* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
using Server.Gumps;
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using Server.Network;
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namespace Server
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{
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public class VirtueStatusGump : Gump
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{
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private Mobile m_Beholder;
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public VirtueStatusGump(Mobile beholder) : base(0, 0)
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{
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m_Beholder = beholder;
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AddPage(0);
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AddImage(30, 40, 2080);
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AddImage(47, 77, 2081);
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AddImage(47, 147, 2081);
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AddImage(47, 217, 2081);
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AddImage(47, 267, 2083);
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AddImage(70, 213, 2091);
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AddPage(1);
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AddHtml(140, 73, 200, 20, "The Virtues");
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AddHtmlLocalized(80, 100, 100, 40, 1051000); // Humility
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AddHtmlLocalized(80, 129, 100, 40, 1051001); // Sacrifice
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AddHtmlLocalized(80, 159, 100, 40, 1051002); // Compassion
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AddHtmlLocalized(80, 189, 100, 40, 1051003); // Spirituality
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AddHtmlLocalized(200, 100, 200, 40, 1051004); // Valor
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AddHtmlLocalized(200, 129, 200, 40, 1051005); // Honor
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AddHtmlLocalized(200, 159, 200, 40, 1051006); // Justice
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AddHtmlLocalized(200, 189, 200, 40, 1051007); // Honesty
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AddHtmlLocalized(75, 224, 220, 60, 1052062); // Click on a blue gem to view your status in that virtue.
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AddButton(60, 100, 1210, 1210, 1);
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AddButton(60, 129, 1210, 1210, 2);
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AddButton(60, 159, 1210, 1210, 3);
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AddButton(60, 189, 1210, 1210, 4);
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AddButton(180, 100, 1210, 1210, 5);
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AddButton(180, 129, 1210, 1210, 6);
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AddButton(180, 159, 1210, 1210, 7);
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AddButton(180, 189, 1210, 1210, 8);
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AddButton(280, 43, 4014, 4014, 9);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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switch (info.ButtonID)
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{
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case 1:
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{
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m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Humility, 1052051));
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break;
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}
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case 2:
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{
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m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Sacrifice, 1052053,
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@"http://update.uo.com/design_389.html"));
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break;
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}
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case 3:
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{
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m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Compassion, 1053000,
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@"http://update.uo.com/design_412.html"));
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break;
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}
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case 4:
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{
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m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Spirituality, 1052056));
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break;
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}
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case 5:
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{
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m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Valor, 1054033,
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@"http://update.uo.com/design_427.html"));
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break;
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}
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case 6:
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{
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m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Honor, 1052058,
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@"http://guide.uo.com/virtues_2.html"));
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break;
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}
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case 7:
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{
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m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Justice, 1052059,
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@"http://update.uo.com/design_413.html"));
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break;
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}
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case 8:
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{
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m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Honesty, 1052060));
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break;
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}
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case 9:
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{
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m_Beholder.SendGump(new VirtueGump(m_Beholder, m_Beholder));
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break;
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}
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}
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}
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}
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}
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