
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From.SendGump(new QuestObjectivesGump(Objectives));
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QuestObjective last = Objectives[^1];
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if (last.Info != null)
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From.SendGump(new QuestItemInfoGump(last.Info));
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}
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}
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public virtual void ShowQuestConversation()
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{
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if (Conversations.Count > 0)
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{
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From.CloseGump<QuestItemInfoGump>();
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From.CloseGump<QuestObjectivesGump>();
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From.CloseGump<QuestConversationsGump>();
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From.SendGump(new QuestConversationsGump(Conversations));
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QuestConversation last = Conversations[^1];
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if (last.Info != null)
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From.SendGump(new QuestItemInfoGump(last.Info));
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}
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}
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public virtual void BeginCancelQuest()
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{
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From.SendGump(new QuestCancelGump(this));
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}
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public virtual void EndCancelQuest(bool shouldCancel)
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{
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if (From.Quest != this)
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return;
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if (shouldCancel)
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{
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From.SendLocalizedMessage(1049015); // You have canceled your quest.
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Cancel();
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}
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else
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{
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From.SendLocalizedMessage(1049014); // You have chosen not to cancel your quest.
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}
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}
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public virtual void Cancel()
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{
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ClearQuest(false);
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}
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public virtual void Complete()
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{
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ClearQuest(true);
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}
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public virtual void ClearQuest(bool completed)
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{
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StopTimer();
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if (From.Quest == this)
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{
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From.Quest = null;
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TimeSpan restartDelay = RestartDelay;
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if (completed && restartDelay > TimeSpan.Zero || !completed && restartDelay == TimeSpan.MaxValue)
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{
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List<QuestRestartInfo> doneQuests = From.DoneQuests;
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if (doneQuests == null)
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From.DoneQuests = doneQuests = new List<QuestRestartInfo>();
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bool found = false;
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Type ourQuestType = GetType();
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for (int i = 0; i < doneQuests.Count; ++i)
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{
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QuestRestartInfo restartInfo = doneQuests[i];
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if (restartInfo.QuestType == ourQuestType)
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{
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restartInfo.Reset(restartDelay);
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found = true;
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break;
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}
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}
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if (!found)
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doneQuests.Add(new QuestRestartInfo(ourQuestType, restartDelay));
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}
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}
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}
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public virtual void AddConversation(QuestConversation conv)
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{
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conv.System = this;
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if (conv.Logged)
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Conversations.Add(conv);
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From.CloseGump<QuestItemInfoGump>();
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From.CloseGump<QuestObjectivesGump>();
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From.CloseGump<QuestConversationsGump>();
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From.SendGump(conv.Logged ? new QuestConversationsGump(Conversations) : new QuestConversationsGump(conv));
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if (conv.Info != null)
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From.SendGump(new QuestItemInfoGump(conv.Info));
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}
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public virtual void AddObjective(QuestObjective obj)
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{
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obj.System = this;
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Objectives.Add(obj);
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ShowQuestLogUpdated();
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}
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public virtual void Accept()
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{
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if (From.Quest != null)
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return;
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From.Quest = this;
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From.SendLocalizedMessage(1049019); // You have accepted the Quest.
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StartTimer();
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}
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public virtual void Decline()
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{
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From.SendLocalizedMessage(1049018); // You have declined the Quest.
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}
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public static bool CanOfferQuest(Mobile check, Type questType) => CanOfferQuest(check, questType, out _);
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public static bool CanOfferQuest(Mobile check, Type questType, out bool inRestartPeriod)
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{
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inRestartPeriod = false;
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if (!(check is PlayerMobile pm))
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return false;
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if (pm.HasGump<QuestOfferGump>())
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return false;
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if (questType == typeof(DarkTidesQuest) && pm.Profession != 4) // necromancer
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return false;
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if (questType == typeof(UzeraanTurmoilQuest) && pm.Profession != 1 && pm.Profession != 2 && pm.Profession != 5
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) // warrior / magician / paladin
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return false;
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if (questType == typeof(HaochisTrialsQuest) && pm.Profession != 6) // samurai
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return false;
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if (questType == typeof(EminosUndertakingQuest) && pm.Profession != 7) // ninja
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return false;
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List<QuestRestartInfo> doneQuests = pm.DoneQuests;
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if (doneQuests != null)
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for (int i = 0; i < doneQuests.Count; ++i)
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{
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QuestRestartInfo restartInfo = doneQuests[i];
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if (restartInfo.QuestType == questType)
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{
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DateTime endTime = restartInfo.RestartTime;
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if (DateTime.UtcNow < endTime)
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{
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inRestartPeriod = true;
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return false;
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}
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doneQuests.RemoveAt(i--);
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return true;
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}
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}
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return true;
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}
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public static void FocusTo(Mobile who, Mobile to)
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{
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if (Utility.RandomBool())
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who.Animate(17, 7, 1, true, false, 0);
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else
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switch (Utility.Random(3))
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{
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case 0:
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who.Animate(32, 7, 1, true, false, 0);
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break;
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case 1:
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who.Animate(33, 7, 1, true, false, 0);
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break;
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case 2:
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who.Animate(34, 7, 1, true, false, 0);
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break;
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}
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who.Direction = who.GetDirectionTo(to);
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}
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public static int RandomBrightHue()
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{
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if (0.1 > Utility.RandomDouble())
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return Utility.RandomList(0x62, 0x71);
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return Utility.RandomList(0x03, 0x0D, 0x13, 0x1C, 0x21, 0x30, 0x37, 0x3A, 0x44, 0x59);
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}
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}
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public class QuestCancelGump : BaseQuestGump
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{
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private QuestSystem m_System;
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public QuestCancelGump(QuestSystem system) : base(120, 50)
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{
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m_System = system;
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Closable = false;
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AddPage(0);
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AddImageTiled(0, 0, 348, 262, 2702);
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AddAlphaRegion(0, 0, 348, 262);
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AddImage(0, 15, 10152);
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AddImageTiled(0, 30, 17, 200, 10151);
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AddImage(0, 230, 10154);
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AddImage(15, 0, 10252);
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AddImageTiled(30, 0, 300, 17, 10250);
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AddImage(315, 0, 10254);
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AddImage(15, 244, 10252);
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AddImageTiled(30, 244, 300, 17, 10250);
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AddImage(315, 244, 10254);
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AddImage(330, 15, 10152);
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AddImageTiled(330, 30, 17, 200, 10151);
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AddImage(330, 230, 10154);
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AddImage(333, 2, 10006);
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AddImage(333, 248, 10006);
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AddImage(2, 248, 10006);
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AddImage(2, 2, 10006);
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AddHtmlLocalized(25, 22, 200, 20, 1049000, 32000); // Confirm Quest Cancellation
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AddImage(25, 40, 3007);
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if (system.IsTutorial)
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{
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AddHtmlLocalized(25, 55, 300, 120, 1060836, White); // This quest will give you valuable information, skills and equipment that will help you advance in the game at a quicker pace.<BR><BR>Are you certain you wish to cancel at this time?
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}
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else
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{
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AddHtmlLocalized(25, 60, 300, 20, 1049001, White); // You have chosen to abort your quest:
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AddImage(25, 81, 0x25E7);
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AddHtmlObject(48, 80, 280, 20, system.Name, DarkGreen, false, false);
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AddHtmlLocalized(25, 120, 280, 20, 1049002, White); // Can this quest be restarted after quitting?
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AddImage(25, 141, 0x25E7);
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AddHtmlLocalized(48, 140, 280, 20, system.RestartDelay < TimeSpan.MaxValue ? 1049016 : 1049017, DarkGreen); // Yes/No
|
|
}
|
|
|
|
AddRadio(25, 175, 9720, 9723, true, 1);
|
|
AddHtmlLocalized(60, 180, 280, 20, 1049005, White); // Yes, I really want to quit!
|
|
|
|
AddRadio(25, 210, 9720, 9723, false, 0);
|
|
AddHtmlLocalized(60, 215, 280, 20, 1049006, White); // No, I don't want to quit.
|
|
|
|
AddButton(265, 220, 247, 248, 1);
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, RelayInfo info)
|
|
{
|
|
if (info.ButtonID == 1)
|
|
m_System.EndCancelQuest(info.IsSwitched(1));
|
|
}
|
|
}
|
|
|
|
public class QuestOfferGump : BaseQuestGump
|
|
{
|
|
private QuestSystem m_System;
|
|
|
|
public QuestOfferGump(QuestSystem system) : base(75, 25)
|
|
{
|
|
m_System = system;
|
|
|
|
Closable = false;
|
|
|
|
AddPage(0);
|
|
|
|
AddImageTiled(50, 20, 400, 400, 2624);
|
|
AddAlphaRegion(50, 20, 400, 400);
|
|
|
|
AddImage(90, 33, 9005);
|
|
AddHtmlLocalized(130, 45, 270, 20, 1049010, White); // Quest Offer
|
|
AddImageTiled(130, 65, 175, 1, 9101);
|
|
|
|
AddImage(140, 110, 1209);
|
|
AddHtmlObject(160, 108, 250, 20, system.Name, DarkGreen, false, false);
|
|
|
|
AddHtmlObject(98, 140, 312, 200, system.OfferMessage, LightGreen, false, true);
|
|
|
|
AddRadio(85, 350, 9720, 9723, true, 1);
|
|
AddHtmlLocalized(120, 356, 280, 20, 1049011, White); // I accept!
|
|
|
|
AddRadio(85, 385, 9720, 9723, false, 0);
|
|
AddHtmlLocalized(120, 391, 280, 20, 1049012, White); // No thanks, I decline.
|
|
|
|
AddButton(340, 390, 247, 248, 1);
|
|
|
|
AddImageTiled(50, 29, 30, 390, 10460);
|
|
AddImageTiled(34, 140, 17, 279, 9263);
|
|
|
|
AddImage(48, 135, 10411);
|
|
AddImage(-16, 285, 10402);
|
|
AddImage(0, 10, 10421);
|
|
AddImage(25, 0, 10420);
|
|
|
|
AddImageTiled(83, 15, 350, 15, 10250);
|
|
|
|
AddImage(34, 419, 10306);
|
|
AddImage(442, 419, 10304);
|
|
AddImageTiled(51, 419, 392, 17, 10101);
|
|
|
|
AddImageTiled(415, 29, 44, 390, 2605);
|
|
AddImageTiled(415, 29, 30, 390, 10460);
|
|
AddImage(425, 0, 10441);
|
|
|
|
AddImage(370, 50, 1417);
|
|
AddImage(379, 60, system.Picture);
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, RelayInfo info)
|
|
{
|
|
if (info.ButtonID == 1)
|
|
{
|
|
if (info.IsSwitched(1))
|
|
m_System.Accept();
|
|
else
|
|
m_System.Decline();
|
|
}
|
|
}
|
|
}
|
|
|
|
public abstract class BaseQuestGump : Gump
|
|
{
|
|
public const int Black = 0x0000;
|
|
public const int White = 0x7FFF;
|
|
public const int DarkGreen = 10000;
|
|
public const int LightGreen = 90000;
|
|
public const int Blue = 19777215;
|
|
|
|
public BaseQuestGump(int x, int y) : base(x, y)
|
|
{
|
|
}
|
|
|
|
public static int C16232(int c16)
|
|
{
|
|
c16 &= 0x7FFF;
|
|
|
|
int r = (c16 >> 10 & 0x1F) << 3;
|
|
int g = (c16 >> 05 & 0x1F) << 3;
|
|
int b = (c16 & 0x1F) << 3;
|
|
|
|
return r << 16 | g << 8 | b;
|
|
}
|
|
|
|
public static int C16216(int c16) => c16 & 0x7FFF;
|
|
|
|
public static int C32216(int c32)
|
|
{
|
|
c32 &= 0xFFFFFF;
|
|
|
|
int r = (c32 >> 16 & 0xFF) >> 3;
|
|
int g = (c32 >> 08 & 0xFF) >> 3;
|
|
int b = (c32 & 0xFF) >> 3;
|
|
|
|
return r << 10 | g << 5 | b;
|
|
}
|
|
|
|
public static string Color(string text, int color) => $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
|
|
|
|
public void AddHtmlObject(int x, int y, int width, int height, object message, int color, bool back, bool scroll)
|
|
{
|
|
if (message is int html)
|
|
AddHtmlLocalized(x, y, width, height, html, C16216(color), back, scroll);
|
|
else
|
|
AddHtml(x, y, width, height, Color(message.ToString(), C16232(color)), back, scroll);
|
|
}
|
|
}
|
|
}
|