ModernUO/Projects/Scripts/Engines/Virtues/VirtueInfoGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

102 lines
3.1 KiB
C#

using Server.Gumps;
using Server.Network;
namespace Server
{
public class VirtueInfoGump : Gump
{
private Mobile m_Beholder;
private int m_Desc;
private string m_Page;
private VirtueName m_Virtue;
public VirtueInfoGump(Mobile beholder, VirtueName virtue, int description, string webPage = null) : base(0, 0)
{
m_Beholder = beholder;
m_Virtue = virtue;
m_Desc = description;
m_Page = webPage;
int value = beholder.Virtues.GetValue((int)virtue);
AddPage(0);
AddImage(30, 40, 2080);
AddImage(47, 77, 2081);
AddImage(47, 147, 2081);
AddImage(47, 217, 2081);
AddImage(47, 267, 2083);
AddImage(70, 213, 2091);
AddPage(1);
int maxValue = VirtueHelper.GetMaxAmount(m_Virtue);
int valueDesc;
int dots;
if (value < 4000)
dots = value / 400;
else if (value < 10000)
dots = (value - 4000) / 600;
else if (value < maxValue)
dots = (value - 10000) / ((maxValue - 10000) / 10);
else
dots = 10;
for (int i = 0; i < 10; ++i)
AddImage(95 + i * 17, 50, i < dots ? 2362 : 2360);
if (value < 1)
valueDesc = 1052044; // You have not started on the path of this Virtue.
else if (value < 400)
valueDesc = 1052045; // You have barely begun your journey through the path of this Virtue.
else if (value < 2000)
valueDesc = 1052046; // You have progressed in this Virtue, but still have much to do.
else if (value < 3600)
valueDesc = 1052047; // Your journey through the path of this Virtue is going well.
else if (value < 4000)
valueDesc = 1052048; // You feel very close to achieving your next path in this Virtue.
else if (dots < 1)
valueDesc = 1052049; // You have achieved a path in this Virtue.
else if (dots < 9)
valueDesc = 1052047; // Your journey through the path of this Virtue is going well.
else if (dots < 10)
valueDesc = 1052048; // You feel very close to achieving your next path in this Virtue.
else
valueDesc = 1052050; // You have achieved the highest path in this Virtue.
AddHtmlLocalized(157, 73, 200, 40, 1051000 + (int)virtue);
AddHtmlLocalized(75, 95, 220, 140, description);
AddHtmlLocalized(70, 224, 229, 60, valueDesc);
AddButton(65, 277, 1209, 1209, 1);
AddButton(280, 43, 4014, 4014, 2);
AddHtmlLocalized(83, 275, 400, 40, webPage == null ? 1052055 : 1052052); // This virtue is not yet defined. OR -click to learn more (opens webpage)
}
public override void OnResponse(NetState sender, RelayInfo info)
{
switch (info.ButtonID)
{
case 1:
{
m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, m_Virtue, m_Desc, m_Page));
if (m_Page != null)
Packets.SendLaunchBrowser(sender, m_Page);
break;
}
case 2:
{
m_Beholder.SendGump(new VirtueStatusGump(m_Beholder));
break;
}
}
}
}
}