* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
79 lines
2.1 KiB
C#
79 lines
2.1 KiB
C#
using Server.Network;
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namespace Server.Gumps
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{
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public class BaseConfirmGump : Gump
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{
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public BaseConfirmGump() : base(120, 50)
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{
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Closable = false;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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AddPage(0);
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AddImageTiled(0, 0, 348, 262, 0xA8E);
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AddAlphaRegion(0, 0, 348, 262);
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AddImage(0, 15, 0x27A8);
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AddImageTiled(0, 30, 17, 200, 0x27A7);
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AddImage(0, 230, 0x27AA);
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AddImage(15, 230, 0x280C);
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AddImageTiled(30, 0, 300, 17, 0x280A);
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AddImage(315, 0, 0x280E);
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AddImage(15, 244, 0x280C);
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AddImageTiled(30, 244, 300, 17, 0x280A);
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AddImage(315, 244, 0x280E);
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AddImage(330, 15, 0x27A8);
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AddImageTiled(330, 30, 17, 200, 0x27A7);
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AddImage(330, 230, 0x27AA);
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AddImage(333, 2, 0x2716);
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AddImage(315, 248, 0x2716);
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AddImage(2, 248, 0x2716);
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AddImage(2, 2, 0x2716);
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AddHtmlLocalized(25, 25, 200, 20, TitleNumber, 0x7D00);
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AddImage(25, 40, 0xBBF);
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AddHtmlLocalized(25, 55, 300, 120, LabelNumber, 0xFFFFFF);
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AddRadio(25, 175, 0x25F8, 0x25FB, true, (int)Buttons.Break);
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AddRadio(25, 210, 0x25F8, 0x25FB, false, (int)Buttons.Close);
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AddHtmlLocalized(60, 180, 280, 20, 1074976, 0xFFFFFF);
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AddHtmlLocalized(60, 215, 280, 20, 1074977, 0xFFFFFF);
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AddButton(265, 220, 0xF7, 0xF8, (int)Buttons.Confirm);
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}
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public virtual int TitleNumber // <center>Warning!</center>
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=> 1075083;
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public virtual int LabelNumber // Are you sure you wish to select this?
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=> 1074975;
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID == (int)Buttons.Confirm)
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{
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if (info.IsSwitched((int)Buttons.Break))
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Confirm(sender.Mobile);
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else
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Refuse(sender.Mobile);
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}
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}
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public virtual void Confirm(Mobile from)
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{
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}
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public virtual void Refuse(Mobile from)
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{
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}
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private enum Buttons
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{
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Close,
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Break,
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Confirm
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}
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}
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}
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