* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
78 lines
2 KiB
C#
78 lines
2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Server.Network;
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namespace Server.Gumps
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{
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public interface IRewardOption
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{
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void GetOptions(RewardOptionList list);
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void OnOptionSelected(Mobile from, int choice);
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}
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public class RewardOptionGump : Gump
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{
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private IRewardOption m_Option;
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private RewardOptionList m_Options = new RewardOptionList();
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public RewardOptionGump(IRewardOption option, int title = 0) : base(60, 36)
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{
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m_Option = option;
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m_Option?.GetOptions(m_Options);
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AddPage(0);
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AddBackground(0, 0, 273, 324, 0x13BE);
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AddImageTiled(10, 10, 253, 20, 0xA40);
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AddImageTiled(10, 40, 253, 244, 0xA40);
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AddImageTiled(10, 294, 253, 20, 0xA40);
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AddAlphaRegion(10, 10, 253, 304);
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AddButton(10, 294, 0xFB1, 0xFB2, 0);
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AddHtmlLocalized(45, 296, 450, 20, 1060051, 0x7FFF); // CANCEL
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if (title > 0)
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AddHtmlLocalized(14, 12, 273, 20, title, 0x7FFF);
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else
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AddHtmlLocalized(14, 12, 273, 20, 1080392, 0x7FFF); // Select your choice from the menu below.
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AddPage(1);
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for (int i = 0; i < m_Options.Count; i++)
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{
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AddButton(19, 49 + i * 24, 0x845, 0x846, m_Options[i].ID);
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AddHtmlLocalized(44, 47 + i * 24, 213, 20, m_Options[i].Cliloc, 0x7FFF);
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}
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Option != null && Contains(info.ButtonID))
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m_Option.OnOptionSelected(sender.Mobile, info.ButtonID);
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}
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private bool Contains(int chosen) => m_Options?.Any(option => option.ID == chosen) == true;
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}
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public class RewardOption
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{
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public RewardOption(int id, int cliloc)
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{
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ID = id;
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Cliloc = cliloc;
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}
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public int ID{ get; }
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public int Cliloc{ get; }
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}
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public class RewardOptionList : List<RewardOption>
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{
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public void Add(int id, int cliloc)
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{
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Add(new RewardOption(id, cliloc));
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}
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}
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}
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