ModernUO/Projects/Scripts/Engines/Quests/Witch Apprentice/Objectives.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

406 lines
11 KiB
C#

using System;
using System.Linq;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Hag
{
public class FindApprenticeObjective : QuestObjective
{
private static Point3D[] m_CorpseLocations =
{
new Point3D(778, 1158, 0),
new Point3D(698, 1443, 0),
new Point3D(785, 1548, 0),
new Point3D(734, 1504, 0),
new Point3D(819, 1266, 0)
};
private Point3D m_CorpseLocation;
public FindApprenticeObjective(bool init)
{
if (init)
m_CorpseLocation = RandomCorpseLocation();
}
public FindApprenticeObjective()
{
}
public override object Message => 1055014;
public Corpse Corpse{ get; private set; }
private static Point3D RandomCorpseLocation()
{
int index = Utility.Random(m_CorpseLocations.Length);
return m_CorpseLocations[index];
}
public override void CheckProgress()
{
PlayerMobile player = System.From;
Map map = player.Map;
if (Corpse?.Deleted == false || map != Map.Trammel && map != Map.Felucca ||
!player.InRange(m_CorpseLocation, 8))
return;
Corpse = new HagApprenticeCorpse();
Corpse.MoveToWorld(m_CorpseLocation, map);
Effects.SendLocationEffect(m_CorpseLocation, map, 0x3728, 10);
Effects.PlaySound(m_CorpseLocation, map, 0x1FE);
Mobile imp = new Zeefzorpul();
imp.MoveToWorld(m_CorpseLocation, map);
// * You see a strange imp stealing a scrap of paper from the bloodied corpse *
Corpse.SendLocalizedMessageTo(player, 1055049);
Timer.DelayCall(TimeSpan.FromSeconds(3.0), () => DeleteImp(imp));
}
private void DeleteImp(Mobile m)
{
if (m?.Deleted == false)
{
Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10);
Effects.PlaySound(m.Location, m.Map, 0x1FE);
m.Delete();
}
}
public override void OnComplete()
{
System.AddConversation(new ApprenticeCorpseConversation());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
switch (version)
{
case 1:
{
m_CorpseLocation = reader.ReadPoint3D();
goto case 0;
}
case 0:
{
Corpse = (Corpse)reader.ReadItem();
break;
}
}
if (version == 0)
m_CorpseLocation = RandomCorpseLocation();
}
public override void ChildSerialize(GenericWriter writer)
{
if (Corpse?.Deleted == true)
Corpse = null;
writer.WriteEncodedInt(1); // version
writer.Write(m_CorpseLocation);
writer.Write(Corpse);
}
}
public class FindGrizeldaAboutMurderObjective : QuestObjective
{
public override object Message => 1055015;
public override void OnComplete()
{
System.AddConversation(new MurderConversation());
}
}
public class KillImpsObjective : QuestObjective
{
private int m_MaxProgress;
public KillImpsObjective(bool init)
{
if (init)
m_MaxProgress = Utility.RandomMinMax(1, 4);
}
public KillImpsObjective()
{
}
public override object Message => 1055016;
public override int MaxProgress => m_MaxProgress;
public override bool IgnoreYoungProtection(Mobile from)
{
if (!Completed && from is Imp)
return true;
return false;
}
public override void OnKill(BaseCreature creature, Container corpse)
{
if (creature is Imp)
CurProgress++;
}
public override void OnComplete()
{
PlayerMobile from = System.From;
Point3D loc = WitchApprenticeQuest.RandomZeefzorpulLocation();
MapItem mapItem = new MapItem();
mapItem.SetDisplay(loc.X - 200, loc.Y - 200, loc.X + 200, loc.Y + 200, 200, 200);
mapItem.AddWorldPin(loc.X, loc.Y);
from.AddToBackpack(mapItem);
from.AddToBackpack(new MagicFlute());
from.SendLocalizedMessage(1055061); // You have received a map and a magic flute.
System.AddConversation(new ImpDeathConversation(loc));
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
m_MaxProgress = reader.ReadInt();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.Write(m_MaxProgress);
}
}
public class FindZeefzorpulObjective : QuestObjective
{
public FindZeefzorpulObjective(Point3D impLocation) => ImpLocation = impLocation;
public FindZeefzorpulObjective()
{
}
public override object Message => 1055017;
public Point3D ImpLocation{ get; private set; }
public override void OnComplete()
{
Mobile from = System.From;
Map map = from.Map;
Effects.SendLocationEffect(ImpLocation, map, 0x3728, 10);
Effects.PlaySound(ImpLocation, map, 0x1FE);
Mobile imp = new Zeefzorpul();
imp.MoveToWorld(ImpLocation, map);
imp.Direction = imp.GetDirectionTo(from);
Timer.DelayCall(TimeSpan.FromSeconds(3.0), () => DeleteImp(imp));
}
private void DeleteImp(object imp)
{
if (imp is Mobile m && !m.Deleted)
{
Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10);
Effects.PlaySound(m.Location, m.Map, 0x1FE);
m.Delete();
}
System.From.SendLocalizedMessage(1055062); // You have received the Magic Brew Recipe.
System.AddConversation(new ZeefzorpulConversation());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
ImpLocation = reader.ReadPoint3D();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.Write(ImpLocation);
}
}
public class ReturnRecipeObjective : QuestObjective
{
public override object Message => 1055018;
public override void OnComplete()
{
System.AddConversation(new RecipeConversation());
}
}
public class FindIngredientObjective : QuestObjective
{
public FindIngredientObjective(Ingredient[] oldIngredients, bool blackheartMet = false)
{
if (!blackheartMet)
{
Ingredients = new Ingredient[oldIngredients.Length + 1];
for (int i = 0; i < oldIngredients.Length; i++)
Ingredients[i] = oldIngredients[i];
Ingredients[^1] = IngredientInfo.RandomIngredient(oldIngredients);
}
else
{
Ingredients = new Ingredient[oldIngredients.Length];
for (int i = 0; i < oldIngredients.Length; i++)
Ingredients[i] = oldIngredients[i];
}
BlackheartMet = blackheartMet;
}
public override object Message =>
!BlackheartMet ? Step switch
{
if (!BlackheartMet)
return Step switch
{
1 =>
/* You must gather each ingredient on the Hag's list so that she can cook
* up her vile Magic Brew. The first ingredient is :
*/
1055019,
2 =>
/* You must gather each ingredient on the Hag's list so that she can cook
* up her vile Magic Brew. The second ingredient is :
*/
1055044,
_ => 1055045
};
/* You are still attempting to obtain a jug of Captain Blackheart's
* Whiskey, but the drunkard Captain refuses to share his unique brew.
* You must prove your worthiness as a pirate to Blackheart before he'll
* offer you a jug.
*/
return 1055055;
}
: 1055055;
public override int MaxProgress => IngredientInfo.Get(Ingredient).Quantity;
public Ingredient[] Ingredients{ get; private set; }
public Ingredient Ingredient => Ingredients[^1];
public int Step => Ingredients.Length;
public bool BlackheartMet{ get; private set; }
public override void RenderProgress(BaseQuestGump gump)
{
if (!Completed)
{
IngredientInfo info = IngredientInfo.Get(Ingredient);
gump.AddHtmlLocalized(70, 260, 270, 100, info.Name, BaseQuestGump.Blue);
gump.AddLabel(70, 280, 0x64, CurProgress.ToString());
gump.AddLabel(100, 280, 0x64, "/");
gump.AddLabel(130, 280, 0x64, info.Quantity.ToString());
}
else
{
base.RenderProgress(gump);
}
}
public override bool IgnoreYoungProtection(Mobile from) =>
!Completed && IngredientInfo.Get(Ingredient).Creatures.Any(t => from.GetType() == t);
public override void OnKill(BaseCreature creature, Container corpse)
{
IngredientInfo info = IngredientInfo.Get(Ingredient);
if (info.Creatures.Any(type => creature.GetType() == type))
{
Type type = info.Creatures[i];
if (creature.GetType() == type)
{
System.From.SendLocalizedMessage(1055043,
$"#{info.Name}"); // You gather a ~1_INGREDIENT_NAME~ from the corpse.
CurProgress++;
CurProgress++;
}
}
public override void OnComplete()
{
if (Ingredient != Ingredient.Whiskey) NextStep();
}
public void NextStep()
{
System.From.SendLocalizedMessage(
1055046); // You have completed your current task on the Hag's Magic Brew Recipe list.
if (Step < 3)
System.AddObjective(new FindIngredientObjective(Ingredients));
else
System.AddObjective(new ReturnIngredientsObjective());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
Ingredients = new Ingredient[reader.ReadEncodedInt()];
for (int i = 0; i < Ingredients.Length; i++)
Ingredients[i] = (Ingredient)reader.ReadEncodedInt();
BlackheartMet = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt(Ingredients.Length);
for (int i = 0; i < Ingredients.Length; i++)
writer.WriteEncodedInt((int)Ingredients[i]);
writer.Write(BlackheartMet);
}
}
public class ReturnIngredientsObjective : QuestObjective
{
public override object Message => 1055050;
public override void OnComplete()
{
System.AddConversation(new EndConversation());
}
}
}