ModernUO/Projects/Scripts/Engines/Quests/Uzeraan Turmoil/UzeraanTurmoilQuest.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

166 lines
4.5 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Engines.Quests.Haven
{
public class UzeraanTurmoilQuest : QuestSystem
{
private static Type[] m_TypeReferenceTable =
{
typeof(AcceptConversation),
typeof(UzeraanTitheConversation),
typeof(UzeraanFirstTaskConversation),
typeof(UzeraanReportConversation),
typeof(SchmendrickConversation),
typeof(UzeraanScrollOfPowerConversation),
typeof(DryadConversation),
typeof(UzeraanFertileDirtConversation),
typeof(UzeraanDaemonBloodConversation),
typeof(UzeraanDaemonBoneConversation),
typeof(BankerConversation),
typeof(RadarConversation),
typeof(LostScrollOfPowerConversation),
typeof(LostFertileDirtConversation),
typeof(DryadAppleConversation),
typeof(LostDaemonBloodConversation),
typeof(LostDaemonBoneConversation),
typeof(FindUzeraanBeginObjective),
typeof(TitheGoldObjective),
typeof(FindUzeraanFirstTaskObjective),
typeof(KillHordeMinionsObjective),
typeof(FindUzeraanAboutReportObjective),
typeof(FindSchmendrickObjective),
typeof(FindApprenticeObjective),
typeof(ReturnScrollOfPowerObjective),
typeof(FindDryadObjective),
typeof(ReturnFertileDirtObjective),
typeof(GetDaemonBloodObjective),
typeof(ReturnDaemonBloodObjective),
typeof(GetDaemonBoneObjective),
typeof(ReturnDaemonBoneObjective),
typeof(CashBankCheckObjective),
typeof(FewReagentsConversation)
};
private bool m_HasLeftTheMansion;
public UzeraanTurmoilQuest(PlayerMobile from) : base(from)
{
}
// Serialization
public UzeraanTurmoilQuest()
{
}
public override Type[] TypeReferenceTable => m_TypeReferenceTable;
public override object Name => 1049007;
public override object OfferMessage => 1049008;
public override TimeSpan RestartDelay => TimeSpan.MaxValue;
public override bool IsTutorial => true;
public override int Picture =>
From.Profession switch
{
return From.Profession switch
{
1 => 0x15C9, // warrior
2 => 0x15C1, // magician
_ => 0x15D3
};
}
}
public override void Slice()
{
if (!m_HasLeftTheMansion &&
(From.Map != Map.Trammel || From.X < 3573 || From.X > 3611 || From.Y < 2568 || From.Y > 2606))
{
m_HasLeftTheMansion = true;
AddConversation(new RadarConversation());
}
base.Slice();
}
public override void Accept()
{
base.Accept();
AddConversation(new AcceptConversation());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
m_HasLeftTheMansion = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.Write(m_HasLeftTheMansion);
}
public static bool HasLostScrollOfPower(Mobile from)
{
if (!(from is PlayerMobile pm))
return false;
QuestSystem qs = pm.Quest;
if (qs is UzeraanTurmoilQuest)
if (qs.IsObjectiveInProgress(typeof(ReturnScrollOfPowerObjective)))
return from.Backpack?.FindItemByType<SchmendrickScrollOfPower>() == null;
return false;
}
public static bool HasLostFertileDirt(Mobile from)
{
if (!(from is PlayerMobile pm))
return false;
QuestSystem qs = pm.Quest;
if (qs is UzeraanTurmoilQuest)
if (qs.IsObjectiveInProgress(typeof(ReturnFertileDirtObjective)))
return from.Backpack?.FindItemByType<QuestFertileDirt>() == null;
return false;
}
public static bool HasLostDaemonBlood(Mobile from)
{
if (!(from is PlayerMobile pm))
return false;
QuestSystem qs = pm.Quest;
if (qs is UzeraanTurmoilQuest)
if (qs.IsObjectiveInProgress(typeof(ReturnDaemonBloodObjective)))
return from.Backpack?.FindItemByType<QuestDaemonBlood>() == null;
return false;
}
public static bool HasLostDaemonBone(Mobile from)
{
if (!(from is PlayerMobile pm))
return false;
QuestSystem qs = pm.Quest;
if (qs is UzeraanTurmoilQuest)
if (qs.IsObjectiveInProgress(typeof(ReturnDaemonBoneObjective)))
return from.Backpack?.FindItemByType<QuestDaemonBone>() == null;
return false;
}
}
}