ModernUO/Projects/Scripts/Engines/Quests/Witch Apprentice/Ingredient.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

102 lines
2.8 KiB
C#

using System;
using System.Linq;
using Server.Mobiles;
namespace Server.Engines.Quests.Hag
{
public enum Ingredient
{
SheepLiver,
RabbitsFoot,
MongbatWing,
ChickenGizzard,
RatTail,
FrogsLeg,
DeerHeart,
LizardTongue,
SlimeOoze,
SpiritEssence,
SwampWater,
RedMushrooms,
Bones,
StarChart,
Whiskey
}
public class IngredientInfo
{
private static IngredientInfo[] m_Table =
{
// sheep liver
new IngredientInfo(1055020, 5, typeof(Sheep)),
// rabbit's foot
new IngredientInfo(1055021, 5, typeof(Rabbit), typeof(JackRabbit)),
// mongbat wing
new IngredientInfo(1055022, 5, typeof(Mongbat), typeof(GreaterMongbat)),
// chicken gizzard
new IngredientInfo(1055023, 5, typeof(Chicken)),
// rat tail
new IngredientInfo(1055024, 5, typeof(Rat), typeof(GiantRat), typeof(SewerRat)),
// frog's leg
new IngredientInfo(1055025, 5, typeof(BullFrog)),
// deer heart
new IngredientInfo(1055026, 5, typeof(Hind), typeof(GreatHart)),
// lizard tongue
new IngredientInfo(1055027, 5, typeof(LavaLizard), typeof(Lizardman)),
// slime ooze
new IngredientInfo(1055028, 5, typeof(Slime)),
// spirit essence
new IngredientInfo(1055029, 5, typeof(Ghoul), typeof(Spectre), typeof(Shade), typeof(Wraith), typeof(Bogle)),
// Swamp Water
new IngredientInfo(1055030, 1),
// Freshly Cut Red Mushrooms
new IngredientInfo(1055031, 1),
// Bones Buried In Hallowed Ground
new IngredientInfo(1055032, 1),
// Star Chart
new IngredientInfo(1055033, 1),
// Captain Blackheart's Whiskey
new IngredientInfo(1055034, 1)
};
private IngredientInfo(int name, int quantity, params Type[] creatures)
{
Name = name;
Creatures = creatures;
Quantity = quantity;
}
public int Name{ get; }
public Type[] Creatures{ get; }
public int Quantity{ get; }
public static IngredientInfo Get(Ingredient ingredient)
{
int index = (int)ingredient;
if (index >= 0 && index < m_Table.Length)
return m_Table[index];
return m_Table[0];
}
public static Ingredient RandomIngredient(Ingredient[] oldIngredients)
{
int length = m_Table.Length - oldIngredients.Length;
Ingredient[] ingredients = new Ingredient[length];
for (int i = 0, n = 0; i < m_Table.Length && n < ingredients.Length; i++)
{
Ingredient currIngredient = (Ingredient)i;
if (oldIngredients.All(ingredient => ingredient != currIngredient))
ingredients[n++] = currIngredient;
}
int index = Utility.Random(ingredients.Length);
return ingredients[index];
}
}
}