ModernUO/Projects/Scripts/Engines/Quests/Uzeraan Turmoil/Conversations.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

472 lines
16 KiB
C#

namespace Server.Engines.Quests.Haven
{
public class AcceptConversation : QuestConversation
{
public override object Message => 1049092;
public override void OnRead()
{
System.AddObjective(new FindUzeraanBeginObjective());
}
}
public class UzeraanTitheConversation : QuestConversation
{
public override object Message => 1060209;
public override void OnRead()
{
System.AddObjective(new TitheGoldObjective());
}
}
public class UzeraanFirstTaskConversation : QuestConversation
{
private static QuestItemInfo[] m_Info =
{
new QuestItemInfo(1023676, 0xE68) // glowing rune
};
public override object Message
{
get
{
if (System.From.Profession == 1) // warrior
return 1049088;
if (System.From.Profession == 2) // magician
return 1049386;
/* <I>Uzeraan nods at you with approval and begins to speak...</I><BR><BR>
*
* Now that you are ready, let me give you your first task.<BR><BR>
*
* As I mentioned earlier, we have been trying to fight back the wicked
* <I>Horde Minions</I> which have recently begun attacking our cities
* - but to no avail. Our need is great!<BR><BR>
*
* Your first task will be to assess the situation in the mountain pass,
* and help our troops defeat the Horde Minions there.<BR><BR>
*
* Take the road marked with glowing runes, that starts just outside of this mansion.
* Before you go into battle, it would be prudent to
* <a href="?ForceTopic27">review combat techniques</a> as well as
* <a href = "?ForceTopic29">information on healing yourself,
* using your Paladin ability 'Close Wounds'</a>.<BR><BR>
*
* To aid you in your fight, you may also wish to
* <a href = "?ForceTopic33">purchase equipment</a> from Frank the Blacksmith,
* who is standing just <a href = "?ForceTopic13">South</a> of here.<BR><BR>
*
* Good luck young Paladin!
*/
return 1060388;
}
}
public override QuestItemInfo[] Info => m_Info;
public override void OnRead()
{
System.AddObjective(new KillHordeMinionsObjective());
}
}
public class UzeraanReportConversation : QuestConversation
{
private static readonly QuestItemInfo[] m_Info =
{
new QuestItemInfo(1026153, 0x1822), // teleporter
new QuestItemInfo(1048032, 0xE76) // a bag
};
public override object Message
{
get
{
if (System.From.Profession == 2) // magician
return 1049387;
/* <I>You give your report to Uzeraan and after a while,
* he begins to speak...</I><BR><BR>
*
* Your report is grim, but all hope is not lost! It has become apparent
* that our swords and spells will not drive the evil from Haven.<BR><BR>
*
* The head of my order, the High Mage Schmendrick, arrived here shortly after
* you went into battle with the <I>Horde Minions</I>. He has brought with him a
* scroll of great power, that should aid us greatly in our battle.<BR><BR>
*
* Unfortunately, the entrance to one of our mining caves collapsed recently,
* trapping our miners inside.<BR><BR>
*
* Schmendrick went to install magical teleporters inside the mines so that
* the miners would have a way out. The miners have since returned, but Schmendrick has not.
* Those who have returned, all seem to have lost their minds to madness;
* mumbling strange things of "the souls of the dead seeking revenge".<BR><BR>
*
* No matter. We must find Schmendrick.<BR><BR>
*
* Step onto the teleporter, located against the wall, and seek Schmendrick in the mines.<BR><BR>
*
* I've given you a bag with some <a href="?ForceTopic75">Night Sight</a>
* and <a href="?ForceTopic76">Healing</a> <a href="?ForceTopic74">potions</a>
* to help you out along the way. Good luck.
*/
return 1049119;
}
}
public override QuestItemInfo[] Info => m_Info;
public override void OnRead()
{
System.AddObjective(new FindSchmendrickObjective());
}
}
public class SchmendrickConversation : QuestConversation
{
private static QuestItemInfo[] m_Info =
{
new QuestItemInfo(1023637, 0xE34) // scroll
};
public override object Message
{
get
{
if (System.From.Profession == 5) // paladin
return 1060749;
/* <I>Schmendrick barely pays you any attention as you approach him. His
* mind seems to be occupied with something else. You explain to him that
* you came for the scroll of power and after a long while he begins to speak,
* but apparently still not giving you his full attention...</I><BR><BR>
*
* Hmmm.. peculiar indeed. Very strange activity here indeed... I wonder...<BR><BR>
*
* Hmmm. Oh yes! Scroll, you say? I don't have it, sorry. My apprentice was
* carrying it, and he ran off to somewhere in this cave. Find him and you will
* find the scroll.<BR><BR>Be sure to bring the scroll to Uzeraan once you
* have it. He's the only person aside from myself who can read the ancient
* markings on the scroll. I need to figure out what's going on down here before
* I can leave. Strange activity indeed...<BR><BR>
*
* <I>Schmendrick goes back to his work and you seem to completely fade from his
* awareness...
*/
return 1049322;
}
}
public override QuestItemInfo[] Info => m_Info;
public override void OnRead()
{
System.AddObjective(new FindApprenticeObjective());
}
}
public class UzeraanScrollOfPowerConversation : QuestConversation
{
private static QuestItemInfo[] m_Info =
{
new QuestItemInfo(1048030, 0x14EB), // a Treasure Map
new QuestItemInfo(1023969, 0xF81), // Fertile Dirt
new QuestItemInfo(1049117, 0xFC4) // Horn of Retreat
};
public override object Message => 1049325;
public override QuestItemInfo[] Info => m_Info;
public override void OnRead()
{
System.AddObjective(new FindDryadObjective());
}
}
public class DryadConversation : QuestConversation
{
public override object Message => 1049326;
public override void OnRead()
{
System.AddObjective(new ReturnFertileDirtObjective());
}
}
public class UzeraanFertileDirtConversation : QuestConversation
{
private static QuestItemInfo[] m_Info =
{
new QuestItemInfo(1023965, 0xF7D), // Daemon Blood
new QuestItemInfo(1022581, 0xA22) // lantern
};
public override object Message
{
get
{
if (System.From.Profession == 2) // magician
return 1049388;
/* <I>Uzeraan takes the dirt from you and smiles...<BR><BR></I>
*
* Wonderful! I knew I could count on you. As a token of my appreciation
* I've given you a bag with some bandages as well as some healing potions.
* They should help out a bit.<BR><BR>
*
* The next item I need is a <I>Vial of Blood</I>. I know it seems strange,
* but that's what the formula asks for. I have some locked away in a chest
* not far from here. It's only a short distance from the mansion. Let me give
* you directions...<BR><BR>
*
* Exit the front door to the East. Then follow the path to the North.
* You will pass by several pedestals with lanterns on them. Continue on this
* path until you run into a small hut. Walk up the stairs and through the door.
* Inside you will find a chest. Open it and bring me a <I>Vial of Blood</I>
* from inside the chest. It's very easy to find. Just follow the road and you
* can't miss it.<BR><BR>
*
* Good luck!
*/
return 1049329;
}
}
public override QuestItemInfo[] Info => m_Info;
public override void OnRead()
{
System.AddObjective(new GetDaemonBloodObjective());
}
}
public class UzeraanDaemonBloodConversation : QuestConversation
{
private static QuestItemInfo[] m_Info =
{
new QuestItemInfo(1017412, 0xF80) // Daemon Bone
};
private static QuestItemInfo[] m_InfoPaladin =
{
new QuestItemInfo(1017412, 0xF80), // Daemon Bone
new QuestItemInfo(1060577, 0x1F14) // Recall Rune
};
public override object Message
{
get
{
if (System.From.Profession == 2) // magician
return "<I>You hand Uzeraan the Vial of Blood, which he hastily accepts...</I><BR>"
+ "<BR>"
+ "Excellent work! Only one reagent remains and the spell is complete! The final "
+ "requirement is a <I>Daemon Bone</I>, which will not be as easily acquired as the "
+ "previous two components.<BR>"
+ "<BR>"
+ "There is a haunted graveyard on this island, which is the home to many undead "
+ "creatures. Dispose of the undead as you see fit. Be sure to search their remains "
+ "after you have smitten them, to check for a <I>Daemon Bone</I>. I'm quite sure "
+ "that you will find what we seek, if you are thorough enough with your "
+ "extermination.<BR>"
+ "<BR>"
+ "Take these explosion spell scrolls and magical wizard's hat to aid you in your "
+ "battle. The scrolls should help you make short work of the undead.<BR>"
+ "<BR>"
+ "Return here when you have found a <I>Daemon Bone</I>.";
/* <I>You hand Uzeraan the Vial of Blood, which he hastily accepts...</I><BR><BR>
*
* Excellent work! Only one reagent remains and the spell is complete!
* The final requirement is a <I>Daemon Bone</I>, which will not be as easily
* acquired as the previous two components.<BR><BR>
*
* There is a haunted graveyard on this island, which is the home to many
* undead creatures. Dispose of the undead as you see fit. Be sure to search
* their remains after you have smitten them, to check for a <I>Daemon Bone</I>.
* I'm quite sure that you will find what we seek, if you are thorough enough
* with your extermination.<BR><BR>
*
* Take this magical silver sword to aid you in your battle. Silver weapons
* will damage the undead twice as much as your regular weapon.<BR><BR>
*
* Return here when you have found a <I>Daemon Bone</I>.
*/
return 1049333;
}
}
public override QuestItemInfo[] Info
{
get
{
if (System.From.Profession == 5) // paladin
return m_InfoPaladin;
return m_Info;
}
}
public override void OnRead()
{
System.AddObjective(new GetDaemonBoneObjective());
}
}
public class UzeraanDaemonBoneConversation : QuestConversation
{
public override object Message => 1049335;
public override void OnRead()
{
System.AddObjective(new CashBankCheckObjective());
}
}
public class BankerConversation : QuestConversation
{
public override object Message => 1060137;
public override void OnRead()
{
System.Complete();
}
}
public class RadarConversation : QuestConversation
{
public override object Message => 1049660;
public override bool Logged => false;
}
public class LostScrollOfPowerConversation : QuestConversation
{
private bool m_FromUzeraan;
public LostScrollOfPowerConversation(bool fromUzeraan) => m_FromUzeraan = fromUzeraan;
public LostScrollOfPowerConversation()
{
}
public override object Message
{
get
{
if (m_FromUzeraan) return 1049377;
/* You've lost the scroll? Argh! I will have to try and re-construct
* the scroll from memory. Bring me a blank scroll, which you can
* <a href = "?ForceTopic33">purchase from the mage shop</a> just
* <a href = "?ForceTopic13">East</a> of Uzeraan's mansion in Haven.<BR><BR>
*
* Return the scroll to me and I will try to make another scroll for you.<BR><BR>
*
* When you return, be sure to hand me the scroll (drag and drop).
*/
return 1049345;
}
}
public override bool Logged => false;
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
m_FromUzeraan = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.Write(m_FromUzeraan);
}
}
public class LostFertileDirtConversation : QuestConversation
{
private bool m_FromUzeraan;
public LostFertileDirtConversation(bool fromUzeraan) => m_FromUzeraan = fromUzeraan;
public LostFertileDirtConversation()
{
}
public override object Message
{
get
{
if (m_FromUzeraan) return 1049374;
/* You've lost the dirt I gave you?<BR><BR>
*
* My, my, my... What ever shall we do now?<BR><BR>
*
* I can try to make you some more, but I will need something
* that I can transform. Bring me an <I>apple</I>, and I shall
* see what I can do.<BR><BR>
*
* You can <a href = "?ForceTopic33">buy</a> apples from the
* Provisioner's Shop, which is located a ways <a href = "?ForceTopic13">East</a>
* of Uzeraan's mansion.<BR><BR>
*
* Hand me the apple when you have it, and I shall see about transforming
* it for you.<BR><BR>
*
* Good luck.<BR><BR>
*/
return 1049359;
}
}
public override bool Logged => false;
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
m_FromUzeraan = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.Write(m_FromUzeraan);
}
}
public class DryadAppleConversation : QuestConversation
{
public override object Message => 1049360;
public override bool Logged => false;
}
public class LostDaemonBloodConversation : QuestConversation
{
public override object Message => 1049375;
public override bool Logged => false;
}
public class LostDaemonBoneConversation : QuestConversation
{
public override object Message => 1049376;
public override bool Logged => false;
}
public class FewReagentsConversation : QuestConversation
{
public override object Message => 1049390;
public override bool Logged => false;
}
}