ModernUO/Projects/Scripts/Engines/VeteranRewards/RewardOptionGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

78 lines
2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Server.Network;
namespace Server.Gumps
{
public interface IRewardOption
{
void GetOptions(RewardOptionList list);
void OnOptionSelected(Mobile from, int choice);
}
public class RewardOptionGump : Gump
{
private IRewardOption m_Option;
private RewardOptionList m_Options = new RewardOptionList();
public RewardOptionGump(IRewardOption option, int title = 0) : base(60, 36)
{
m_Option = option;
m_Option?.GetOptions(m_Options);
AddPage(0);
AddBackground(0, 0, 273, 324, 0x13BE);
AddImageTiled(10, 10, 253, 20, 0xA40);
AddImageTiled(10, 40, 253, 244, 0xA40);
AddImageTiled(10, 294, 253, 20, 0xA40);
AddAlphaRegion(10, 10, 253, 304);
AddButton(10, 294, 0xFB1, 0xFB2, 0);
AddHtmlLocalized(45, 296, 450, 20, 1060051, 0x7FFF); // CANCEL
if (title > 0)
AddHtmlLocalized(14, 12, 273, 20, title, 0x7FFF);
else
AddHtmlLocalized(14, 12, 273, 20, 1080392, 0x7FFF); // Select your choice from the menu below.
AddPage(1);
for (int i = 0; i < m_Options.Count; i++)
{
AddButton(19, 49 + i * 24, 0x845, 0x846, m_Options[i].ID);
AddHtmlLocalized(44, 47 + i * 24, 213, 20, m_Options[i].Cliloc, 0x7FFF);
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Option != null && Contains(info.ButtonID))
m_Option.OnOptionSelected(sender.Mobile, info.ButtonID);
}
private bool Contains(int chosen) => m_Options?.Any(option => option.ID == chosen) == true;
}
public class RewardOption
{
public RewardOption(int id, int cliloc)
{
ID = id;
Cliloc = cliloc;
}
public int ID{ get; }
public int Cliloc{ get; }
}
public class RewardOptionList : List<RewardOption>
{
public void Add(int id, int cliloc)
{
Add(new RewardOption(id, cliloc));
}
}
}