ModernUO/Projects/Scripts/Engines/Quests/Uzeraan Turmoil/Objectives.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

381 lines
10 KiB
C#

using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.Quests.Haven
{
public class FindUzeraanBeginObjective : QuestObjective
{
public override object Message => 1046039;
public override void OnComplete()
{
if (System.From.Profession == 5) // paladin
System.AddConversation(new UzeraanTitheConversation());
else
System.AddConversation(new UzeraanFirstTaskConversation());
}
}
public class TitheGoldObjective : QuestObjective
{
private int m_OldTithingPoints;
public TitheGoldObjective() => m_OldTithingPoints = -1;
public override object Message => 1060386;
public override void CheckProgress()
{
PlayerMobile pm = System.From;
int curTithingPoints = pm.TithingPoints;
if (curTithingPoints >= 500)
Complete();
else if (curTithingPoints > m_OldTithingPoints && m_OldTithingPoints >= 0)
pm.SendLocalizedMessage(1060240, "",
0x41); // You must have at least 500 tithing points before you can continue in your quest.
m_OldTithingPoints = curTithingPoints;
}
public override void OnComplete()
{
System.AddObjective(new FindUzeraanFirstTaskObjective());
}
}
public class FindUzeraanFirstTaskObjective : QuestObjective
{
public override object Message => 1060387;
public override void OnComplete()
{
System.AddConversation(new UzeraanFirstTaskConversation());
}
}
public enum KillHordeMinionsStep
{
First,
LearnKarma,
Others
}
public class KillHordeMinionsObjective : QuestObjective
{
public KillHordeMinionsObjective()
{
}
public KillHordeMinionsObjective(KillHordeMinionsStep step) => Step = step;
public KillHordeMinionsStep Step{ get; private set; }
public override object Message =>
Step switch
{
return Step switch
{
KillHordeMinionsStep.First =>
/* Find the mountain pass beyond the house which lies at the
* end of the runic road.<BR><BR>
*
* Assist the city Militia by slaying <I>Horde Minions</I>
*/
1049089,
KillHordeMinionsStep.LearnKarma =>
/* You have just gained some <a href="?ForceTopic45">Karma</a>
* for killing the horde minion. <a href="?ForceTopic134">Learn</a>
* how this affects your Paladin abilities.
*/
1060389,
_ => 1060507
};
}
}
public override int MaxProgress
{
get
{
if (System.From.Profession == 5) // paladin
return Step switch
{
KillHordeMinionsStep.First => 1,
KillHordeMinionsStep.LearnKarma => 2,
_ => 5
};
public override bool Completed => Step == KillHordeMinionsStep.LearnKarma && HasBeenRead || base.Completed;
public override void RenderProgress(BaseQuestGump gump)
{
if (!Completed)
{
gump.AddHtmlObject(70, 260, 270, 100, 1049090, BaseQuestGump.Blue, false, false); // Horde Minions killed:
gump.AddLabel(70, 280, 0x64, CurProgress.ToString());
}
else
{
base.RenderProgress(gump);
}
}
public override void OnRead()
{
CheckCompletionStatus();
}
public override bool IgnoreYoungProtection(Mobile from) =>
from is HordeMinion && from.Map == Map.Trammel && TreasureMap.IsInHavenIsland(from);
public override void OnKill(BaseCreature creature, Container corpse)
{
if (creature is HordeMinion && corpse.Map == Map.Trammel && TreasureMap.IsInHavenIsland(corpse))
{
if (CurProgress == 0)
ContentPackets.SendDisplayHelpTopic(System.From.NetState, 29, false); // HEALING
CurProgress++;
}
}
public override void OnComplete()
{
if (System.From.Profession == 5)
switch (Step)
{
case KillHordeMinionsStep.First:
{
QuestObjective obj = new KillHordeMinionsObjective(KillHordeMinionsStep.LearnKarma);
System.AddObjective(obj);
obj.CurProgress = CurProgress;
break;
}
case KillHordeMinionsStep.LearnKarma:
{
QuestObjective obj = new KillHordeMinionsObjective(KillHordeMinionsStep.Others);
System.AddObjective(obj);
obj.CurProgress = CurProgress;
break;
}
default:
{
System.AddObjective(new FindUzeraanAboutReportObjective());
break;
}
}
else
System.AddObjective(new FindUzeraanAboutReportObjective());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
Step = (KillHordeMinionsStep)reader.ReadEncodedInt();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt((int)Step);
}
}
public class FindUzeraanAboutReportObjective : QuestObjective
{
public override object Message => 1049091;
public override void OnComplete()
{
System.AddConversation(new UzeraanReportConversation());
}
}
public class FindSchmendrickObjective : QuestObjective
{
public override object Message => 1049120;
public override bool IgnoreYoungProtection(Mobile from)
{
// This restriction begins when this objective is completed, and continues until the quest is ended
if (Completed && from is RestlessSoul && from.Map == Map.Trammel && from.X >= 5199 && from.X <= 5271 &&
from.Y >= 1812 && from.Y <= 1865) // Schmendrick's cave
return true;
return false;
}
public override void OnComplete()
{
System.AddConversation(new SchmendrickConversation());
}
}
public class FindApprenticeObjective : QuestObjective
{
public override object Message => 1049323;
public override void OnComplete()
{
System.AddObjective(new ReturnScrollOfPowerObjective());
}
}
public class ReturnScrollOfPowerObjective : QuestObjective
{
public override object Message => 1049324;
public override void OnComplete()
{
System.AddConversation(new UzeraanScrollOfPowerConversation());
}
}
public class FindDryadObjective : QuestObjective
{
public override object Message => 1049358;
public override void OnComplete()
{
System.AddConversation(new DryadConversation());
}
}
public class ReturnFertileDirtObjective : QuestObjective
{
public override object Message => 1049327;
public override void OnComplete()
{
System.AddConversation(new UzeraanFertileDirtConversation());
}
}
public class GetDaemonBloodObjective : QuestObjective
{
private bool m_Ambushed;
public override object Message => 1049361;
public override void CheckProgress()
{
PlayerMobile player = System.From;
if (!m_Ambushed && player.Map == Map.Trammel && player.InRange(new Point3D(3456, 2558, 50), 30))
{
int x = player.X - 1;
int y = player.Y - 2;
int z = Map.Trammel.GetAverageZ(x, y);
if (Map.Trammel.CanSpawnMobile(x, y, z))
{
m_Ambushed = true;
player.LocalOverheadMessage(MessageType.Regular, 0x3B2,
1049330); // You have been ambushed! Fight for your honor!!!
BaseCreature creature = new HordeMinion();
creature.MoveToWorld(new Point3D(x, y, z), Map.Trammel);
creature.Combatant = player;
}
}
}
public override void OnComplete()
{
System.AddObjective(new ReturnDaemonBloodObjective());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
m_Ambushed = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.Write(m_Ambushed);
}
}
public class ReturnDaemonBloodObjective : QuestObjective
{
public override object Message => 1049332;
public override void OnComplete()
{
System.AddConversation(new UzeraanDaemonBloodConversation());
}
}
public class GetDaemonBoneObjective : QuestObjective
{
public Container CorpseWithBone{ get; set; }
public override object Message => System.From.Profession == 5 ? 1060755 : 1049362;
public override void OnComplete()
{
System.AddObjective(new ReturnDaemonBoneObjective());
}
private static bool IsInHavenGraveyard(IPoint2D p) => p.X >= 3391 && p.X <= 3424 &&
p.Y >= 2639 && p.Y <= 2664;
public override bool IgnoreYoungProtection(Mobile from) =>
(from is Zombie || from is Skeleton) && from.Map == Map.Trammel && IsInHavenGraveyard(from);
public override bool GetKillEvent(BaseCreature creature, Container corpse) =>
base.GetKillEvent(creature, corpse) || UzeraanTurmoilQuest.HasLostDaemonBone(System.From);
public override void OnKill(BaseCreature creature, Container corpse)
{
if ((creature is Zombie || creature is Skeleton) && corpse.Map == Map.Trammel && IsInHavenGraveyard(corpse) && Utility.RandomDouble() < 0.25)
CorpseWithBone = corpse;
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
CorpseWithBone = (Container)reader.ReadItem();
}
public override void ChildSerialize(GenericWriter writer)
{
if (CorpseWithBone?.Deleted == true)
CorpseWithBone = null;
writer.WriteEncodedInt(0); // version
writer.Write(CorpseWithBone);
}
}
public class ReturnDaemonBoneObjective : QuestObjective
{
public override object Message => 1049334;
public override void OnComplete()
{
System.AddConversation(new UzeraanDaemonBoneConversation());
}
}
public class CashBankCheckObjective : QuestObjective
{
public override object Message => 1049336;
public override void OnComplete()
{
System.AddConversation(new BankerConversation());
}
}
}