ModernUO/Projects/Scripts/Engines/Virtues/VirtueStatusGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

107 lines
3.2 KiB
C#

using Server.Gumps;
using Server.Network;
namespace Server
{
public class VirtueStatusGump : Gump
{
private Mobile m_Beholder;
public VirtueStatusGump(Mobile beholder) : base(0, 0)
{
m_Beholder = beholder;
AddPage(0);
AddImage(30, 40, 2080);
AddImage(47, 77, 2081);
AddImage(47, 147, 2081);
AddImage(47, 217, 2081);
AddImage(47, 267, 2083);
AddImage(70, 213, 2091);
AddPage(1);
AddHtml(140, 73, 200, 20, "The Virtues");
AddHtmlLocalized(80, 100, 100, 40, 1051000); // Humility
AddHtmlLocalized(80, 129, 100, 40, 1051001); // Sacrifice
AddHtmlLocalized(80, 159, 100, 40, 1051002); // Compassion
AddHtmlLocalized(80, 189, 100, 40, 1051003); // Spirituality
AddHtmlLocalized(200, 100, 200, 40, 1051004); // Valor
AddHtmlLocalized(200, 129, 200, 40, 1051005); // Honor
AddHtmlLocalized(200, 159, 200, 40, 1051006); // Justice
AddHtmlLocalized(200, 189, 200, 40, 1051007); // Honesty
AddHtmlLocalized(75, 224, 220, 60, 1052062); // Click on a blue gem to view your status in that virtue.
AddButton(60, 100, 1210, 1210, 1);
AddButton(60, 129, 1210, 1210, 2);
AddButton(60, 159, 1210, 1210, 3);
AddButton(60, 189, 1210, 1210, 4);
AddButton(180, 100, 1210, 1210, 5);
AddButton(180, 129, 1210, 1210, 6);
AddButton(180, 159, 1210, 1210, 7);
AddButton(180, 189, 1210, 1210, 8);
AddButton(280, 43, 4014, 4014, 9);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
switch (info.ButtonID)
{
case 1:
{
m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Humility, 1052051));
break;
}
case 2:
{
m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Sacrifice, 1052053,
@"http://update.uo.com/design_389.html"));
break;
}
case 3:
{
m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Compassion, 1053000,
@"http://update.uo.com/design_412.html"));
break;
}
case 4:
{
m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Spirituality, 1052056));
break;
}
case 5:
{
m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Valor, 1054033,
@"http://update.uo.com/design_427.html"));
break;
}
case 6:
{
m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Honor, 1052058,
@"http://guide.uo.com/virtues_2.html"));
break;
}
case 7:
{
m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Justice, 1052059,
@"http://update.uo.com/design_413.html"));
break;
}
case 8:
{
m_Beholder.SendGump(new VirtueInfoGump(m_Beholder, VirtueName.Honesty, 1052060));
break;
}
case 9:
{
m_Beholder.SendGump(new VirtueGump(m_Beholder, m_Beholder));
break;
}
}
}
}
}