* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
166 lines
4.5 KiB
C#
166 lines
4.5 KiB
C#
using System;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Engines.Quests.Haven
|
|
{
|
|
public class UzeraanTurmoilQuest : QuestSystem
|
|
{
|
|
private static Type[] m_TypeReferenceTable =
|
|
{
|
|
typeof(AcceptConversation),
|
|
typeof(UzeraanTitheConversation),
|
|
typeof(UzeraanFirstTaskConversation),
|
|
typeof(UzeraanReportConversation),
|
|
typeof(SchmendrickConversation),
|
|
typeof(UzeraanScrollOfPowerConversation),
|
|
typeof(DryadConversation),
|
|
typeof(UzeraanFertileDirtConversation),
|
|
typeof(UzeraanDaemonBloodConversation),
|
|
typeof(UzeraanDaemonBoneConversation),
|
|
typeof(BankerConversation),
|
|
typeof(RadarConversation),
|
|
typeof(LostScrollOfPowerConversation),
|
|
typeof(LostFertileDirtConversation),
|
|
typeof(DryadAppleConversation),
|
|
typeof(LostDaemonBloodConversation),
|
|
typeof(LostDaemonBoneConversation),
|
|
typeof(FindUzeraanBeginObjective),
|
|
typeof(TitheGoldObjective),
|
|
typeof(FindUzeraanFirstTaskObjective),
|
|
typeof(KillHordeMinionsObjective),
|
|
typeof(FindUzeraanAboutReportObjective),
|
|
typeof(FindSchmendrickObjective),
|
|
typeof(FindApprenticeObjective),
|
|
typeof(ReturnScrollOfPowerObjective),
|
|
typeof(FindDryadObjective),
|
|
typeof(ReturnFertileDirtObjective),
|
|
typeof(GetDaemonBloodObjective),
|
|
typeof(ReturnDaemonBloodObjective),
|
|
typeof(GetDaemonBoneObjective),
|
|
typeof(ReturnDaemonBoneObjective),
|
|
typeof(CashBankCheckObjective),
|
|
typeof(FewReagentsConversation)
|
|
};
|
|
|
|
private bool m_HasLeftTheMansion;
|
|
|
|
public UzeraanTurmoilQuest(PlayerMobile from) : base(from)
|
|
{
|
|
}
|
|
|
|
// Serialization
|
|
public UzeraanTurmoilQuest()
|
|
{
|
|
}
|
|
|
|
public override Type[] TypeReferenceTable => m_TypeReferenceTable;
|
|
|
|
public override object Name => 1049007;
|
|
|
|
public override object OfferMessage => 1049008;
|
|
|
|
public override TimeSpan RestartDelay => TimeSpan.MaxValue;
|
|
public override bool IsTutorial => true;
|
|
|
|
public override int Picture =>
|
|
From.Profession switch
|
|
{
|
|
return From.Profession switch
|
|
{
|
|
1 => 0x15C9, // warrior
|
|
2 => 0x15C1, // magician
|
|
_ => 0x15D3
|
|
};
|
|
}
|
|
}
|
|
|
|
public override void Slice()
|
|
{
|
|
if (!m_HasLeftTheMansion &&
|
|
(From.Map != Map.Trammel || From.X < 3573 || From.X > 3611 || From.Y < 2568 || From.Y > 2606))
|
|
{
|
|
m_HasLeftTheMansion = true;
|
|
AddConversation(new RadarConversation());
|
|
}
|
|
|
|
base.Slice();
|
|
}
|
|
|
|
public override void Accept()
|
|
{
|
|
base.Accept();
|
|
|
|
AddConversation(new AcceptConversation());
|
|
}
|
|
|
|
public override void ChildDeserialize(GenericReader reader)
|
|
{
|
|
int version = reader.ReadEncodedInt();
|
|
|
|
m_HasLeftTheMansion = reader.ReadBool();
|
|
}
|
|
|
|
public override void ChildSerialize(GenericWriter writer)
|
|
{
|
|
writer.WriteEncodedInt(0); // version
|
|
|
|
writer.Write(m_HasLeftTheMansion);
|
|
}
|
|
|
|
public static bool HasLostScrollOfPower(Mobile from)
|
|
{
|
|
if (!(from is PlayerMobile pm))
|
|
return false;
|
|
|
|
QuestSystem qs = pm.Quest;
|
|
|
|
if (qs is UzeraanTurmoilQuest)
|
|
if (qs.IsObjectiveInProgress(typeof(ReturnScrollOfPowerObjective)))
|
|
return from.Backpack?.FindItemByType<SchmendrickScrollOfPower>() == null;
|
|
|
|
return false;
|
|
}
|
|
|
|
public static bool HasLostFertileDirt(Mobile from)
|
|
{
|
|
if (!(from is PlayerMobile pm))
|
|
return false;
|
|
|
|
QuestSystem qs = pm.Quest;
|
|
|
|
if (qs is UzeraanTurmoilQuest)
|
|
if (qs.IsObjectiveInProgress(typeof(ReturnFertileDirtObjective)))
|
|
return from.Backpack?.FindItemByType<QuestFertileDirt>() == null;
|
|
|
|
return false;
|
|
}
|
|
|
|
public static bool HasLostDaemonBlood(Mobile from)
|
|
{
|
|
if (!(from is PlayerMobile pm))
|
|
return false;
|
|
|
|
QuestSystem qs = pm.Quest;
|
|
|
|
if (qs is UzeraanTurmoilQuest)
|
|
if (qs.IsObjectiveInProgress(typeof(ReturnDaemonBloodObjective)))
|
|
return from.Backpack?.FindItemByType<QuestDaemonBlood>() == null;
|
|
|
|
return false;
|
|
}
|
|
|
|
public static bool HasLostDaemonBone(Mobile from)
|
|
{
|
|
if (!(from is PlayerMobile pm))
|
|
return false;
|
|
|
|
QuestSystem qs = pm.Quest;
|
|
|
|
if (qs is UzeraanTurmoilQuest)
|
|
if (qs.IsObjectiveInProgress(typeof(ReturnDaemonBoneObjective)))
|
|
return from.Backpack?.FindItemByType<QuestDaemonBone>() == null;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|