ModernUO/Projects/Scripts/Engines/Spawner/SpawnerGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

296 lines
9.1 KiB
C#

using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Network;
namespace Server.Mobiles
{
public class SpawnerGump : Gump
{
private SpawnerEntry m_Entry;
private int m_Page;
private Spawner m_Spawner;
public SpawnerGump(Spawner spawner, SpawnerEntry focusentry = null, int page = 0) : base(50, 50)
{
m_Spawner = spawner;
m_Entry = focusentry;
m_Page = page;
AddPage(0);
AddBackground(0, 0, 343, 371 + (m_Entry != null ? 44 : 0), 5054);
AddHtml(95, 1, 250, 20, "<BASEFONT COLOR=#F4F4F4>Creatures List</BASEFONT>");
AddHtml(245, 1, 250, 20, "<BASEFONT COLOR=#F4F4F4>#</BASEFONT>");
AddHtml(282, 1, 250, 20, "<BASEFONT COLOR=#F4F4F4>Prb</BASEFONT>");
//AddLabel( 95, 1, 0, "Creatures List" );
int offset = 0;
for (int i = 0; i < 13; i++)
{
int textindex = i * 5;
int entryindex = m_Page * 13 + i;
SpawnerEntry entry = null;
if (entryindex < spawner.Entries.Count)
entry = m_Spawner.Entries[entryindex];
if (entry == null || m_Entry != entry)
AddButton(5, 22 * i + 21 + offset, entry != null ? 0xFBA : 0xFA5, entry != null ? 0xFBC : 0xFA7,
GetButtonID(2, i * 2)); //Expand
else
AddButton(5, 22 * i + 21 + offset, 0xFBB, 0xFBC,
GetButtonID(2, i * 2)); //Unexpand
AddButton(38, 22 * i + 21 + offset, 0xFA2, 0xFA4, GetButtonID(2, 1 + i * 2)); //Delete
AddImageTiled(71, 22 * i + 20 + offset, 161, 23, 0xA40); //creature text box
AddImageTiled(72, 22 * i + 21 + offset, 159, 21, 0xBBC); //creature text box
AddImageTiled(235, 22 * i + 20 + offset, 35, 23, 0xA40); //maxcount text box
AddImageTiled(236, 22 * i + 21 + offset, 33, 21, 0xBBC); //maxcount text box
AddImageTiled(273, 22 * i + 20 + offset, 35, 23, 0xA40); //probability text box
AddImageTiled(274, 22 * i + 21 + offset, 33, 21, 0xBBC); //probability text box
string name = "";
string probability = "";
string maxcount = "";
EntryFlags flags = EntryFlags.None;
if (entry != null)
{
name = entry.SpawnedName;
probability = entry.SpawnedProbability.ToString();
maxcount = entry.SpawnedMaxCount.ToString();
flags = entry.Valid;
AddLabel(315, 22 * i + 20 + offset, 0, spawner.CountSpawns(entry).ToString());
}
AddTextEntry(75, 22 * i + 21 + offset, 156, 21, (flags & EntryFlags.InvalidType) != 0 ? 33 : 0, textindex,
name); //creature
AddTextEntry(239, 22 * i + 21 + offset, 30, 21, 0, textindex + 1, maxcount); //max count
AddTextEntry(277, 22 * i + 21 + offset, 30, 21, 0, textindex + 2, probability); //probability
if (entry != null && m_Entry == entry)
{
AddLabel(5, 22 * i + 42, 0x384, "Params");
AddImageTiled(55, 22 * i + 42, 253, 23, 0xA40); //Parameters
AddImageTiled(56, 22 * i + 43, 251, 21, 0xBBC); //Parameters
AddLabel(5, 22 * i + 64, 0x384, "Props");
AddImageTiled(55, 22 * i + 64, 253, 23, 0xA40); //Properties
AddImageTiled(56, 22 * i + 65, 251, 21, 0xBBC); //Properties
AddTextEntry(59, 22 * i + 42, 248, 21, (flags & EntryFlags.InvalidParams) != 0 ? 33 : 0, textindex + 3,
entry.Parameters); //parameters
AddTextEntry(59, 22 * i + 62, 248, 21, (flags & EntryFlags.InvalidProps) != 0 ? 33 : 0, textindex + 4,
entry.Properties); //properties
offset += 44;
}
}
AddButton(5, 347 + offset, 0xFB1, 0xFB3, 0);
AddLabel(38, 347 + offset, 0x384, "Cancel");
AddButton(5, 325 + offset, 0xFB7, 0xFB9, GetButtonID(1, 2));
AddLabel(38, 325 + offset, 0x384, "Okay");
AddButton(110, 325 + offset, 0xFB4, 0xFB6, GetButtonID(1, 3));
AddLabel(143, 325 + offset, 0x384, "Bring to Home");
AddButton(110, 347 + offset, 0xFA8, 0xFAA, GetButtonID(1, 4));
AddLabel(143, 347 + offset, 0x384, "Total Respawn");
AddButton(253, 325 + offset, 0xFB7, 0xFB9, GetButtonID(1, 5));
AddLabel(286, 325 + offset, 0x384, "Apply");
if (m_Page > 0)
AddButton(276, 308 + offset, 0x15E3, 0x15E7, GetButtonID(1, 0));
else
AddImage(276, 308 + offset, 0x25EA);
if ((m_Page + 1) * 13 <= m_Spawner.Entries.Count)
AddButton(293, 308 + offset, 0x15E1, 0x15E5, GetButtonID(1, 1));
else
AddImage(293, 308 + offset, 0x25E6);
}
public int GetButtonID(int type, int index) => 1 + index * 10 + type;
public void CreateArray(RelayInfo info, Mobile from, Spawner spawner)
{
int ocount = spawner.Entries.Count;
List<SpawnerEntry> rementries = new List<SpawnerEntry>();
for (int i = 0; i < 13; i++)
{
int index = i * 5;
int entryindex = m_Page * 13 + i;
TextRelay cte = info.GetTextEntry(index);
TextRelay mte = info.GetTextEntry(index + 1);
TextRelay poste = info.GetTextEntry(index + 2);
TextRelay parmte = info.GetTextEntry(index + 3);
TextRelay propte = info.GetTextEntry(index + 4);
if (cte == null)
continue;
string str = cte.Text.Trim().ToLower();
if (str.Length > 0)
{
Type type = SpawnerType.GetType(str);
if (type != null)
{
SpawnerEntry entry;
if (entryindex < ocount)
{
entry = spawner.Entries[entryindex];
entry.SpawnedName = str;
if (mte != null)
entry.SpawnedMaxCount = Utility.ToInt32(mte.Text.Trim());
if (poste != null)
entry.SpawnedProbability = Utility.ToInt32(poste.Text.Trim());
}
else
{
int maxcount = 1;
int probcount = 100;
if (mte != null)
maxcount = Utility.ToInt32(mte.Text.Trim());
if (poste != null)
probcount = Utility.ToInt32(poste.Text.Trim());
entry = spawner.AddEntry(str, probcount, maxcount);
}
if (parmte != null)
entry.Parameters = parmte.Text.Trim();
if (propte != null)
entry.Properties = propte.Text.Trim();
}
else
{
from.SendMessage("{0} is not a valid type name for entry #{1}.", str, i);
}
}
else if (entryindex < ocount && spawner.Entries[entryindex] != null)
{
rementries.Add(spawner.Entries[entryindex]);
}
}
for (int i = 0; i < rementries.Count; i++)
spawner.RemoveEntry(rementries[i]);
if (ocount == 0 && spawner.Entries.Count > 0)
spawner.Start();
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Spawner.Deleted)
return;
int val = info.ButtonID - 1;
if (val < 0)
return;
int type = val % 10;
int index = val / 10;
switch (type)
{
case 0: //Cancel
return;
case 1:
{
switch (index)
{
case 0:
{
if (m_Spawner.Entries != null && m_Page > 0)
{
m_Page--;
m_Entry = null;
}
break;
}
case 1:
{
if ((m_Page + 1) * 13 <= m_Spawner.Entries?.Count)
{
m_Page++;
m_Entry = null;
}
break;
}
case 2: //Okay
{
CreateArray(info, sender.Mobile, m_Spawner);
return;
}
case 3:
{
m_Spawner.BringToHome();
break;
}
case 4: // Complete respawn
{
m_Spawner.Respawn();
break;
}
case 5:
{
CreateArray(info, sender.Mobile, m_Spawner);
break;
}
}
break;
}
case 2:
{
int entryindex = index / 2 + m_Page * 13;
int buttontype = index % 2;
if (entryindex >= 0 && entryindex < m_Spawner.Entries.Count)
{
SpawnerEntry entry = m_Spawner.Entries[entryindex];
if (buttontype == 0) // Spawn creature
m_Entry = m_Entry != entry ? entry : null;
else // Remove creatures
m_Spawner.RemoveSpawn(entryindex);
}
CreateArray(info, sender.Mobile, m_Spawner);
break;
}
}
if (m_Entry != null && m_Spawner.Entries?.Contains(m_Entry) == true)
sender.Mobile.SendGump(new SpawnerGump(m_Spawner, m_Entry, m_Page));
else
sender.Mobile.SendGump(new SpawnerGump(m_Spawner, null, m_Page));
}
}
}