ModernUO/Projects/Scripts/Engines/Quests/Dark Tides/Objectives.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

370 lines
9.3 KiB
C#

using Server.Items;
using Server.Mobiles;
using Server.Spells.Necromancy;
namespace Server.Engines.Quests.Necro
{
public class AnimateMaabusCorpseObjective : QuestObjective
{
private static QuestItemInfo[] m_Info =
{
new QuestItemInfo(1023643, 8787) // spellbook
};
public override object Message => 1060102;
public override QuestItemInfo[] Info => m_Info;
public override void OnComplete()
{
System.AddConversation(new MaabasConversation());
}
}
public class FindCrystalCaveObjective : QuestObjective
{
public override object Message => 1060104;
public override void OnComplete()
{
System.AddConversation(new HorusConversation());
}
}
public class FindMardothAboutVaultObjective : QuestObjective
{
public override object Message => 1060106;
public override void OnComplete()
{
System.AddConversation(new MardothVaultConversation());
}
}
public class FindMaabusTombObjective : QuestObjective
{
public override object Message => 1060124;
public override void CheckProgress()
{
if (System.From.Map == Map.Malas && System.From.InRange(new Point3D(2024, 1240, -90), 3))
Complete();
}
public override void OnComplete()
{
System.AddObjective(new FindMaabusCorpseObjective());
}
}
public class FindMaabusCorpseObjective : QuestObjective
{
public override object Message => 1061142;
public override void CheckProgress()
{
if (System.From.Map == Map.Malas && System.From.InRange(new Point3D(2024, 1223, -90), 3))
Complete();
}
public override void OnComplete()
{
System.AddObjective(new AnimateMaabusCorpseObjective());
}
}
public class FindCityOfLightObjective : QuestObjective
{
public override object Message => 1060108;
public override void CheckProgress()
{
if (System.From.Map == Map.Malas && System.From.InRange(new Point3D(1076, 519, -90), 5))
Complete();
}
public override void OnComplete()
{
System.AddObjective(new FindVaultOfSecretsObjective());
}
}
public class FindVaultOfSecretsObjective : QuestObjective
{
private static QuestItemInfo[] m_Info =
{
new QuestItemInfo(1023676, 3679) // glowing rune
};
public override object Message => 1060109;
public override QuestItemInfo[] Info => m_Info;
public override void CheckProgress()
{
if (System.From.Map == Map.Malas && System.From.InRange(new Point3D(1072, 455, -90), 1))
Complete();
}
public override void OnComplete()
{
System.AddConversation(new VaultOfSecretsConversation());
}
}
public class FetchAbraxusScrollObjective : QuestObjective
{
public override object Message => 1060196;
public override void CheckProgress()
{
if (System.From.Map != Map.Malas || !System.From.InRange(new Point3D(1076, 450, -84), 5) ||
!SummonFamiliarSpell.Table.TryGetValue(System.From, out BaseCreature bc) || !(bc is HordeMinionFamiliar hmf) ||
!hmf.InRange(System.From, 5) || hmf.TargetLocation != null)
return;
System.From.SendLocalizedMessage(
1060113); // You instinctively will your familiar to fetch the scroll for you.
hmf.TargetLocation = new Point2D(1076, 450);
}
public override void OnComplete()
{
System.AddObjective(new RetrieveAbraxusScrollObjective());
}
}
public class RetrieveAbraxusScrollObjective : QuestObjective
{
public override object Message => 1060199;
public override void OnComplete()
{
System.AddConversation(new ReadAbraxusScrollConversation());
}
}
public class ReadAbraxusScrollObjective : QuestObjective
{
public override object Message => 1060125;
public override void OnComplete()
{
System.AddObjective(new ReturnToCrystalCaveObjective());
}
}
public class ReturnToCrystalCaveObjective : QuestObjective
{
private static QuestItemInfo[] m_Info =
{
new QuestItemInfo(1026153, 6178) // teleporter
};
public override object Message => 1060115;
public override QuestItemInfo[] Info => m_Info;
public override void OnComplete()
{
System.AddObjective(new SpeakCavePasswordObjective());
}
}
public class SpeakCavePasswordObjective : QuestObjective
{
public override object Message => 1060117;
public override void OnComplete()
{
System.AddConversation(new SecondHorusConversation());
}
}
public class FindCallingScrollObjective : QuestObjective
{
private bool m_HealConversationShown;
private bool m_SkitteringHoppersDisposed;
private int m_SkitteringHoppersKilled;
public override object Message => 1060119;
public override bool IgnoreYoungProtection(Mobile from) => !m_SkitteringHoppersDisposed && from is SkitteringHopper;
public override bool GetKillEvent(BaseCreature creature, Container corpse) => !m_SkitteringHoppersDisposed;
public override void OnKill(BaseCreature creature, Container corpse)
{
if (creature is SkitteringHopper)
{
if (!m_HealConversationShown)
{
m_HealConversationShown = true;
System.AddConversation(new HealConversation());
}
if (++m_SkitteringHoppersKilled >= 5)
{
m_SkitteringHoppersDisposed = true;
System.AddObjective(new FindHorusAboutRewardObjective());
}
}
}
public override void OnComplete()
{
System.AddObjective(new FindMardothAboutKronusObjective());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
m_SkitteringHoppersKilled = reader.ReadEncodedInt();
m_HealConversationShown = reader.ReadBool();
m_SkitteringHoppersDisposed = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt(m_SkitteringHoppersKilled);
writer.Write(m_HealConversationShown);
writer.Write(m_SkitteringHoppersDisposed);
}
}
public class FindHorusAboutRewardObjective : QuestObjective
{
public override object Message => 1060126;
public override void OnComplete()
{
System.AddConversation(new HorusRewardConversation());
}
}
public class FindMardothAboutKronusObjective : QuestObjective
{
public override object Message => 1060127;
public override void OnComplete()
{
System.AddConversation(new MardothKronusConversation());
}
}
public class FindWellOfTearsObjective : QuestObjective
{
private static Rectangle2D m_WellOfTearsArea = new Rectangle2D(2080, 1346, 10, 10);
private bool m_Inside;
public override object Message => 1060128;
public override void CheckProgress()
{
if (System.From.Map == Map.Malas && m_WellOfTearsArea.Contains(System.From.Location))
{
if (DarkTidesQuest.HasLostCallingScroll(System.From))
{
if (!m_Inside)
System.AddConversation(new LostCallingScrollConversation(false));
}
else
{
Complete();
}
m_Inside = true;
}
else
{
m_Inside = false;
}
}
public override void OnComplete()
{
System.AddObjective(new UseCallingScrollObjective());
}
}
public class UseCallingScrollObjective : QuestObjective
{
public override object Message => 1060130;
}
public class FindMardothEndObjective : QuestObjective
{
private bool m_Victory;
public FindMardothEndObjective(bool victory) => m_Victory = victory;
// Serialization
public FindMardothEndObjective()
{
}
public override object Message
{
get
{
if (m_Victory) return 1060131;
/* Although you were slain by the cowardly paladin,
* you managed to complete the rite of calling as
* instructed. Return to Mardoth.
*/
return 1060132;
}
}
public override void OnComplete()
{
System.AddConversation(new MardothEndConversation());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
m_Victory = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.Write(m_Victory);
}
}
public class FindBankObjective : QuestObjective
{
public override object Message => 1060134;
public override void CheckProgress()
{
if (System.From.Map == Map.Malas && System.From.InRange(new Point3D(2048, 1345, -84), 5))
Complete();
}
public override void OnComplete()
{
System.AddObjective(new CashBankCheckObjective());
}
}
public class CashBankCheckObjective : QuestObjective
{
public override object Message => 1060644;
public override void OnComplete()
{
System.AddConversation(new BankerConversation());
}
}
}