* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
102 lines
3.1 KiB
C#
102 lines
3.1 KiB
C#
using Server.Gumps;
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using Server.Network;
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namespace Server
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{
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public class VirtueInfoGump : Gump
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{
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private Mobile m_Beholder;
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private int m_Desc;
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private string m_Page;
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private VirtueName m_Virtue;
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public VirtueInfoGump(Mobile beholder, VirtueName virtue, int description, string webPage = null) : base(0, 0)
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{
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m_Beholder = beholder;
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m_Virtue = virtue;
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m_Desc = description;
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m_Page = webPage;
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int value = beholder.Virtues.GetValue((int)virtue);
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AddPage(0);
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AddImage(30, 40, 2080);
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AddImage(47, 77, 2081);
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AddImage(47, 147, 2081);
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AddImage(47, 217, 2081);
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AddImage(47, 267, 2083);
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AddImage(70, 213, 2091);
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AddPage(1);
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int maxValue = VirtueHelper.GetMaxAmount(m_Virtue);
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int valueDesc;
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int dots;
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if (value < 4000)
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dots = value / 400;
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else if (value < 10000)
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dots = (value - 4000) / 600;
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else if (value < maxValue)
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dots = (value - 10000) / ((maxValue - 10000) / 10);
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else
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dots = 10;
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for (int i = 0; i < 10; ++i)
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AddImage(95 + i * 17, 50, i < dots ? 2362 : 2360);
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if (value < 1)
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valueDesc = 1052044; // You have not started on the path of this Virtue.
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else if (value < 400)
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valueDesc = 1052045; // You have barely begun your journey through the path of this Virtue.
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else if (value < 2000)
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valueDesc = 1052046; // You have progressed in this Virtue, but still have much to do.
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else if (value < 3600)
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valueDesc = 1052047; // Your journey through the path of this Virtue is going well.
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else if (value < 4000)
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valueDesc = 1052048; // You feel very close to achieving your next path in this Virtue.
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else if (dots < 1)
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valueDesc = 1052049; // You have achieved a path in this Virtue.
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else if (dots < 9)
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valueDesc = 1052047; // Your journey through the path of this Virtue is going well.
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else if (dots < 10)
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valueDesc = 1052048; // You feel very close to achieving your next path in this Virtue.
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else
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valueDesc = 1052050; // You have achieved the highest path in this Virtue.
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AddHtmlLocalized(157, 73, 200, 40, 1051000 + (int)virtue);
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AddHtmlLocalized(75, 95, 220, 140, description);
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AddHtmlLocalized(70, 224, 229, 60, valueDesc);
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AddButton(65, 277, 1209, 1209, 1);
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AddButton(280, 43, 4014, 4014, 2);
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AddHtmlLocalized(83, 275, 400, 40, webPage == null ? 1052055 : 1052052); // This virtue is not yet defined. OR -click to learn more (opens webpage)
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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switch (info.ButtonID)
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{
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case 1:
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{
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m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, m_Virtue, m_Desc, m_Page));
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if (m_Page != null)
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Packets.SendLaunchBrowser(sender, m_Page);
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break;
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}
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case 2:
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{
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m_Beholder.SendGump(new VirtueStatusGump(m_Beholder));
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break;
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}
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}
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}
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}
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}
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